return Def.ActorFrame { NOTESKIN:LoadActor(Var "Button","NoteHit") .. { InitCommand=function(self) self:animate(0); self:blend(Blend.Add); self:diffusealpha(0); end; NoneCommand=function(self) self:playcommand("Glow"); end; PressCommand=function(self) self:playcommand("Glow"); end; W1Command=function(self) self:setstate(0); self:playcommand("W2"); end; W2Command=function(self) self:setstate(0); self:playcommand("Glow"); end; W3Command=function(self) self:setstate(1); self:playcommand("Glow"); end; W4Command=function(self) self:setstate(2); self:playcommand("Glow"); end; W5Command=function(self) end; HitMineCommand=function(self) self:playcommand("Glow"); end; HeldCommand=function(self) self:setstate(0); self:playcommand("Glow"); end; GlowCommand=function(self) self:stoptweening(); self:zoom(1.05); self:diffusealpha(1); self:linear(0.25); self:zoom(1.1); self:diffusealpha(0); end; }; NOTESKIN:LoadActor(Var "Button","NoteHit") .. { InitCommand=function(self) self:animate(0); self:blend(Blend.Add); self:diffusealpha(0); end; NoneCommand=function(self) self:playcommand("Glow"); end; PressCommand=function(self) self:playcommand("Glow"); end; W1Command=function(self) self:setstate(0); self:playcommand("W2"); end; W2Command=function(self) self:setstate(0); self:playcommand("Glow"); end; W3Command=function(self) self:setstate(1); self:playcommand("Glow"); end; W4Command=function(self) self:setstate(2); self:playcommand("Glow"); end; W5Command=function(self) end; HitMineCommand=function(self) self:playcommand("Glow"); end; HeldCommand=function(self) self:setstate(0); self:playcommand("Glow"); end; GlowCommand=function(self) self:stoptweening(); self:zoom(1); self:diffusealpha(0.4); self:linear(0.3); self:zoom(1.2); self:diffusealpha(0); end; }; NOTESKIN:LoadActor(Var "Button","NoteHit") .. { InitCommand=function(self) self:animate(0); self:zoom(1.1); self:blend(Blend.Add); self:visible(false); end; HoldingOnCommand=function(self) self:visible(true); end; HoldingOffCommand=function(self) self:visible(false); end; }; }