#ifndef RAGE_SOUND_READER_H #define RAGE_SOUND_READER_H /* A sound reader is a source for a RageSound. It's usually just a convenience * wrapper around SDL_Sound. */ class SoundReader { mutable string error; protected: void SetError(string e) const { error = e; } public: virtual float GetOffsetFix() const { return 0; } virtual int GetLength() const = 0; /* ms */ virtual int GetLength_Fast() const { return GetLength(); } /* ms */ virtual int SetPosition_Accurate(int ms) = 0; virtual int SetPosition_Fast(int ms) { return SetPosition_Accurate(ms); } virtual int Read(char *buf, unsigned len) = 0; virtual ~SoundReader() { } virtual SoundReader *Copy() const = 0; virtual int GetSampleRate() const = 0; bool Error() const { return !error.empty(); } string GetError() const { return error; } }; #endif /* ----------------------------------------------------------------------------- Copyright (c) 2002-2003 by the person(s) listed below. All rights reserved. Glenn Maynard ----------------------------------------------------------------------------- */