[Global] #Noteskin this noteskin falls back on FallbackNoteSkin=common [NoteDisplay] AnimationIsBeatBased=1 TapNoteAnimationLength=4 TapMineAnimationLength=1 TapLiftAnimationLength=4 TapFakeAnimationLength=4 HoldHeadAnimationLength=0 HoldTopCapAnimationLength=4 HoldBottomCapAnimationLength=4 HoldBodyAnimationLength=4 HoldTailAnimationLength=4 RollHeadAnimationLength=0 RollTopCapAnimationLength=2 RollBottomCapAnimationLength=2 RollBodyAnimationLength=2 RollTailAnimationLength=2 #Define if noteskin is Vivid or not #Value 1 = true, Value 0 = false TapNoteAnimationIsVivid=0 TapMineAnimationIsVivid=0 TapFakeAnimationIsVivid=0 TapLiftAnimationIsVivid=0 HoldHeadAnimationIsVivid=0 HoldTopCapAnimationIsVivid=0 HoldBodyAnimationIsVivid=0 HoldBottomCapAnimationIsVivid=0 HoldTailAnimationIsVivid=0 RollHeadAnimationIsVivid=0 RollTopCapAnimationIsVivid=0 RollBodyAnimationIsVivid=0 RollBottomCapAnimationIsVivid=0 RollTailAnimationIsVivid=0 TapNoteAdditionTextureCoordOffsetX=0 TapNoteAdditionTextureCoordOffsetY=0 TapNoteNoteColorTextureCoordSpacingX=0.0625 TapNoteNoteColorTextureCoordSpacingY=0 TapMineAdditionTextureCoordOffsetX=0 TapMineAdditionTextureCoordOffsetY=0 TapMineNoteColorTextureCoordSpacingX=0 TapMineNoteColorTextureCoordSpacingY=0 TapLiftAdditionTextureCoordOffsetX=0 TapLiftAdditionTextureCoordOffsetY=0 TapLiftNoteColorTextureCoordSpacingX=0 TapLiftNoteColorTextureCoordSpacingY=0 TapFakeAdditionTextureCoordOffsetX=0 TapFakeAdditionTextureCoordOffsetY=0 TapFakeNoteColorTextureCoordSpacingX=0.0625 TapFakeNoteColorTextureCoordSpacingY=0 HoldHeadAdditionTextureCoordOffsetX=0 HoldHeadAdditionTextureCoordOffsetY=0 HoldHeadNoteColorTextureCoordSpacingX=0 HoldHeadNoteColorTextureCoordSpacingY=0 HoldTopCapAdditionTextureCoordOffsetX=0 HoldTopCapAdditionTextureCoordOffsetY=0 HoldTopCapNoteColorTextureCoordSpacingX=0 HoldTopCapNoteColorTextureCoordSpacingY=0 HoldBodyAdditionTextureCoordOffsetX=0 HoldBodyAdditionTextureCoordOffsetY=0 HoldBodyNoteColorTextureCoordSpacingX=0 HoldBodyNoteColorTextureCoordSpacingY=0 HoldBottomCapAdditionTextureCoordOffsetX=0 HoldBottomCapAdditionTextureCoordOffsetY=0 HoldBottomCapNoteColorTextureCoordSpacingX=0 HoldBottomCapNoteColorTextureCoordSpacingY=0 HoldTailAdditionTextureCoordOffsetX=0 HoldTailAdditionTextureCoordOffsetY=0 HoldTailNoteColorTextureCoordSpacingX=0 HoldTailNoteColorTextureCoordSpacingY=0 RollHeadAdditionTextureCoordOffsetX=0 RollHeadAdditionTextureCoordOffsetY=0 RollHeadNoteColorTextureCoordSpacingX=0 RollHeadNoteColorTextureCoordSpacingY=0 RollTopCapAdditionTextureCoordOffsetX=0 RollTopCapAdditionTextureCoordOffsetY=0 RollTopCapNoteColorTextureCoordSpacingX=0 RollTopCapNoteColorTextureCoordSpacingY=0 RollBodyAdditionTextureCoordOffsetX=0 RollBodyAdditionTextureCoordOffsetY=0 RollBodyNoteColorTextureCoordSpacingX=0 RollBodyNoteColorTextureCoordSpacingY=0 RollBottomCapAdditionTextureCoordOffsetX=0 RollBottomCapAdditionTextureCoordOffsetY=0 RollBottomCapNoteColorTextureCoordSpacingX=0 RollBottomCapNoteColorTextureCoordSpacingY=0 RollTailAdditionTextureCoordOffsetX=0 RollTailAdditionTextureCoordOffsetY=0 RollTailNoteColorTextureCoordSpacingX=0 RollTailNoteColorTextureCoordSpacingY=0 #Other Stuff DrawHoldHeadForTapsOnSameRow=1 DrawRollHeadForTapsOnSameRow=1 TapHoldRollOnRowMeansHold=1 StartDrawingHoldBodyOffsetFromHead=0 StopDrawingHoldBodyOffsetFromTail=-32 HoldLetGoGrayPercent=0.33 UseLighting=0 ReverseDrawOrder=1101 HoldHeadIsAboveWavyParts=1 HoldTailIsAboveWavyParts=1 HoldActiveIsAddLayer=0 #Edit this incase you want to make noteskin for reverse or both FlipHoldBodyWhenReverse=0 FlipHeadAndTailWhenReverse=0 TopHoldAnchorWhenReverse=0 [GhostArrowDim] NoneCommand= HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0 AvoidMineCommand= MissCommand= W5Command= W4Command= W3Command=blend,'BlendMode_Add';diffuse,0.0,1.0,0.4,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 W2Command=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 W1Command=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 #Hold end commands LetGoCommand= HeldCommand=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,1;zoom,0.8;linear,0.06;zoom,1;linear,0.06;diffusealpha,0 [GhostArrowBright] NoneCommand= HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0 AvoidMineCommand= MissCommand= W5Command= W4Command= W3Command=blend,'BlendMode_Add';diffuse,0.0,1.0,0.4,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 W2Command=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0 W1Command=blend,'BlendMode_Add';diffuse,1.0,1.0,1.0,1;zoom,0.8;linear,0.06;zoom,1;linear,0.06;diffusealpha,0 #Hold end commands LetGoCommand= HeldCommand=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,1;zoom,0.8;linear,0.06;zoom,1;linear,0.06;diffusealpha,0 [ReceptorArrow] #For InitCommand take a look at "Down Receptor.lua" #InitCommand= NoneCommand=stoptweening;stoptweening;glow,color("#000000F0");zoom,0.75;linear,0.06;zoom,1;glow,color("#00000000") PressCommand= LiftCommand= AvoidMineCommand= W5Command=stoptweening W4Command=stoptweening W3Command=stoptweening W2Command=stoptweening W1Command=stoptweening [HoldGhostArrow] HoldingOnCommand=visible,true HoldingOffCommand=visible,false RollOnCommand=visible,true RollOffCommand=visible,false [Press] ReverseOnCommand=vertalign,bottom ReverseOffCommand=vertalign,top PressCommand=visible,true LiftCommand=visible,false