local t = Def.ActorFrame { LoadActor( THEME:GetPathS("", "_failed") ) .. { StartTransitioningCommand=cmd(play); }; Def.Actor { OnCommand=cmd(sleep,5); }; LoadActor("../_black.png") .. { InitCommand=cmd(stretchto,SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM); OnCommand=cmd(diffusealpha,0;sleep,0.5;linear,0.5;diffusealpha,1); }; -- Failed with ghosts LoadActor("failed") .. { OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffusealpha,0;zoom,4;sleep,0.5;decelerate,0.6;diffusealpha,0.4;zoom,0.6;accelerate,0.4;zoom,1;decelerate,0.2;zoom,1.1;linear,0.1;zoom,1.0;sleep,2); }; LoadActor("failed") .. { OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffusealpha,0;zoom,4;sleep,0.6;decelerate,0.6;diffusealpha,0.4;zoom,0.6;accelerate,0.4;zoom,1;decelerate,0.2;zoom,1.1;linear,0.1;zoom,1.0;sleep,2); }; LoadActor("failed") .. { OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffusealpha,0;zoom,4;sleep,0.7;decelerate,0.6;diffusealpha,0.4;zoom,0.6;accelerate,0.4;zoom,1;decelerate,0.2;zoom,1.1;linear,0.1;zoom,1.0;sleep,2); }; LoadActor("failed") .. { OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffusealpha,0;zoom,4;sleep,0.8;decelerate,0.6;diffusealpha,0.4;zoom,0.6;accelerate,0.4;zoom,1;decelerate,0.2;zoom,1.1;linear,0.1;zoom,1.0;sleep,2); }; }; return t;