#include "stdafx.h" // testing updates /* ----------------------------------------------------------------------------- File: ActorFrame.h Desc: Base class for all objects that appear on the screen. Copyright (c) 2001 Chris Danford. All rights reserved. ----------------------------------------------------------------------------- */ #include "ActorFrame.h" void ActorFrame::RenderPrimitives() { // draw all sub-ActorFrames while we're in the ActorFrame's local coordinate space for( int i=0; iDraw(); } } void ActorFrame::Update( float fDeltaTime ) { // RageLog( "ActorFrame::Update( %f )", fDeltaTime ); Actor::Update( fDeltaTime ); // update all sub-Actors for( int i=0; iUpdate(fDeltaTime); } void ActorFrame::SetDiffuseColor( D3DXCOLOR c ) { Actor::SetDiffuseColor( c ); // set all sub-Actors for( int i=0; iSetDiffuseColor(c ); }