bin_PROGRAMS = stepmania # This is a little hacky; we use our own version of SDL and SDL_sound, and I don't # want to have to integrate their entire build systems. SDL-1.2.5/src/.libs/libSDL.a: cd SDL-1.2.5 && ./configure \ --disable-nasm --enable-static --disable-shared --enable-debug make -C SDL-1.2.5 SDL_sound-1.0.0/.libs/libSDL_sound.a: cd SDL_sound-1.0.0 && ./configure \ --enable-wav \ --enable-madlib \ --enable-ogg \ --disable-aiff \ --disable-au \ --disable-voc \ --disable-raw \ --disable-shn \ --disable-midi \ --disable-flac \ --disable-smpeg \ --disable-mpglib \ --disable-mikmod \ --disable-modplug \ --enable-static --disable-shared make -C SDL_sound-1.0.0 #--enable-debug RageHelpers = SDL_dither.cpp SDL_dither.h SDL_rotozoom.cpp SDL_rotozoom.h SDL_utils.cpp SDL_utils.h Rage = $(RageHelpers) \ RageBitmapTexture.cpp RageBitmapTexture.h RageDisplay.cpp RageDisplay.h RageDisplayInternal.h \ RageException.cpp RageException.h RageInput.cpp RageInputDevice.cpp RageInputDevice.h \ RageLog.cpp RageLog.h RageMath.cpp RageMath.h RageSound.cpp RageSound.h \ RageSoundManager.cpp RageSoundManager.h RageSoundReader.h RageSoundReader_SDL_Sound.cpp RageSoundReader_SDL_Sound.h \ RageTexture.cpp RageTexture.h RageTextureManager.cpp RageTextureManager.h RageThreads.cpp RageThreads.h \ RageTimer.cpp RageTimer.h RageTypes.h RageUtil.cpp RageUtil.h RageSoundReader_Preload.cpp RageSoundReader_Preload.h DataStructures = \ CodeDetector.cpp CodeDetector.h Course.cpp Course.h Font.cpp Font.h FontCharAliases.cpp FontCharAliases.h \ FontCharmaps.cpp FontCharmaps.h GameConstantsAndTypes.cpp GameConstantsAndTypes.h GameDef.cpp GameDef.h \ GameInput.cpp GameInput.h GameTypes.h Grade.cpp Grade.h NoteData.cpp NoteData.h NoteDataWithScoring.cpp \ NoteDataWithScoring.h Notes.cpp Notes.h NotesLoader.cpp NotesLoader.h NotesLoaderBMS.cpp NotesLoaderBMS.h \ NotesLoaderDWI.cpp NotesLoaderDWI.h NotesLoaderKSF.cpp NotesLoaderKSF.h NotesLoaderSM.cpp NotesLoaderSM.h \ NotesWriterDWI.cpp NotesWriterDWI.h NotesWriterSM.cpp NotesWriterSM.h NoteTypes.cpp NoteTypes.h Player.cpp Player.h \ PlayerOptions.cpp PlayerOptions.h RandomSample.cpp RandomSample.h Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h \ SongOptions.cpp SongOptions.h StageStats.cpp StageStats.h StyleDef.cpp StyleDef.h StyleInput.h \ TitleSubstitution.cpp TitleSubstitution.h Inventory.cpp Inventory.h PlayerNumber.cpp PlayerNumber.h \ LyricsLoader.cpp LyricsLoader.h FileTypes = IniFile.cpp IniFile.h MsdFile.cpp MsdFile.h StepMania = global.h ScreenDimensions.h StdString.h StepMania.cpp StepMania.h Transitions = \ Transition.cpp Transition.h TransitionFade.cpp TransitionFade.h TransitionFadeWipe.cpp TransitionFadeWipe.h \ TransitionOniFade.cpp TransitionOniFade.h TransitionRectWipe.cpp TransitionRectWipe.h \ TransitionStarWipe.cpp TransitionStarWipe.h TransitionBGAnimation.cpp TransitionBGAnimation.h Actors = \ Actor.cpp Actor.h ActorFrame.cpp ActorFrame.h BitmapText.cpp BitmapText.h Quad.h Sample3dObject.cpp Sample3dObject.h \ Sprite.cpp Sprite.h ActorsInMenus = \ Banner.cpp Banner.h BannerWithFrame.cpp BannerWithFrame.h BPMDisplay.cpp BPMDisplay.h CourseContentsList.cpp \ CourseContentsList.h CourseEntryDisplay.cpp CourseEntryDisplay.h CroppedSprite.cpp CroppedSprite.h \ DifficultyIcon.cpp DifficultyIcon.h DifficultyRating.cpp DifficultyRating.h EditMenu.cpp EditMenu.h \ FadingBanner.cpp FadingBanner.h DifficultyMeter.cpp DifficultyMeter.h GradeDisplay.cpp GradeDisplay.h GrooveRadar.cpp \ GrooveRadar.h GroupList.cpp GroupList.h JukeboxMenu.cpp JukeboxMenu.h MenuElements.cpp MenuElements.h \ MenuTimer.cpp MenuTimer.h MusicBannerWheel.cpp MusicBannerWheel.h MusicList.cpp MusicList.h MusicSortDisplay.cpp \ MusicSortDisplay.h MusicWheel.cpp MusicWheel.h MusicWheelItem.cpp MusicWheelItem.h OptionIcon.cpp OptionIcon.h \ OptionIconRow.cpp OptionIconRow.h OptionsCursor.cpp OptionsCursor.h ScrollBar.cpp ScrollBar.h ScrollingList.cpp \ ScrollingList.h SmallGradeDisplay.cpp SmallGradeDisplay.h SnapDisplay.cpp SnapDisplay.h TextBanner.cpp TextBanner.h \ TipDisplay.cpp TipDisplay.h WheelNotifyIcon.cpp WheelNotifyIcon.h ActorsInGameplay = \ ArrowEffects.cpp ArrowEffects.h Background.cpp Background.h BGAnimation.cpp BGAnimation.h BGAnimationLayer.cpp \ BGAnimationLayer.h Combo.cpp Combo.h GhostArrow.cpp GhostArrow.h \ GhostArrowBright.cpp GhostArrowBright.h GhostArrowRow.cpp GhostArrowRow.h GrayArrow.cpp GrayArrow.h \ GrayArrowRow.cpp GrayArrowRow.h HoldGhostArrow.cpp HoldGhostArrow.h HoldJudgment.cpp HoldJudgment.h \ Judgment.cpp Judgment.h LifeMeter.cpp LifeMeter.h LifeMeterBar.cpp LifeMeterBar.h LifeMeterBattery.cpp \ LifeMeterBattery.h MotionBlurSprite.cpp MotionBlurSprite.h NoteDisplay.cpp NoteDisplay.h NoteField.cpp \ NoteField.h ScoreDisplay.cpp ScoreDisplay.h ScoreDisplayNormal.cpp ScoreDisplayNormal.h ScoreDisplayOni.cpp \ ScoreDisplayOni.h ScoreKeeper.cpp ScoreKeeper.h ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h ScoreDisplayBattle.cpp \ ScoreDisplayBattle.h ActiveItemList.cpp ActiveItemList.h LyricDisplay.cpp LyricDisplay.h Screens = \ Screen.cpp Screen.h ScreenAlbums.cpp ScreenAlbums.h ScreenAppearanceOptions.cpp ScreenAppearanceOptions.h \ ScreenAttract.cpp ScreenAttract.h ScreenCaution.cpp ScreenCaution.h ScreenCompany.h \ ScreenDemonstration.cpp ScreenDemonstration.h ScreenEdit.cpp ScreenEdit.h ScreenEditMenu.cpp \ ScreenEditMenu.h ScreenEvaluation.cpp ScreenEvaluation.h ScreenEz2SelectMusic.cpp ScreenEz2SelectMusic.h \ ScreenEz2SelectPlayer.cpp ScreenEz2SelectPlayer.h ScreenGameOver.cpp ScreenGameOver.h ScreenGameplay.cpp \ ScreenGameplay.h ScreenGameplayOptions.cpp ScreenGameplayOptions.h ScreenGraphicOptions.cpp \ ScreenGraphicOptions.h ScreenHowToPlay.h ScreenInputOptions.cpp ScreenInputOptions.h ScreenInstructions.cpp \ ScreenInstructions.h ScreenIntroMovie.cpp ScreenIntroMovie.h ScreenJukebox.cpp ScreenJukebox.h ScreenJukeboxMenu.cpp \ ScreenJukeboxMenu.h ScreenLogo.cpp ScreenLogo.h ScreenMachineOptions.cpp ScreenMachineOptions.h ScreenManager.cpp \ ScreenManager.h ScreenMapControllers.cpp ScreenMapControllers.h ScreenMemoryCard.h ScreenMessage.h \ ScreenMusicScroll.cpp ScreenMusicScroll.h ScreenNameEntry.cpp ScreenNameEntry.h ScreenOptions.cpp ScreenOptions.h \ ScreenOptionsMenu.cpp ScreenOptionsMenu.h ScreenPlayerOptions.cpp ScreenPlayerOptions.h ScreenPrompt.cpp \ ScreenPrompt.h ScreenRanking.cpp ScreenRanking.h ScreenSandbox.cpp ScreenSandbox.h ScreenSelectCourse.cpp \ ScreenSelect.cpp ScreenSelect.h ScreenSelectCourse.h ScreenSelectDifficulty.cpp \ ScreenSelectDifficulty.h ScreenSelectDifficultyEX.cpp ScreenSelectDifficultyEX.h ScreenSelectGame.cpp \ ScreenSelectGame.h ScreenSelectGroup.cpp ScreenSelectGroup.h ScreenSelectMode.cpp ScreenSelectMode.h \ ScreenSelectMusic.cpp ScreenSelectMusic.h ScreenSelectStyle.cpp ScreenSelectStyle.h ScreenSelectStyle5th.cpp \ ScreenSelectStyle5th.h ScreenSongOptions.cpp ScreenSongOptions.h ScreenStage.cpp ScreenStage.h \ ScreenStyleSplash.cpp ScreenStyleSplash.h ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h \ ScreenTestSound.cpp ScreenTestSound.h ScreenTextEntry.cpp ScreenTextEntry.h ScreenTitleMenu.cpp ScreenTitleMenu.h \ ScreenUnlock.h ScreenWarning.h ScreenMiniMenu.cpp ScreenMiniMenu.h ScreenSoundOptions.cpp ScreenSoundOptions.h GlobalSingletons = \ AnnouncerManager.cpp AnnouncerManager.h FontManager.cpp FontManager.h GameManager.cpp GameManager.h \ GameState.cpp GameState.h InputFilter.cpp InputFilter.h InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h \ NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h SongManager.cpp SongManager.h \ ThemeManager.cpp ThemeManager.h stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transitions) \ $(Actors) $(ActorsInMenus) $(ActorsInGameplay) $(Screens) $(GlobalSingletons) \ arch/arch.cpp \ arch/LoadingWindow/LoadingWindow_SDL.cpp \ arch/LoadingWindow/LoadingWindow_SDL.h \ arch/MovieTexture/MovieTexture.cpp \ arch/Sound/RageSoundDriver_Null.cpp # Note that we still end up linking dynamically to the shared system library # for SDL_image. This is annoying, but it's not a major problem. The # "fix" would be to statically link SDL_image, but that would mean # dealing with its build and libjpeg, png, etc--not worth it. stepmania_LDADD = \ $(GL_LIBS) \ SDL_sound-1.0.0/.libs/libSDL_sound.a \ SDL-1.2.5/src/.libs/libSDL.a \ $(SDL_LIBS) INCLUDES = $(SDL_CFLAGS) -O0 -g