/* SongUtil - Utility functions that deal with Song. */ #ifndef SONG_UTIL_H #define SONG_UTIL_H #include "GameConstantsAndTypes.h" #include "Difficulty.h" #include "RageUtil_CachedObject.h" #include class Song; class Steps; class Profile; class XNode; class SongCriteria { public: RString m_sGroupName; // "" means don't match bool m_bUseSongGenreAllowedList; vector m_vsSongGenreAllowedList; enum Selectable { Selectable_Yes, Selectable_No, Selectable_DontCare } m_Selectable; bool m_bUseSongAllowedList; vector m_vpSongAllowedList; int m_iMaxStagesForSong; // don't filter if -1 // float m_fMinBPM; // don't filter if -1 // float m_fMaxBPM; // don't filter if -1 enum Tutorial { Tutorial_Yes, Tutorial_No, Tutorial_DontCare } m_Tutorial; enum Locked { Locked_Locked, Locked_Unlocked, Locked_DontCare } m_Locked; SongCriteria() { m_bUseSongGenreAllowedList = false; m_Selectable = Selectable_DontCare; m_bUseSongAllowedList = false; m_iMaxStagesForSong = -1; // m_fMinBPM = -1; // m_fMaxBPM = -1; m_Tutorial = Tutorial_DontCare; m_Locked = Locked_DontCare; } bool Matches( const Song *p ) const; bool operator==( const SongCriteria &other ) const { #define X(x) (x == other.x) return X(m_sGroupName) && X(m_bUseSongGenreAllowedList) && X(m_vsSongGenreAllowedList) && X(m_Selectable) && X(m_bUseSongAllowedList) && X(m_vpSongAllowedList) && X(m_iMaxStagesForSong) && //X(m_fMinBPM) && //X(m_fMaxBPM) && X(m_Tutorial) && X(m_Locked); #undef X } bool operator!=( const SongCriteria &other ) const { return !operator==( other ); } }; namespace SongUtil { void GetSteps( const Song *pSong, vector& arrayAddTo, StepsType st = StepsType_Invalid, Difficulty dc = Difficulty_Invalid, int iMeterLow = -1, int iMeterHigh = -1, const RString &sDescription = "", bool bIncludeAutoGen = true, unsigned uHash = 0, int iMaxToGet = -1 ); Steps* GetOneSteps( const Song *pSong, StepsType st = StepsType_Invalid, Difficulty dc = Difficulty_Invalid, int iMeterLow = -1, int iMeterHigh = -1, const RString &sDescription = "", unsigned uHash = 0, bool bIncludeAutoGen = true ); Steps* GetStepsByDifficulty( const Song *pSong, StepsType st, Difficulty dc, bool bIncludeAutoGen = true ); Steps* GetStepsByMeter( const Song *pSong, StepsType st, int iMeterLow, int iMeterHigh ); Steps* GetStepsByDescription( const Song *pSong, StepsType st, RString sDescription ); Steps* GetClosestNotes( const Song *pSong, StepsType st, Difficulty dc, bool bIgnoreLocked=false ); void AdjustDuplicateSteps( Song *pSong ); // part of TidyUpData void DeleteDuplicateSteps( Song *pSong, vector &vSteps ); RString MakeSortString( RString s ); void SortSongPointerArrayByTitle( vector &vpSongsInOut ); void SortSongPointerArrayByBPM( vector &vpSongsInOut ); void SortSongPointerArrayByGrades( vector &vpSongsInOut, bool bDescending ); void SortSongPointerArrayByArtist( vector &vpSongsInOut ); void SortSongPointerArrayByDisplayArtist( vector &vpSongsInOut ); void SortSongPointerArrayByGenre( vector &vpSongsInOut ); void SortSongPointerArrayByGroupAndTitle( vector &vpSongsInOut ); void SortSongPointerArrayByNumPlays( vector &vpSongsInOut, ProfileSlot slot, bool bDescending ); void SortSongPointerArrayByNumPlays( vector &vpSongsInOut, const Profile* pProfile, bool bDescending ); void SortSongPointerArrayByStepsTypeAndMeter( vector &vpSongsInOut, StepsType st, Difficulty dc ); RString GetSectionNameFromSongAndSort( const Song *pSong, SortOrder so ); void SortSongPointerArrayBySectionName( vector &vpSongsInOut, SortOrder so ); void SortByMostRecentlyPlayedForMachine( vector &vpSongsInOut ); void SortSongPointerArrayByLength( vector &vpSongsInOut ); int CompareSongPointersByGroup(const Song *pSong1, const Song *pSong2); bool IsEditDescriptionUnique( const Song* pSong, StepsType st, const RString &sPreferredDescription, const Steps *pExclude ); RString MakeUniqueEditDescription( const Song* pSong, StepsType st, const RString &sPreferredDescription ); bool ValidateCurrentEditStepsDescription( const RString &sAnswer, RString &sErrorOut ); bool ValidateCurrentStepsDescription( const RString &sAnswer, RString &sErrorOut ); void GetAllSongGenres( vector &vsOut ); void FilterSongs( const SongCriteria &sc, const vector &in, vector &out ); void GetPlayableStepsTypes( const Song *pSong, set &vOut ); void GetPlayableSteps( const Song *pSong, vector &vOut ); bool IsStepsTypePlayable( Song *pSong, StepsType st ); bool IsStepsPlayable( Song *pSong, Steps *pSteps ); bool GetStepsTypeAndDifficultyFromSortOrder( SortOrder so, StepsType &st, Difficulty &dc ); } class SongID { RString sDir; mutable CachedObjectPointer m_Cache; public: SongID() { Unset(); } void Unset() { FromSong(NULL); } void FromSong( const Song *p ); Song *ToSong() const; bool operator<( const SongID &other ) const { return sDir < other.sDir; } bool operator==( const SongID &other ) const { return sDir == other.sDir; } XNode* CreateNode() const; void LoadFromNode( const XNode* pNode ); void FromString( RString _sDir ) { sDir = _sDir; } RString ToString() const; bool IsValid() const; }; #endif /* * (c) 2001-2004 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */