/* ScreenEvaluation - Shows the user their score after gameplay has ended. */ #ifndef SCREEN_EVALUATION_H #define SCREEN_EVALUATION_H #include "ScreenWithMenuElements.h" #include "Sprite.h" #include "BitmapText.h" #include "GradeDisplay.h" #include "Banner.h" #include "PercentageDisplay.h" #include "ActorUtil.h" #include "RageSound.h" #include "ThemeMetric.h" const int MAX_SONGS_TO_SHOW = 5; // In summary, we show last 3 stages, plus extra stages if passed enum JudgeLine { JudgeLine_W1, JudgeLine_W2, JudgeLine_W3, JudgeLine_W4, JudgeLine_W5, JudgeLine_Miss, JudgeLine_Held, JudgeLine_MaxCombo, NUM_JudgeLine }; enum StatLine { StatLine_Jumps, StatLine_Holds, StatLine_Mines, StatLine_Hands, StatLine_Rolls, NUM_StatLine }; class ScreenEvaluation : public ScreenWithMenuElements { public: ScreenEvaluation(); virtual void Init(); virtual void Input( const InputEventPlus &input ); virtual void HandleScreenMessage( const ScreenMessage SM ); virtual void MenuBack( const InputEventPlus &input ); virtual void MenuStart( const InputEventPlus &input ); virtual void PushSelf( lua_State *L ); StageStats *GetStageStats() { return m_pStageStats; } protected: virtual bool GenericTweenOn() const { return true; } virtual bool GenericTweenOff() const { return true; } void HandleMenuStart(); bool m_bSummary; StageStats *m_pStageStats; StageStats m_FinalEvalStageStats; // banner area Banner m_LargeBanner; AutoActor m_sprLargeBannerFrame; BitmapText m_textPlayerOptions[NUM_PLAYERS]; Banner m_SmallBanner[MAX_SONGS_TO_SHOW]; AutoActor m_sprSmallBannerFrame[MAX_SONGS_TO_SHOW]; // grade area AutoActor m_sprGradeFrame[NUM_PLAYERS]; GradeDisplay m_Grades[NUM_PLAYERS]; // points area bool m_bNewSongsUnlocked; PercentageDisplay m_Percent[NUM_PLAYERS]; AutoActor m_sprPercentFrame[NUM_PLAYERS]; // bonus area AutoActor m_sprBonusFrame[NUM_PLAYERS]; Sprite m_sprPossibleBar[NUM_PLAYERS][NUM_RadarCategory]; Sprite m_sprActualBar[NUM_PLAYERS][NUM_RadarCategory]; // survived area AutoActor m_sprSurvivedFrame[NUM_PLAYERS]; BitmapText m_textSurvivedNumber[NUM_PLAYERS]; // win area AutoActor m_sprWinFrame[NUM_PLAYERS]; Sprite m_sprWin[NUM_PLAYERS]; // judgment area Sprite m_sprJudgeLabels[NUM_JudgeLine]; BitmapText m_textJudgeNumbers[NUM_JudgeLine][NUM_PLAYERS]; // stats area AutoActor m_sprStatsLabel[NUM_StatLine]; BitmapText m_textStatsText[NUM_StatLine][NUM_PLAYERS]; // score area AutoActor m_sprScoreLabel; BitmapText m_textScore[NUM_PLAYERS]; // total score area AutoActor m_sprTotalScoreLabel; BitmapText m_textTotalScore[NUM_PLAYERS]; // time area AutoActor m_sprTimeLabel; BitmapText m_textTime[NUM_PLAYERS]; // extra area AutoActor m_sprMachineRecord[NUM_PLAYERS]; AutoActor m_sprPersonalRecord[NUM_PLAYERS]; AutoActor m_sprTryExtraStage; bool m_bFailed; RageSound m_soundStart; // sound played if the player passes or fails ThemeMetric SUMMARY; bool m_bSavedScreenshot[NUM_PLAYERS]; }; #endif /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */