#include "global.h" #include "ScreenPrompt.h" #include "ScreenManager.h" #include "GameSoundManager.h" #include "ThemeManager.h" #include "ScreenDimensions.h" #include "ActorUtil.h" #include "InputEventPlus.h" PromptAnswer ScreenPrompt::s_LastAnswer = ANSWER_YES; bool ScreenPrompt::s_bCancelledLast = false; #define ANSWER_TEXT( s ) THEME->GetString(m_sName,s) static const char *PromptAnswerNames[] = { "Yes", "No", "Cancel", }; XToString( PromptAnswer ); // Settings: namespace { RString g_sText; PromptType g_PromptType; PromptAnswer g_defaultAnswer; void(*g_pOnYes)(void*); void(*g_pOnNo)(void*); void *g_pCallbackData; }; void ScreenPrompt::SetPromptSettings( const RString &sText, PromptType type, PromptAnswer defaultAnswer, void(*OnYes)(void*), void(*OnNo)(void*), void* pCallbackData ) { g_sText = sText; g_PromptType = type; g_defaultAnswer = defaultAnswer; g_pOnYes = OnYes; g_pOnNo = OnNo; g_pCallbackData = pCallbackData; } void ScreenPrompt::Prompt( ScreenMessage smSendOnPop, const RString &sText, PromptType type, PromptAnswer defaultAnswer, void(*OnYes)(void*), void(*OnNo)(void*), void* pCallbackData ) { SetPromptSettings( sText, type, defaultAnswer, OnYes, OnNo, pCallbackData ); SCREENMAN->AddNewScreenToTop( "ScreenPrompt", smSendOnPop ); } REGISTER_SCREEN_CLASS( ScreenPrompt ); void ScreenPrompt::Init() { ScreenWithMenuElements::Init(); m_textQuestion.LoadFromFont( THEME->GetPathF(m_sName,"question") ); m_textQuestion.SetName( "Question" ); LOAD_ALL_COMMANDS( m_textQuestion ); this->AddChild( &m_textQuestion ); m_sprCursor.Load( THEME->GetPathG(m_sName,"cursor") ); m_sprCursor->SetName( "Cursor" ); LOAD_ALL_COMMANDS( m_sprCursor ); this->AddChild( m_sprCursor ); for( int i=0; iGetPathF(m_sName,"answer") ); LOAD_ALL_COMMANDS( m_textAnswer[i] ); this->AddChild( &m_textAnswer[i] ); } m_sndChange.Load( THEME->GetPathS(m_sName,"change"), true ); } void ScreenPrompt::BeginScreen() { ScreenWithMenuElements::BeginScreen(); m_Answer = g_defaultAnswer; ENUM_CLAMP( m_Answer, PromptAnswer(0), PromptAnswer(g_PromptType) ); m_textQuestion.SetText( g_sText ); SET_XY( m_textQuestion ); m_textQuestion.PlayCommand( "On" ); m_sprCursor->PlayCommand( "On" ); for( int i=0; i<=g_PromptType; i++ ) { RString sElem = ssprintf("Answer%dOf%d", i+1, g_PromptType+1); m_textAnswer[i].SetName( sElem ); RString sAnswer = PromptAnswerToString( (PromptAnswer)i ); // FRAGILE if( g_PromptType == PROMPT_OK ) sAnswer = "OK"; m_textAnswer[i].SetText( ANSWER_TEXT(sAnswer) ); m_textAnswer[i].PlayCommand( "On" ); SET_XY( m_textAnswer[i] ); } for( int i=g_PromptType+1; iMenuLeft( input ); return; case KEY_RIGHT: this->MenuRight( input ); return; } } ScreenWithMenuElements::Input( input ); } bool ScreenPrompt::CanGoRight() { switch( g_PromptType ) { case PROMPT_OK: return false; case PROMPT_YES_NO: return m_Answer < ANSWER_NO; case PROMPT_YES_NO_CANCEL: return m_Answer < ANSWER_CANCEL; default: ASSERT(0); } return false; } void ScreenPrompt::Change( int dir ) { m_textAnswer[m_Answer].StopEffect(); m_Answer = (PromptAnswer)(m_Answer+dir); ASSERT( m_Answer >= 0 && m_Answer < NUM_PromptAnswer ); PositionCursor(); m_sndChange.Play(); } void ScreenPrompt::MenuLeft( const InputEventPlus &input ) { if( CanGoLeft() ) Change( -1 ); } void ScreenPrompt::MenuRight( const InputEventPlus &input ) { if( CanGoRight() ) Change( +1 ); } void ScreenPrompt::MenuStart( const InputEventPlus &input ) { if( m_Out.IsTransitioning() || m_Cancel.IsTransitioning() ) return; End( false ); } void ScreenPrompt::MenuBack( const InputEventPlus &input ) { if( m_Out.IsTransitioning() || m_Cancel.IsTransitioning() ) return; switch( g_PromptType ) { case PROMPT_OK: case PROMPT_YES_NO: // don't allow cancel break; case PROMPT_YES_NO_CANCEL: End( true ); break; } } void ScreenPrompt::End( bool bCancelled ) { switch( m_Answer ) { case ANSWER_YES: m_smSendOnPop = SM_Success; break; case ANSWER_NO: m_smSendOnPop = SM_Failure; break; } if( bCancelled ) { Cancel( SM_GoToNextScreen ); } else { SCREENMAN->PlayStartSound(); StartTransitioningScreen( SM_GoToNextScreen ); } switch( m_Answer ) { case ANSWER_YES: if( g_pOnYes ) g_pOnYes(g_pCallbackData); break; case ANSWER_NO: if( g_pOnNo ) g_pOnNo(g_pCallbackData); break; } s_LastAnswer = bCancelled ? ANSWER_CANCEL : m_Answer; s_bCancelledLast = bCancelled; } void ScreenPrompt::PositionCursor() { BitmapText &bt = m_textAnswer[m_Answer]; m_sprCursor->SetXY( bt.GetX(), bt.GetY() ); } void ScreenPrompt::TweenOffScreen() { m_textQuestion.PlayCommand( "Off" ); m_sprCursor->PlayCommand( "Off" ); for( int i=0; i<=g_PromptType; i++ ) m_textAnswer[i].PlayCommand( "Off" ); ScreenWithMenuElements::TweenOffScreen(); } // lua start /* #include "LuaBinding.h" /** @brief Allow Lua to have access to the ScreenPrompt. class LunaScreenPrompt: public Luna { public: LunaScreenPrompt() { } }; LUA_REGISTER_DERIVED_CLASS( ScreenPrompt, ScreenWithMenuElements ) */ // lua end /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */