#include "global.h" #include "ReceptorArrow.h" #include "GameState.h" #include "NoteSkinManager.h" #include "RageLog.h" #include "RageUtil.h" #include "Style.h" #include "PlayerState.h" ReceptorArrow::ReceptorArrow() { m_bIsPressed = false; m_bWasPressed = false; m_bWasReverse = false; } void ReceptorArrow::Load( const PlayerState* pPlayerState, int iColNo ) { m_pPlayerState = pPlayerState; m_iColNo = iColNo; RString sButton = GAMESTATE->GetCurrentStyle()->ColToButtonName( iColNo ); m_pReceptor.Load( NOTESKIN->LoadActor(sButton, "Receptor") ); this->AddChild( m_pReceptor ); bool bReverse = m_pPlayerState->m_PlayerOptions.GetCurrent().GetReversePercentForColumn(m_iColNo) > 0.5f; m_pReceptor->PlayCommand( bReverse? "ReverseOn":"ReverseOff" ); m_bWasReverse = bReverse; } void ReceptorArrow::Update( float fDeltaTime ) { ActorFrame::Update( fDeltaTime ); bool bReverse = m_pPlayerState->m_PlayerOptions.GetCurrent().GetReversePercentForColumn(m_iColNo) > 0.5f; if( bReverse != m_bWasReverse ) { m_pReceptor->PlayCommand( bReverse? "ReverseOn":"ReverseOff" ); m_bWasReverse = bReverse; } } void ReceptorArrow::DrawPrimitives() { if( m_bWasPressed && !m_bIsPressed ) m_pReceptor->PlayCommand( "Lift" ); else if( !m_bWasPressed && m_bIsPressed ) m_pReceptor->PlayCommand( "Press" ); m_bWasPressed = m_bIsPressed; m_bIsPressed = false; // it may get turned back on next update ActorFrame::DrawPrimitives(); } void ReceptorArrow::Step( TapNoteScore score ) { m_bIsPressed = true; RString sJudge = TapNoteScoreToString( score ); m_pReceptor->PlayCommand( Capitalize(sJudge) ); } void ReceptorArrow::SetNoteUpcoming( bool b ) { m_pReceptor->PlayCommand( b ? "ShowNoteUpcoming" : "HideNoteUpcoming" ); } /* * (c) 2001-2004 Ben Nordstrom, Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */