#pragma once /* ----------------------------------------------------------------------------- Class: NoteField Desc: A stream of ColorNotes that scrolls past Y==0. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "Sprite.h" #include "ActorFrame.h" #include "Song.h" #include "BitmapText.h" #include "PrefsManager.h" #include "StyleDef.h" #include "BitmapText.h" #include "Quad.h" #include "ArrowEffects.h" #include "NoteDataWithScoring.h" #include "NoteDisplay.h" class NoteField : public NoteDataWithScoring, public ActorFrame { public: NoteField(); virtual void Update( float fDeltaTime ); virtual void DrawPrimitives(); void Load( NoteData* pNoteData, PlayerNumber pn, int iPixelsToDrawBehind, int iPixelsToDrawAhead ); void RemoveTapNoteRow( int iIndex ); bool m_bIsHoldingHoldNote[MAX_HOLD_NOTES]; // hack: Need this to know when to "light up" the center of hold notes float m_fBeginMarker, m_fEndMarker; // only used with MODE_EDIT void FadeToFail(); protected: void DrawMeasureBar( const int iMeasureIndex ); void DrawMarkerBar( const float fBeat ); void DrawBPMText( const float fBeat, const float fBPM ); void DrawFreezeText( const float fBeat, const float fBPM ); void DrawBGChangeText( const float fBeat, const CString sNewBGName ); float m_fPercentFadeToFail; // -1 of not fading to fail PlayerNumber m_PlayerNumber; int m_iPixelsToDrawBehind; int m_iPixelsToDrawAhead; // color arrows NoteDisplay m_NoteDisplay[MAX_NOTE_TRACKS]; // used in MODE_EDIT Quad m_rectMeasureBar; BitmapText m_textMeasureNumber; Quad m_rectMarkerBar; };