#include "global.h" #include "RageSoundDriver_WaveOut.h" #pragma comment(lib, "winmm.lib") #include "RageTimer.h" #include "RageLog.h" #include "RageSound.h" #include "RageUtil.h" #include "RageSoundManager.h" const int channels = 2; const int bytes_per_frame = channels*2; /* 16-bit */ const int samplerate = 44100; const int buffersize_frames = 1024*8; /* in frames */ const int buffersize = buffersize_frames * bytes_per_frame; /* in bytes */ const int num_chunks = 8; const int chunksize_frames = buffersize_frames / num_chunks; const int chunksize = buffersize / num_chunks; /* in bytes */ static CString wo_ssprintf( MMRESULT err, const char *fmt, ...) { char buf[MAXERRORLENGTH]; waveOutGetErrorText(err, buf, MAXERRORLENGTH); va_list va; va_start(va, fmt); CString s = vssprintf( fmt, va ); va_end(va); return s += ssprintf( "(%s)", buf ); } int RageSound_WaveOut::MixerThread_start(void *p) { ((RageSound_WaveOut *) p)->MixerThread(); return 0; } void RageSound_WaveOut::MixerThread() { if( !SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL) ) LOG->Warn( werr_ssprintf(GetLastError(), "Failed to set sound thread priority") ); while( !shutdown ) { while( GetData() ) ; WaitForSingleObject(sound_event, 10); } waveOutReset(wo); } bool RageSound_WaveOut::GetData() { /* Look for a free buffer. */ int b; for( b = 0; b < num_chunks; ++b ) if(buffers[b].dwFlags & WHDR_DONE) break; if( b == num_chunks ) return false; /* Call the callback. */ this->Mix( (int16_t *) buffers[b].lpData, chunksize_frames, last_cursor_pos, GetPosition( NULL ) ); MMRESULT ret = waveOutWrite(wo, &buffers[b], sizeof(buffers[b])); if(ret != MMSYSERR_NOERROR) RageException::Throw(wo_ssprintf(ret, "waveOutWrite failed")); /* Increment last_cursor_pos. */ last_cursor_pos += chunksize_frames; return true; } void RageSound_WaveOut::SetupDecodingThread() { if( !SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL) ) LOG->Warn( werr_ssprintf(GetLastError(), "Failed to set sound thread priority") ); } int64_t RageSound_WaveOut::GetPosition( const RageSoundBase *snd ) const { MMTIME tm; tm.wType = TIME_SAMPLES; MMRESULT ret = waveOutGetPosition(wo, &tm, sizeof(tm)); if(ret != MMSYSERR_NOERROR) RageException::Throw(wo_ssprintf(ret, "waveOutGetPosition failed")); return tm.u.sample; } RageSound_WaveOut::RageSound_WaveOut() { shutdown = false; last_cursor_pos = 0; sound_event = CreateEvent(NULL, false, true, NULL); WAVEFORMATEX fmt; fmt.wFormatTag = WAVE_FORMAT_PCM; fmt.nChannels = channels; fmt.cbSize = 0; fmt.nSamplesPerSec = samplerate; fmt.wBitsPerSample = 16; fmt.nBlockAlign = fmt.nChannels * fmt.wBitsPerSample / 8; fmt.nAvgBytesPerSec = fmt.nSamplesPerSec * fmt.nBlockAlign; MMRESULT ret = waveOutOpen(&wo, WAVE_MAPPER, &fmt, (DWORD_PTR) sound_event, NULL, CALLBACK_EVENT); if(ret != MMSYSERR_NOERROR) RageException::ThrowNonfatal(wo_ssprintf(ret, "waveOutOpen failed")); for(int b = 0; b < num_chunks; ++b) { memset(&buffers[b], 0, sizeof(buffers[b])); buffers[b].dwBufferLength = chunksize; buffers[b].lpData = new char[chunksize]; ret = waveOutPrepareHeader(wo, &buffers[b], sizeof(buffers[b])); if(ret != MMSYSERR_NOERROR) RageException::ThrowNonfatal(wo_ssprintf(ret, "waveOutPrepareHeader failed")); buffers[b].dwFlags |= WHDR_DONE; } /* We have a very large writeahead; make sure we have a large enough decode * buffer to recover cleanly from underruns. */ SetDecodeBufferSize( buffersize_frames * 3/2 ); StartDecodeThread(); MixingThread.SetName("Mixer thread"); MixingThread.Create( MixerThread_start, this ); } RageSound_WaveOut::~RageSound_WaveOut() { /* Signal the mixing thread to quit. */ shutdown = true; SetEvent( sound_event ); LOG->Trace("Shutting down mixer thread ..."); MixingThread.Wait(); LOG->Trace("Mixer thread shut down."); CloseHandle(sound_event); waveOutClose(wo); for(int b = 0; b < num_chunks; ++b) { waveOutUnprepareHeader( wo, &buffers[b], sizeof(buffers[b]) ); delete [] buffers[b].lpData; } } float RageSound_WaveOut::GetPlayLatency() const { /* If we have a 1000-byte buffer, and we fill 100 bytes at a time, we * almost always have between 900 and 1000 bytes filled; on average, 950. */ return (buffersize_frames - chunksize_frames/2) * (1.0f / samplerate); } /* * (c) 2002-2004 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */