#include "global.h" #include "GraphicsWindow.h" #include "ProductInfo.h" #include "RageLog.h" #include "RageUtil.h" #include "RageDisplay.h" #include "DisplaySpec.h" #include "arch/ArchHooks/ArchHooks.h" #include "archutils/Win32/AppInstance.h" #include "archutils/Win32/Crash.h" #include "archutils/Win32/ErrorStrings.h" #include "archutils/Win32/WindowIcon.h" #include "archutils/Win32/GetFileInformation.h" #include "CommandLineActions.h" #include "DirectXHelpers.h" #include "PrefsManager.h" #include #include static const RString g_sClassName = PRODUCT_ID; static HWND g_hWndMain; static HDC g_HDC; static VideoModeParams g_CurrentParams; static bool g_bResolutionChanged = false; static bool g_bHasFocus = true; static HICON g_hIcon = nullptr; static bool m_bWideWindowClass; static bool g_bD3D = false; // If we're fullscreen, this is the mode we set. static DEVMODE g_FullScreenDevMode; static bool g_bRecreatingVideoMode = false; static UINT g_iQueryCancelAutoPlayMessage = 0; static RString GetNewWindow() { HWND h = GetForegroundWindow(); if( h == nullptr ) return "(NULL)"; DWORD iProcessID; GetWindowThreadProcessId( h, &iProcessID ); RString sName; GetProcessFileName( iProcessID, sName ); sName = Basename(sName); return sName; } static std::optional GetDisplaySettings(const RString& displayId) { DEVMODE dm; ZERO( dm ); dm.dmSize = sizeof(dm); if (!EnumDisplaySettings(displayId, ENUM_CURRENT_SETTINGS, &dm)) { LOG->Warn("%s", werr_ssprintf(GetLastError(), "EnumDisplaySettings failed").c_str()); return std::nullopt; } return dm; } static LRESULT CALLBACK GraphicsWindow_WndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { CHECKPOINT_M( ssprintf("%p, %u, %08x, %08x", hWnd, msg, wParam, lParam) ); // Suppress autorun. if( msg == g_iQueryCancelAutoPlayMessage ) return true; switch( msg ) { case WM_ACTIVATE: { const bool bInactive = (LOWORD(wParam) == WA_INACTIVE); const bool bMinimized = (HIWORD(wParam) != 0); const bool bHadFocus = g_bHasFocus; g_bHasFocus = !bInactive && !bMinimized; LOG->Trace( "WM_ACTIVATE (%i, %i): %s", bInactive, bMinimized, g_bHasFocus? "has focus":"doesn't have focus" ); if( !g_bHasFocus ) { RString sName = GetNewWindow(); static std::set sLostFocusTo; sLostFocusTo.insert( sName ); RString sStr; for( std::set::const_iterator it = sLostFocusTo.begin(); it != sLostFocusTo.end(); ++it ) sStr += (sStr.size()?", ":"") + *it; LOG->MapLog( "LOST_FOCUS", "Lost focus to: %s", sStr.c_str() ); } if( !g_bD3D && !g_CurrentParams.windowed && !g_bRecreatingVideoMode ) { /* In OpenGL (not D3D), it's our job to unset and reset the * full-screen video mode when we focus changes, and to hide * and show the window. Hiding is done in WM_KILLFOCUS, * because that's where most other apps seem to do it. */ if( g_bHasFocus && !bHadFocus ) { ChangeDisplaySettingsEx( g_CurrentParams.sDisplayId, &g_FullScreenDevMode, nullptr, CDS_FULLSCREEN, nullptr ); ShowWindow( g_hWndMain, SW_SHOWNORMAL ); SetWindowPos( g_hWndMain, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE ); } else if( !g_bHasFocus && bHadFocus ) { ChangeDisplaySettingsEx(g_CurrentParams.sDisplayId, nullptr, nullptr, 0, nullptr); } } return 0; } case WM_KILLFOCUS: if( !g_bD3D && !g_CurrentParams.windowed && !g_bRecreatingVideoMode ) ShowWindow( g_hWndMain, SW_SHOWMINNOACTIVE ); break; /* Is there any reason we should care what size the user resizes * the window to? (who? -aj) * Short answer: yes. -aj */ // case WM_GETMINMAXINFO: case WM_SETCURSOR: if( !g_CurrentParams.windowed ) { // We check if the preference is false because we don't want // to show the cursor if the user has set it to false. if (!PREFSMAN->m_bShowMouseCursor.Get()) { SetCursor(nullptr); } return 1; } break; case WM_SYSCOMMAND: switch( wParam&0xFFF0 ) { case SC_MONITORPOWER: case SC_SCREENSAVE: return 0; } break; case WM_PAINT: { PAINTSTRUCT ps; BeginPaint( hWnd, &ps ); EndPaint( hWnd, &ps ); break; } case WM_KEYDOWN: case WM_KEYUP: case WM_SYSKEYDOWN: case WM_SYSKEYUP: case WM_MOUSEWHEEL: // might want to use this for GET_WHEEL_DELTA_WPARAM(wParam) -aj // We handle all input ourself, via DirectInput. return 0; case WM_CLOSE: LOG->Trace("WM_CLOSE: shutting down"); ArchHooks::SetUserQuit(); return 0; case WM_WINDOWPOSCHANGED: { /* If we're fullscreen and don't have focus, our window is hidden, * so GetClientRect isn't meaningful. */ if( !g_CurrentParams.windowed && !g_bHasFocus ) break; RECT rect; GetClientRect( hWnd, &rect ); int iWidth = rect.right - rect.left; int iHeight = rect.bottom - rect.top; if( g_CurrentParams.width != iWidth || g_CurrentParams.height != iHeight ) { g_CurrentParams.width = iWidth; g_CurrentParams.height = iHeight; g_bResolutionChanged = true; } break; } case WM_COPYDATA: { PCOPYDATASTRUCT pMyCDS = (PCOPYDATASTRUCT) lParam; RString sCommandLine( (char*)pMyCDS->lpData, pMyCDS->cbData ); CommandLineActions::CommandLineArgs args; split( sCommandLine, "|", args.argv, false ); CommandLineActions::ToProcess.push_back( args ); break; } } CHECKPOINT_M( ssprintf("%p, %u, %08x, %08x", hWnd, msg, wParam, lParam) ); if( m_bWideWindowClass ) { return DefWindowProcW( hWnd, msg, wParam, lParam ); } else { return DefWindowProcA( hWnd, msg, wParam, lParam ); } } static void AdjustVideoModeParams( VideoModeParams &p ) { std::optional dmOpt = GetDisplaySettings(p.sDisplayId); if (!dmOpt.has_value()) { p.rate = 60; return; } const DEVMODE& dm = *dmOpt; if (!(dm.dmFields & DM_DISPLAYFREQUENCY) || dm.dmDisplayFrequency == 0 || dm.dmDisplayFrequency == 1) { p.rate = 60; LOG->Warn( "EnumDisplaySettings doesn't know what the refresh rate is. %d %d %d", dm.dmPelsWidth, dm.dmPelsHeight, dm.dmBitsPerPel ); } else { p.rate = dm.dmDisplayFrequency; } } /* Set the display mode to the given size, bit depth and refresh. * The refresh setting may be ignored. */ RString GraphicsWindow::SetScreenMode( const VideoModeParams &p ) { if( p.windowed ) { // We're going windowed. If we were previously fullscreen, reset. ChangeDisplaySettingsEx( p.sDisplayId, nullptr, nullptr, 0, nullptr ); return RString(); } std::optional dmOpt = GetDisplaySettings(p.sDisplayId); if (!dmOpt.has_value()) { return "Couldn't retrieve display settings"; } DEVMODE DevMode = *dmOpt; DevMode.dmPelsWidth = p.width; DevMode.dmPelsHeight = p.height; DevMode.dmBitsPerPel = p.bpp; DevMode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL; if( p.rate != REFRESH_DEFAULT ) { DevMode.dmDisplayFrequency = p.rate; DevMode.dmFields |= DM_DISPLAYFREQUENCY; } ChangeDisplaySettingsEx(p.sDisplayId, nullptr, nullptr, 0, nullptr); int ret = ChangeDisplaySettingsEx( p.sDisplayId, &DevMode, nullptr, CDS_FULLSCREEN, nullptr ); if( ret != DISP_CHANGE_SUCCESSFUL && (DevMode.dmFields & DM_DISPLAYFREQUENCY) ) { DevMode.dmFields &= ~DM_DISPLAYFREQUENCY; ret = ChangeDisplaySettingsEx( p.sDisplayId, &DevMode, nullptr, CDS_FULLSCREEN, nullptr ); } if( ret != DISP_CHANGE_SUCCESSFUL ) { LOG->Warn("ChangeDisplaySettingsEx failed with error code: %d", ret); return "Couldn't set screen mode"; } g_FullScreenDevMode = DevMode; return RString(); } static int GetWindowStyle( bool bWindowed , bool bWindowIsFullscreenBorderless) { if( bWindowed && !bWindowIsFullscreenBorderless ) return WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN | WS_CLIPSIBLINGS; else return WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGS; } /* Set the final window size, set the window text and icon, and then unhide the * window. */ void GraphicsWindow::CreateGraphicsWindow( const VideoModeParams &p, bool bForceRecreateWindow ) { auto resetDeviceMode = [=](DEVMODE& mode) { ZeroMemory(&mode, sizeof(DEVMODE)); mode.dmSize = sizeof(DEVMODE); mode.dmDriverExtra = 0; }; auto deviceModeIsValid = [=](const DEVMODE& mode) { return (mode.dmFields & DM_PELSWIDTH) && (mode.dmFields & DM_PELSHEIGHT) && (mode.dmFields & DM_DISPLAYFREQUENCY) && (mode.dmBitsPerPel >= 32 || !(mode.dmFields & DM_BITSPERPEL)); }; g_CurrentParams = p; // Adjust g_CurrentParams to reflect the actual display settings. AdjustVideoModeParams( g_CurrentParams ); DEVMODE devmode; resetDeviceMode(devmode); //Top left corner of monitor POINTL pos; //Set default position to (0,0), which is the primary display device as a fallback pos.x = 0; pos.y = 0; // Look for the preferred display's position. if (EnumDisplaySettingsEx(p.sDisplayId, ENUM_CURRENT_SETTINGS, &devmode, 0) && deviceModeIsValid(devmode) && (devmode.dmFields & DM_POSITION)) { pos = devmode.dmPosition; resetDeviceMode(devmode); } if( g_hWndMain == nullptr || bForceRecreateWindow ) { int iWindowStyle = GetWindowStyle( p.windowed , p.bWindowIsFullscreenBorderless ); AppInstance inst; HWND hWnd = CreateWindow( g_sClassName, "app", iWindowStyle, 0, 0, 0, 0, nullptr, nullptr, inst, nullptr ); if( hWnd == nullptr ) RageException::Throw( "%s", werr_ssprintf( GetLastError(), "CreateWindow" ).c_str() ); /* If an old window exists, transfer focus to the new window before * deleting it, or some other window may temporarily get focus, which * can cause it to be resized. */ if( g_hWndMain != nullptr ) { // While we change to the new window, don't do ChangeDisplaySettings in WM_ACTIVATE. g_bRecreatingVideoMode = true; SetForegroundWindow( hWnd ); g_bRecreatingVideoMode = false; GraphicsWindow::DestroyGraphicsWindow(); } g_hWndMain = hWnd; CrashHandler::SetForegroundWindow( g_hWndMain ); g_HDC = GetDC( g_hWndMain ); } // Update the window title. do { if( m_bWideWindowClass ) { if( SetWindowText( g_hWndMain, ConvertUTF8ToACP(p.sWindowTitle).c_str() ) ) break; } SetWindowTextA( g_hWndMain, ConvertUTF8ToACP(p.sWindowTitle) ); } while(0); // Update the window icon. if( g_hIcon != nullptr ) { SetClassLongPtrA( g_hWndMain, GCLP_HICON, reinterpret_cast(LoadIcon(nullptr,IDI_APPLICATION)) ); DestroyIcon( g_hIcon ); g_hIcon = nullptr; } g_hIcon = IconFromFile( p.sIconFile ); if( g_hIcon != nullptr ) SetClassLongPtrA( g_hWndMain, GCLP_HICON, reinterpret_cast(g_hIcon) ); /* The window style may change as a result of switching to or from fullscreen; * apply it. Don't change the WS_VISIBLE bit. */ int iWindowStyle = GetWindowStyle(p.windowed, p.bWindowIsFullscreenBorderless); if( GetWindowLong( g_hWndMain, GWL_STYLE ) & WS_VISIBLE ) iWindowStyle |= WS_VISIBLE; SetWindowLong( g_hWndMain, GWL_STYLE, iWindowStyle ); // Set rectangle for window based on the preferred display and resolution RECT WindowRect; SetRect( &WindowRect, pos.x, pos.y, pos.x + p.width, pos.y + p.height ); AdjustWindowRect( &WindowRect, iWindowStyle, FALSE ); //LOG->Warn( "w = %d, h = %d", p.width, p.height ); const int iWidth = WindowRect.right - WindowRect.left; const int iHeight = WindowRect.bottom - WindowRect.top; int x = pos.x, y = pos.y; /* If windowed and not fullscreen borderless, center the window on the primary display. * Otherwise the window will be centered on the last display option that was hovered before selecting Windowed in Options*/ if( p.windowed && !p.bWindowIsFullscreenBorderless) { if (EnumDisplaySettingsEx(NULL, ENUM_CURRENT_SETTINGS, &devmode, 0) && deviceModeIsValid(devmode) && (devmode.dmFields & DM_POSITION)) { WindowRect.left = devmode.dmPosition.x; WindowRect.top = devmode.dmPosition.y; WindowRect.right = devmode.dmPosition.x + devmode.dmPelsWidth; WindowRect.bottom = devmode.dmPosition.y + devmode.dmPelsHeight; } x = WindowRect.left + (WindowRect.right - WindowRect.left - iWidth) / 2; y = WindowRect.top + (WindowRect.bottom - WindowRect.top - iHeight) / 2; } resetDeviceMode(devmode); /* Move and resize the window. SWP_FRAMECHANGED causes the above * SetWindowLong to take effect. */ if( !SetWindowPos( g_hWndMain, HWND_NOTOPMOST, x, y, iWidth, iHeight, SWP_FRAMECHANGED|SWP_SHOWWINDOW ) ) LOG->Warn( "%s", werr_ssprintf( GetLastError(), "SetWindowPos" ).c_str() ); SetForegroundWindow( g_hWndMain ); /* Pump messages quickly, to make sure the window is completely set up. * If we don't do this, then starting up in a D3D fullscreen window may * cause all other windows on the system to be resized. */ MSG msg; while( PeekMessage( &msg, nullptr, 0, 0, PM_NOREMOVE ) ) { GetMessage( &msg, nullptr, 0, 0 ); DispatchMessage( &msg ); } } /** @brief Shut down the window, but don't reset the video mode. */ void GraphicsWindow::DestroyGraphicsWindow() { if( g_HDC != nullptr ) { ReleaseDC( g_hWndMain, g_HDC ); g_HDC = nullptr; } CHECKPOINT; if( g_hWndMain != nullptr ) { DestroyWindow( g_hWndMain ); g_hWndMain = nullptr; CrashHandler::SetForegroundWindow( g_hWndMain ); } CHECKPOINT; if( g_hIcon != nullptr ) { DestroyIcon( g_hIcon ); g_hIcon = nullptr; } CHECKPOINT; MSG msg; while( PeekMessage( &msg, nullptr, 0, 0, PM_NOREMOVE ) ) { CHECKPOINT; GetMessage( &msg, nullptr, 0, 0 ); CHECKPOINT; DispatchMessage( &msg ); } CHECKPOINT; } void GraphicsWindow::Initialize( bool bD3D ) { // A few things need to be handled differently for D3D. g_bD3D = bD3D; AppInstance inst; do { const std::wstring wsClassName = RStringToWstring( g_sClassName ); WNDCLASSW WindowClassW = { CS_OWNDC | CS_BYTEALIGNCLIENT, GraphicsWindow_WndProc, 0, /* cbClsExtra */ 0, /* cbWndExtra */ inst, /* hInstance */ nullptr, /* set icon later */ LoadCursor( nullptr, IDC_ARROW ), /* default cursor */ nullptr, /* hbrBackground */ nullptr, /* lpszMenuName */ wsClassName.c_str() /* lpszClassName */ }; m_bWideWindowClass = true; if( RegisterClassW( &WindowClassW ) ) break; WNDCLASS WindowClassA = { CS_OWNDC | CS_BYTEALIGNCLIENT, GraphicsWindow_WndProc, 0, /* cbClsExtra */ 0, /* cbWndExtra */ inst, /* hInstance */ nullptr, /* set icon later */ LoadCursor( nullptr, IDC_ARROW ), /* default cursor */ nullptr, /* hbrBackground */ nullptr, /* lpszMenuName */ g_sClassName /* lpszClassName */ }; m_bWideWindowClass = false; if( !RegisterClassA( &WindowClassA ) ) RageException::Throw( "%s", werr_ssprintf( GetLastError(), "RegisterClass" ).c_str() ); } while(0); g_iQueryCancelAutoPlayMessage = RegisterWindowMessage( "QueryCancelAutoPlay" ); } void GraphicsWindow::Shutdown() { DestroyGraphicsWindow(); /* Return to the desktop resolution, if needed. * It'd be nice to not do this: Windows will do it when we quit, and if * we're shutting down OpenGL to try D3D, this will cause extra mode * switches. However, we need to do this before displaying dialogs. */ ChangeDisplaySettingsEx( g_CurrentParams.sDisplayId, nullptr, nullptr, 0, nullptr ); AppInstance inst; UnregisterClass( g_sClassName, inst ); } HDC GraphicsWindow::GetHDC() { ASSERT( g_HDC != nullptr ); return g_HDC; } const VideoModeParams &GraphicsWindow::GetParams() { return g_CurrentParams; } void GraphicsWindow::Update() { MSG msg; while( PeekMessage( &msg, nullptr, 0, 0, PM_NOREMOVE ) ) { GetMessage( &msg, nullptr, 0, 0 ); DispatchMessage( &msg ); } HOOKS->SetHasFocus( g_bHasFocus ); if( g_bResolutionChanged && DISPLAY != nullptr ) { //LOG->Warn( "Changing resolution" ); /* Let DISPLAY know that our resolution has changed. (Note that ResolutionChanged() * can come back here, so reset g_bResolutionChanged first.) */ g_bResolutionChanged = false; DISPLAY->ResolutionChanged(); } } HWND GraphicsWindow::GetHwnd() { return g_hWndMain; } void GraphicsWindow::GetDisplaySpecs( DisplaySpecs &out ) { auto resetDeviceMode = [=]( DEVMODE& mode ) { ZeroMemory( &mode, sizeof( DEVMODE ) ); mode.dmSize = sizeof(DEVMODE); mode.dmDriverExtra = 0; }; auto deviceModeIsValid = [=]( const DEVMODE& mode ) { return (mode.dmFields & DM_PELSWIDTH) && (mode.dmFields & DM_PELSHEIGHT) && (mode.dmFields & DM_DISPLAYFREQUENCY) && (mode.dmBitsPerPel >= 32 || !(mode.dmFields & DM_BITSPERPEL)); }; DEVMODE devmode; resetDeviceMode(devmode); DWORD deviceIter = 0; DISPLAY_DEVICE dd; ZeroMemory(&dd, sizeof(dd)); dd.cb = sizeof(dd); // Loop through all displays and their display settings to create a DisplaySpec for each display. while (EnumDisplayDevices(NULL, deviceIter++, &dd, 0)) { int mode = 0; std::set dispModes; while (EnumDisplaySettingsEx(dd.DeviceName, mode++, &devmode, 0)) { if (deviceModeIsValid(devmode)) { DisplayMode m = { devmode.dmPelsWidth, devmode.dmPelsHeight, static_cast (devmode.dmDisplayFrequency) }; dispModes.insert(m); } resetDeviceMode(devmode); } //Clean up the device name to store as the DisplaySpec ID RString sDeviceName; sDeviceName = dd.DeviceName; TrimRight(sDeviceName); //Make the DisplaySpec Name more friendly by removing the "\\.\" prefix on most Windows display devices RString modeName; modeName = sDeviceName; TrimLeft(modeName, "\\"); TrimLeft(modeName, "."); TrimLeft(modeName, "\\"); // Get the current display mode // Set the ENUM_CURRENT_SETTINGS flag so that we only store DisplaySpecs for valid displays if (EnumDisplaySettingsEx(dd.DeviceName, ENUM_CURRENT_SETTINGS, &devmode, 0) && deviceModeIsValid(devmode) && (devmode.dmFields & DM_POSITION)) { DisplayMode m = { devmode.dmPelsWidth, devmode.dmPelsHeight, static_cast (devmode.dmDisplayFrequency) }; RectI bounds = { devmode.dmPosition.x, devmode.dmPosition.y, static_cast (m.width), static_cast (m.height) }; out.insert(DisplaySpec(sDeviceName, modeName, dispModes, m, bounds)); } else if (!dispModes.empty()) { LOG->Warn("Could not retrieve valid current display mode"); out.insert(DisplaySpec(sDeviceName, modeName, *dispModes.begin())); } } if (out.size() == 0) LOG->Warn("Could not retrieve *any* DisplaySpec's!"); ZeroMemory(&dd, sizeof(dd)); dd.cb = sizeof(dd); resetDeviceMode(devmode); } /* * (c) 2004 Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */