#ifndef COMBO_GRAPH_H #define COMBO_GRAPH_H #include "ActorFrame.h" #include "PlayerNumber.h" #include "Sprite.h" #include "BitmapText.h" struct StageStats; class ComboGraph: public ActorFrame { public: ~ComboGraph() { Unload(); } void Load( CString Path, const StageStats &s, PlayerNumber pn ); void Unload(); void TweenOffScreen(); private: vector m_Sprites; vector m_Numbers; }; #endif