#include "global.h" /* ----------------------------------------------------------------------------- File: GameConstantsAndTypes.cpp Desc: See header. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "GameConstantsAndTypes.h" #include "GameState.h" #include "RageUtil.h" #include "ThemeManager.h" #include "EnumHelper.h" static const CString RadarCategoryNames[NUM_RADAR_CATEGORIES] = { "Stream", "Voltage", "Air", "Freeze", "Chaos", "Taps", "Jumps", "Holds", "Mines", "Hands", }; XToString( RadarCategory ); XToThemedString( RadarCategory ); static const CString DifficultyNames[NUM_RADAR_CATEGORIES] = { "Beginner", "Easy", "Medium", "Hard", "Challenge", "Edit", }; XToString( Difficulty ); XToThemedString( Difficulty ); /* We prefer the above names; recognize a number of others, too. (They'l * get normalized when written to SMs, etc.) */ Difficulty StringToDifficulty( const CString& sDC ) { CString s2 = sDC; s2.MakeLower(); if( s2 == "beginner" ) return DIFFICULTY_BEGINNER; else if( s2 == "easy" ) return DIFFICULTY_EASY; else if( s2 == "basic" ) return DIFFICULTY_EASY; else if( s2 == "light" ) return DIFFICULTY_EASY; else if( s2 == "medium" ) return DIFFICULTY_MEDIUM; else if( s2 == "another" ) return DIFFICULTY_MEDIUM; else if( s2 == "trick" ) return DIFFICULTY_MEDIUM; else if( s2 == "standard" ) return DIFFICULTY_MEDIUM; else if( s2 == "difficult") return DIFFICULTY_MEDIUM; else if( s2 == "hard" ) return DIFFICULTY_HARD; else if( s2 == "ssr" ) return DIFFICULTY_HARD; else if( s2 == "maniac" ) return DIFFICULTY_HARD; else if( s2 == "heavy" ) return DIFFICULTY_HARD; else if( s2 == "smaniac" ) return DIFFICULTY_CHALLENGE; else if( s2 == "challenge" )return DIFFICULTY_CHALLENGE; else if( s2 == "expert" ) return DIFFICULTY_CHALLENGE; else if( s2 == "oni" ) return DIFFICULTY_CHALLENGE; else if( s2 == "edit" ) return DIFFICULTY_EDIT; else return DIFFICULTY_INVALID; } static const CString CourseDifficultyNames[NUM_COURSE_DIFFICULTIES] = { "Regular", "Difficult", }; XToString( CourseDifficulty ); XToThemedString( CourseDifficulty ); StringToX( CourseDifficulty ); static const CString PlayModeNames[NUM_PLAY_MODES] = { "Arcade", "Nonstop", "Oni", "Endless", "Battle", "Rave", }; XToString( PlayMode ); XToThemedString( PlayMode ); StringToX( PlayMode ); RankingCategory AverageMeterToRankingCategory( float fAverageMeter ) { if( fAverageMeter <= 3 ) return RANKING_A; else if( fAverageMeter <= 6 ) return RANKING_B; else if( fAverageMeter <= 9 ) return RANKING_C; else return RANKING_D; } static const CString RankingCategoryNames[NUM_RANKING_CATEGORIES] = { "a", "b", "c", "d", }; XToString( RankingCategory ); StringToX( RankingCategory ); static const CString CoinModeNames[NUM_COIN_MODES] = { "home", "pay", "free", }; XToString( CoinMode ); static const CString SortOrderNames[NUM_SORT_ORDERS] = { "PREFERRED", "GROUP", "TITLE", "BPM", "PLAYERS BEST", "TOP GRADE", "ARTIST", "EASY METER", "MEDIUM METER", "HARD METER", "CHALLENGE METER", "SORT", "MODE", "COURSES", "NONSTOP", "ONI", "ENDLESS", "ROULETTE" }; XToString( SortOrder ); StringToX( SortOrder ); static const CString TapNoteScoreNames[NUM_TAP_NOTE_SCORES] = { "None", "HitMine", "Miss", "Boo", "Good", "Great", "Perfect", "Marvelous", }; XToString( TapNoteScore ); static const CString MemoryCardStateNames[NUM_MEMORY_CARD_STATES] = { "ready", "late", "error", "none", }; XToString( MemoryCardState ); static const CString PerDifficultyAwardNames[NUM_PER_DIFFICULTY_AWARDS] = { "FullComboGreats", "FullComboPerfects", "FullComboMarvelouses", "SingleDigitGreats", "SingleDigitPerfects", "OneGreat", "OnePerfect", "Greats80Percent", "Greats90Percent", "Greats100Percent", }; XToString( PerDifficultyAward ); XToThemedString( PerDifficultyAward ); StringToX( PerDifficultyAward ); // Numbers are intentially not at the front of these strings so that the // strings can be used as XML entity names. // Numbers are intentially not at the back so that "1000" and "10000" don't // conflict when searching for theme elements. static const CString PeakComboAwardNames[NUM_PEAK_COMBO_AWARDS] = { "Peak1000Combo", "Peak2000Combo", "Peak3000Combo", "Peak4000Combo", "Peak5000Combo", "Peak6000Combo", "Peak7000Combo", "Peak8000Combo", "Peak9000Combo", "Peak10000Combo", }; XToString( PeakComboAward ); XToThemedString( PeakComboAward ); StringToX( PeakComboAward ); #include "LuaFunctions.h" #define LuaXToString(X) \ CString Lua##X##ToString( int n ) \ { return X##ToString( (X) n ); } \ LuaFunction_Int( X##ToString, Lua##X##ToString(a1) ); /* register it */ #define LuaStringToX(X) \ X LuaStringTo##X( CString s ) \ { return (X) StringTo##X( s ); } \ LuaFunction_Str( StringTo##X, LuaStringTo##X(str) ); /* register it */ LuaXToString( Difficulty ); LuaStringToX( Difficulty );