#include "global.h" #include "LuaReference.h" #include "LuaManager.h" #include "LuaBinding.h" #include "Foreach.h" #include "RageLog.h" #include "SubscriptionManager.h" #include "RageUtil_AutoPtr.h" REGISTER_CLASS_TRAITS( LuaReference, new LuaReference(*pCopy) ) static SubscriptionManager g_Subscribers; LuaReference::LuaReference() { m_iReference = LUA_NOREF; g_Subscribers.Subscribe( this ); } LuaReference::~LuaReference() { Unregister(); g_Subscribers.Unsubscribe( this ); } LuaReference::LuaReference( const LuaReference &cpy ) { g_Subscribers.Subscribe( this ); if( cpy.m_iReference == LUA_NOREF ) m_iReference = LUA_NOREF; else { /* Make a new reference. */ Lua *L = LUA->Get(); lua_rawgeti( L, LUA_REGISTRYINDEX, cpy.m_iReference ); m_iReference = luaL_ref( L, LUA_REGISTRYINDEX ); LUA->Release( L ); } } LuaReference &LuaReference::operator=( const LuaReference &cpy ) { if( this == &cpy ) return *this; Unregister(); if( cpy.m_iReference == LUA_NOREF ) { m_iReference = LUA_NOREF; } else { /* Make a new reference. */ Lua *L = LUA->Get(); lua_rawgeti( L, LUA_REGISTRYINDEX, cpy.m_iReference ); m_iReference = luaL_ref( L, LUA_REGISTRYINDEX ); LUA->Release( L ); } return *this; } void LuaReference::SetFromStack( Lua *L ) { Unregister(); m_iReference = luaL_ref( L, LUA_REGISTRYINDEX ); } void LuaReference::SetFromNil() { Unregister(); m_iReference = LUA_REFNIL; } void LuaReference::DeepCopy() { /* Call DeepCopy(t), where t is our referenced object. */ Lua *L = LUA->Get(); lua_pushstring( L, "DeepCopy" ); lua_gettable( L, LUA_GLOBALSINDEX ); ASSERT_M( !lua_isnil(L, -1), "DeepCopy() missing" ); ASSERT_M( lua_isfunction(L, -1), "DeepCopy() not a function" ); /* Arg 1 (t): */ this->PushSelf( L ); lua_call( L, 1, 1 ); this->SetFromStack( L ); LUA->Release( L ); } void LuaReference::PushSelf( lua_State *L ) const { lua_rawgeti( L, LUA_REGISTRYINDEX, m_iReference ); } bool LuaReference::IsSet() const { return m_iReference != LUA_NOREF; } bool LuaReference::IsNil() const { return m_iReference == LUA_REFNIL; } int LuaReference::GetLuaType() const { Lua *L = LUA->Get(); this->PushSelf( L ); int iRet = lua_type( L, -1 ); lua_pop( L, 1 ); LUA->Release( L ); return iRet; } /* This is used only for debugging. */ void LuaReference::SetName( const RString &sName ) { m_sName = sName; } void LuaReference::Unregister() { if( LUA == NULL ) return; // nothing to do Lua *L = LUA->Get(); luaL_unref( L, LUA_REGISTRYINDEX, m_iReference ); LUA->Release( L ); m_iReference = LUA_NOREF; } void LuaExpression::SetFromExpression( const RString &sExpression ) { RString sFullExpression = "return " + sExpression; SetName( sFullExpression ); Lua *L = LUA->Get(); if( !LuaHelpers::RunScript(L, sFullExpression, "expression", 1) ) { this->SetFromNil(); LUA->Release( L ); return; } /* Store the result. */ this->SetFromStack( L ); LUA->Release( L ); } RString LuaReference::Serialize() const { /* Call Serialize(t), where t is our referenced object. */ Lua *L = LUA->Get(); lua_pushstring( L, "Serialize" ); lua_gettable( L, LUA_GLOBALSINDEX ); ASSERT_M( !lua_isnil(L, -1), "Serialize() missing" ); ASSERT_M( lua_isfunction(L, -1), "Serialize() not a function" ); /* Arg 1 (t): */ this->PushSelf( L ); lua_call( L, 1, 1 ); /* The return value is a string, which we store in m_sSerializedData. */ const char *pString = lua_tostring( L, -1 ); ASSERT_M( pString != NULL, "Serialize() didn't return a string" ); RString sRet = pString; lua_pop( L, 1 ); LUA->Release( L ); return sRet; } LuaTable::LuaTable() { Lua *L = LUA->Get(); lua_newtable( L ); this->SetFromStack(L); LUA->Release( L ); } void LuaTable::Set( Lua *L, const RString &sKey ) { int iTop = lua_gettop( L ); this->PushSelf( L ); lua_pushstring( L, sKey ); // push the key lua_pushvalue( L, iTop ); // push the value lua_settable( L, iTop+1 ); lua_settop( L, iTop-1 ); // remove all of the above } void LuaTable::Unset( Lua *L, const RString &sKey ) { lua_pushnil( L ); Set( L, sKey ); } void LuaTable::SetKeyAndValue( Lua *L ) { int iTop = lua_gettop( L ); this->PushSelf( L ); lua_pushvalue( L, iTop-1 ); // push the value after the table lua_pushvalue( L, iTop ); // push the key after the value lua_settable( L, iTop+1 ); lua_settop( L, iTop-1 ); // remove all of the above } /* * (c) 2005 Glenn Maynard, Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */