local Color1 = color(Var "Color1"); local Color2 = color(Var "Color2"); local t = Def.ActorFrame { Def.Sprite { OnCommand=cmd(LoadFromCurrentSongBackground;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color1;effectclock,"music"); }; LoadActor(Var "File1") .. { OnCommand=cmd(blend,"BlendMode_Add";x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scale_or_crop_background;diffuse,Color2;effectclock,"music"); GainFocusCommand=cmd(play); LoseFocusCommand=cmd(pause); }; }; return t;