local t = Def.ActorFrame {}; if( not GAMESTATE:IsCourseMode() ) then t[#t+1] = Def.Actor{ JudgmentMessageCommand = function(self, params) if params.TapNoteScore and params.TapNoteScore ~= 'TapNoteScore_Invalid' and params.TapNoteScore ~= 'TapNoteScore_None' then Scoring[GetUserPref("UserPrefScoringMode")](params, STATSMAN:GetCurStageStats():GetPlayerStageStats(params.Player)) end end; }; end; return t;