#ifndef RAGE_DISPLAY_OGL_HELPERS_H #define RAGE_DISPLAY_OGL_HELPERS_H /* ours may be more up-to-date */ #define __glext_h_ #if defined(WIN32) #include #endif #if !defined(MACOSX) # include # include #else # include # include #endif #undef __glext_h_ #include "glext.h" /* Import RageDisplay, for types. Do not include RageDisplay_OGL.h. */ #include "RageDisplay.h" /* Windows defines GL_EXT_paletted_texture incompletely: */ #ifndef GL_TEXTURE_INDEX_SIZE_EXT #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED #endif /* Not in glext.h: */ typedef bool (APIENTRY * PWSWAPINTERVALEXTPROC) (int interval); namespace RageDisplay_OGL_Helpers { void Init(); RString GLToString( GLenum e ); }; class RenderTarget { public: virtual ~RenderTarget() { } virtual void Create( const RenderTargetParam ¶m, int &iTextureWidthOut, int &iTextureHeightOut ) = 0; virtual unsigned GetTexture() const = 0; /* Render to this RenderTarget. */ virtual void StartRenderingTo() = 0; /* Stop rendering to this RenderTarget. Update the texture, if necessary, and * make it available. */ virtual void FinishRenderingTo() = 0; virtual bool InvertY() const { return false; } const RenderTargetParam &GetParam() const { return m_Param; } protected: RenderTargetParam m_Param; }; class LowLevelWindow; struct GLExt_t { bool m_bARB_texture_env_combine; bool m_bEXT_texture_env_combine; bool m_bGL_EXT_bgra; bool m_bGL_ARB_texture_float; PWSWAPINTERVALEXTPROC wglSwapIntervalEXT; PFNGLCOLORTABLEPROC glColorTableEXT; PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; PFNGLBLENDEQUATIONPROC glBlendEquation; PFNGLCOLORTABLEPARAMETERIVPROC glGetColorTableParameterivEXT; PFNGLACTIVETEXTUREARBPROC glActiveTextureARB; PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB; PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements; // ARB_vertex_buffer_object: PFNGLGENBUFFERSARBPROC glGenBuffersARB; PFNGLBINDBUFFERARBPROC glBindBufferARB; PFNGLBUFFERDATAARBPROC glBufferDataARB; PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB; PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB; PFNGLMAPBUFFERARBPROC glMapBufferARB; PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB; // GL_ARB_shader_objects: bool m_bGL_ARB_shader_objects; PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; PFNGLSHADERSOURCEARBPROC glShaderSourceARB; PFNGLCOMPILESHADERARBPROC glCompileShaderARB; PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB; PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; PFNGLGETINFOLOGARBPROC glGetInfoLogARB; PFNGLATTACHOBJECTARBPROC glAttachObjectARB; PFNGLDELETEOBJECTARBPROC glDeleteObjectARB; PFNGLLINKPROGRAMARBPROC glLinkProgramARB; PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB; PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB; PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB; PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; PFNGLUNIFORM1FARBPROC glUniform1fARB; PFNGLUNIFORM2FARBPROC glUniform2fARB; PFNGLUNIFORM3FARBPROC glUniform3fARB; PFNGLUNIFORM4FARBPROC glUniform4fARB; PFNGLUNIFORM1IARBPROC glUniform1iARB; PFNGLUNIFORM2IARBPROC glUniform2iARB; PFNGLUNIFORM3IARBPROC glUniform3iARB; PFNGLUNIFORM4IARBPROC glUniform4iARB; PFNGLUNIFORM1FVARBPROC glUniform1fvARB; PFNGLUNIFORM2FVARBPROC glUniform2fvARB; PFNGLUNIFORM3FVARBPROC glUniform3fvARB; PFNGLUNIFORM4FVARBPROC glUniform4fvARB; PFNGLUNIFORM1IVARBPROC glUniform1ivARB; PFNGLUNIFORM2IVARBPROC glUniform2ivARB; PFNGLUNIFORM3IVARBPROC glUniform3ivARB; PFNGLUNIFORM4IVARBPROC glUniform4ivARB; PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB; PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB; PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB; // GL_ARB_vertex_shader and GL_ARB_fragment_shader: bool m_bGL_ARB_vertex_shader; bool m_bGL_ARB_fragment_shader; PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB; PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB; bool m_bGL_ARB_shading_language_100; int m_iShadingLanguageVersion; /* * 100 */ // GL_EXT_framebuffer_object: bool m_bGL_EXT_framebuffer_object; PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT; PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT; PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT; PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT; PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT; PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT; PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT; PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT; PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT; PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT; PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT; PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT; PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT; PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT; PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT; PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT; void Load( LowLevelWindow *pWind ); bool HasExtension( const RString &sExt ) const; }; extern GLExt_t GLExt; #endif /* * Copyright (c) 2001-2005 Chris Danford, Glenn Maynard * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */