bin_PROGRAMS = stepmania TESTS = tests: $(TESTS) if BUILD_TESTS noinst_PROGRAMS = $(TESTS) endif AM_LDFLAGS = AM_CXXFLAGS = AM_CFLAGS = # Relax inlining; the default of 600 takes way too long to compile and # generates enormous output. AM_CXXFLAGS += -finline-limit=300 AM_CXXFLAGS += $(XCFLAGS) LIBS += -lpthread $(srcdir)/libresample/libresample.a: cd $(srcdir)/libresample && autoconf && sh ./configure && make Screens = \ Screen.cpp Screen.h ScreenAttract.cpp ScreenAttract.h \ ScreenBookkeeping.cpp ScreenBookkeeping.h ScreenBranch.cpp ScreenBranch.h ScreenCaution.cpp ScreenCaution.h \ ScreenCenterImage.cpp ScreenCenterImage.h ScreenCredits.cpp ScreenCredits.h \ ScreenDemonstration.cpp ScreenDemonstration.h ScreenDimensions.h \ ScreenClearBookkeepingData.cpp ScreenClearBookkeepingData.h ScreenClearMachineStats.cpp ScreenClearMachineStats.h \ ScreenDownloadMachineStats.cpp ScreenDownloadMachineStats.h ScreenEdit.cpp ScreenEdit.h \ ScreenEditCoursesMenu.cpp ScreenEditCoursesMenu.h EditCoursesSongMenu.cpp EditCoursesSongMenu.h \ ScreenEditMenu.cpp ScreenEditMenu.h ScreenEnding.cpp ScreenEnding.h \ ScreenEndlessBreak.cpp ScreenEndlessBreak.h ScreenEvaluation.cpp ScreenEvaluation.h ScreenExit.cpp ScreenExit.h \ ScreenEz2SelectMusic.cpp ScreenEz2SelectMusic.h ScreenEz2SelectPlayer.cpp ScreenEz2SelectPlayer.h \ ScreenGameOver.cpp ScreenGameOver.h ScreenGameplay.cpp ScreenGameplay.h ScreenHowToPlay.cpp ScreenHowToPlay.h \ ScreenInstructions.cpp ScreenInstructions.h ScreenInsertCredit.cpp ScreenInsertCredit.h \ ScreenJukebox.cpp ScreenJukebox.h \ ScreenJukeboxMenu.cpp ScreenJukeboxMenu.h ScreenLogo.cpp ScreenLogo.h ScreenMapControllers.cpp ScreenMapControllers.h \ ScreenMessage.h ScreenMiniMenu.cpp ScreenMiniMenu.h ScreenMusicScroll.cpp ScreenMusicScroll.h \ ScreenNameEntry.cpp ScreenNameEntry.h ScreenNameEntryTraditional.cpp ScreenNameEntryTraditional.h \ ScreenOptions.cpp ScreenOptions.h ScreenOptionsMaster.cpp ScreenOptionsMaster.h \ ScreenOptionsMasterPrefs.cpp ScreenOptionsMasterPrefs.h ScreenPlayerOptions.cpp ScreenPlayerOptions.h ScreenNetworkOptions.h \ ScreenNetworkOptions.cpp ScreenProfileOptions.cpp ScreenProfileOptions.h ScreenPrompt.cpp ScreenPrompt.h ScreenRanking.cpp ScreenRanking.h \ ScreenReloadSongs.cpp ScreenReloadSongs.h ScreenResetToDefaults.cpp ScreenResetToDefaults.h ScreenSandbox.cpp ScreenSandbox.h \ ScreenSelect.cpp ScreenSelect.h ScreenSelectCharacter.cpp ScreenSelectCharacter.h \ ScreenSelectDifficulty.cpp ScreenSelectDifficulty.h \ ScreenSelectDifficultyEX.cpp ScreenSelectDifficultyEX.h ScreenSelectGroup.cpp ScreenSelectGroup.h \ ScreenSelectMaster.cpp ScreenSelectMaster.h ScreenSelectMode.cpp ScreenSelectMode.h \ ScreenSelectMusic.cpp ScreenSelectMusic.h ScreenSelectStyle.cpp ScreenSelectStyle.h ScreenSetTime.cpp ScreenSetTime.h \ ScreenSongOptions.cpp ScreenSongOptions.h ScreenStage.cpp ScreenStage.h ScreenStyleSplash.cpp ScreenStyleSplash.h \ ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h ScreenTestInput.cpp ScreenTestInput.h \ ScreenTestLights.cpp ScreenTestLights.h ScreenTestSound.cpp ScreenTestSound.h ScreenTextEntry.cpp ScreenTextEntry.h \ ScreenTitleMenu.cpp ScreenTitleMenu.h ScreenUnlock.cpp ScreenUnlock.h ScreenWithMenuElements.cpp ScreenWithMenuElements.h DataStructures = \ Attack.cpp Attack.h BannerCache.cpp BannerCache.h CatalogXml.cpp CatalogXml.h \ Character.cpp Character.h CharacterHead.cpp CharacterHead.h \ CodeDetector.cpp CodeDetector.h Difficulty.cpp Difficulty.h EnumHelper.cpp EnumHelper.h Course.cpp Course.h \ CourseUtil.cpp CourseUtil.h DateTime.cpp DateTime.h Font.cpp Font.h FontCharAliases.cpp FontCharAliases.h \ FontCharmaps.cpp FontCharmaps.h Game.h GameConstantsAndTypes.cpp GameConstantsAndTypes.h GameDef.cpp GameDef.h \ GameInput.cpp GameInput.h Grade.cpp Grade.h HighScore.cpp HighScore.h Inventory.cpp Inventory.h LuaFunctions.h \ LuaHelpers.cpp LuaHelpers.h LyricsLoader.cpp LyricsLoader.h MenuInput.h ModeChoice.cpp ModeChoice.h \ NoteData.cpp NoteData.h NoteDataUtil.cpp NoteDataUtil.h NoteDataWithScoring.cpp NoteDataWithScoring.h \ NoteFieldPositioning.cpp NoteFieldPositioning.h NoteTypes.cpp NoteTypes.h NotesLoader.cpp NotesLoader.h \ NotesLoaderBMS.cpp NotesLoaderBMS.h NotesLoaderDWI.cpp NotesLoaderDWI.h NotesLoaderKSF.cpp NotesLoaderKSF.h \ NotesLoaderSM.cpp NotesLoaderSM.h NotesWriterDWI.cpp NotesWriterDWI.h NotesWriterSM.cpp NotesWriterSM.h \ PlayerAI.cpp PlayerAI.h PlayerNumber.cpp PlayerNumber.h PlayerOptions.cpp PlayerOptions.h Profile.cpp Profile.h \ RandomSample.cpp RandomSample.h RadarValues.cpp RadarValues.h \ ScoreKeeper.h ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h \ ScoreKeeperRave.cpp ScoreKeeperRave.h Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h \ SongOptions.cpp SongOptions.h SongUtil.cpp SongUtil.h StageStats.cpp StageStats.h Steps.cpp Steps.h \ StepsUtil.cpp StepsUtil.h Style.cpp Style.h StyleUtil.cpp StyleUtil.h \ StyleInput.h TimingData.cpp TimingData.h \ Trail.cpp Trail.h TrailUtil.cpp TrailUtil.h TitleSubstitution.cpp TitleSubstitution.h FileTypes = IniFile.cpp IniFile.h \ MsdFile.cpp MsdFile.h \ XmlFile.cpp XmlFile.h StepMania = StdString.h \ StepMania.cpp StepMania.h \ global.cpp global.h LoadingWindow = arch/LoadingWindow/LoadingWindow_Null.h if HAVE_GTK LoadingWindow += arch/LoadingWindow/LoadingWindow_Gtk.cpp arch/LoadingWindow/LoadingWindow_Gtk.h endif Sound = arch/Sound/RageSoundDriver_Null.cpp arch/Sound/RageSoundDriver_Null.h \ arch/Sound/RageSoundDriver_Generic_Software.cpp arch/Sound/RageSoundDriver_Generic_Software.h if HAVE_OSS Sound += arch/Sound/RageSoundDriver_OSS.cpp arch/Sound/RageSoundDriver_OSS.h endif if HAVE_ALSA Sound += arch/Sound/ALSA9Dynamic.cpp arch/Sound/ALSA9Dynamic.h arch/Sound/ALSA9Functions.h \ arch/Sound/ALSA9Helpers.cpp arch/Sound/ALSA9Helpers.h \ arch/Sound/RageSoundDriver_ALSA9.cpp arch/Sound/RageSoundDriver_ALSA9.h \ arch/Sound/RageSoundDriver_ALSA9_Software.cpp arch/Sound/RageSoundDriver_ALSA9_Software.h # Add this to AM_CXXFLAGS, not stepmania_CXXFLAGS: that'll cause multiple copies of # several sources to be built. We link to this at runtime, so don't add ALSA_LDFLAGS. AM_CXXFLAGS += $(ALSA_CFLAGS) endif ArchHooks = arch/ArchHooks/ArchHooks.cpp arch/ArchHooks/ArchHooks.h InputHandler = arch/InputHandler/InputHandler.cpp arch/InputHandler/InputHandler.h MovieTexture = arch/MovieTexture/MovieTexture.cpp arch/MovieTexture/MovieTexture.h \ arch/MovieTexture/MovieTexture_Null.cpp arch/MovieTexture/MovieTexture_Null.h if HAVE_FFMPEG MovieTexture += arch/MovieTexture/MovieTexture_FFMpeg.cpp arch/MovieTexture/MovieTexture_FFMpeg.h endif Lights = arch/Lights/LightsDriver.cpp arch/Lights/LightsDriver.h \ arch/Lights/LightsDriver_SystemMessage.cpp arch/Lights/LightsDriver_SystemMessage.h \ arch/Lights/LightsDriver_LinuxWeedTech.cpp arch/Lights/LightsDriver_LinuxWeedTech.h MemoryCard = arch/MemoryCard/MemoryCardDriver.cpp arch/MemoryCard/MemoryCardDriver.h \ arch/MemoryCard/MemoryCardDriverThreaded.cpp arch/MemoryCard/MemoryCardDriverThreaded.h LowLevelWindow = arch/LowLevelWindow/LowLevelWindow.h ArchUtils = Dialog = arch/Dialog/Dialog.cpp arch/Dialog/Dialog.h arch/Dialog/DialogDriver.h Threads = arch/Threads/Threads.h if HAVE_SDL InputHandler += arch/InputHandler/InputHandler_SDL.cpp arch/InputHandler/InputHandler_SDL.h LowLevelWindow += arch/LowLevelWindow/LowLevelWindow_SDL.cpp arch/LowLevelWindow/LowLevelWindow_SDL.h LoadingWindow += arch/LoadingWindow/LoadingWindow_SDL.cpp arch/LoadingWindow/LoadingWindow_SDL.h StepMania += SDL_utils.cpp SDL_utils.h endif # Platform-specific drivers: if UNIX ArchHooks += arch/ArchHooks/ArchHooks_Unix.cpp arch/ArchHooks/ArchHooks_Unix.h Threads += arch/Threads/Threads_Pthreads.cpp arch/Threads/Threads_Pthreads.h ArchUtils += archutils/Unix/AssertionHandler.cpp \ archutils/Unix/GetSysInfo.cpp archutils/Unix/GetSysInfo.h \ archutils/Unix/SignalHandler.cpp archutils/Unix/SignalHandler.h \ archutils/Unix/LinuxThreadHelpers.cpp archutils/Unix/LinuxThreadHelpers.h \ archutils/Unix/EmergencyShutdown.cpp archutils/Unix/EmergencyShutdown.h if USE_CRASH_HANDLER ArchUtils += archutils/Unix/Backtrace.cpp archutils/Unix/Backtrace.h \ archutils/Unix/BacktraceNames.cpp archutils/Unix/BacktraceNames.h \ archutils/Unix/CrashHandler.cpp archutils/Unix/CrashHandler.h \ archutils/Unix/CrashHandlerChild.cpp archutils/Unix/CrashHandlerInternal.h endif endif if LINUX MemoryCard += arch/MemoryCard/MemoryCardDriverThreaded_Linux.cpp arch/MemoryCard/MemoryCardDriverThreaded_Linux.h endif Arch = $(LoadingWindow) $(Sound) $(ArchHooks) $(InputHandler) $(MovieTexture) \ $(Lights) $(MemoryCard) $(LowLevelWindow) $(ArchUtils) $(Dialog) $(Threads) \ arch/arch.cpp arch/arch.h arch/arch_default.h arch/arch_linux.h arch/arch_platform.h RageSoundFileReaders = RageSoundReader_WAV.cpp RageSoundReader_WAV.h if HAVE_VORBIS RageSoundFileReaders += RageSoundReader_Vorbisfile.cpp RageSoundReader_Vorbisfile.h endif if HAVE_MP3 RageSoundFileReaders += RageSoundReader_MP3.cpp RageSoundReader_MP3.h endif ActorsInGameplayAndMenus = \ BGAnimation.cpp BGAnimation.h BGAnimationLayer.cpp BGAnimationLayer.h Banner.cpp Banner.h \ ConditionalBGA.cpp ConditionalBGA.h DifficultyIcon.cpp DifficultyIcon.h MeterDisplay.cpp MeterDisplay.h \ Transition.cpp Transition.h ActorsInMenus = \ ActiveAttackList.cpp ActiveAttackList.h BPMDisplay.cpp BPMDisplay.h ComboGraph.cpp ComboGraph.h \ CourseContentsList.cpp CourseContentsList.h CourseEntryDisplay.cpp CourseEntryDisplay.h \ DifficultyDisplay.cpp DifficultyDisplay.h DifficultyList.cpp DifficultyList.h \ DifficultyMeter.cpp DifficultyMeter.h DifficultyRating.cpp DifficultyRating.h DualScrollBar.cpp DualScrollBar.h \ EditCoursesMenu.cpp EditCoursesMenu.h EditMenu.cpp EditMenu.h FadingBanner.cpp FadingBanner.h \ GradeDisplay.cpp GradeDisplay.h GraphDisplay.cpp GraphDisplay.h GrooveGraph.cpp GrooveGraph.h \ GrooveRadar.cpp GrooveRadar.h GroupList.cpp GroupList.h HelpDisplay.cpp HelpDisplay.h JukeboxMenu.cpp JukeboxMenu.h \ ListDisplay.cpp ListDisplay.h MemoryCardDisplay.cpp MemoryCardDisplay.h \ MenuTimer.cpp MenuTimer.h ModeSwitcher.cpp ModeSwitcher.h MusicBannerWheel.cpp MusicBannerWheel.h \ MusicList.cpp MusicList.h MusicSortDisplay.cpp MusicSortDisplay.h MusicWheel.cpp MusicWheel.h \ MusicWheelItem.cpp MusicWheelItem.h OptionIcon.cpp OptionIcon.h OptionIconRow.cpp OptionIconRow.h \ OptionsCursor.cpp OptionsCursor.h PaneDisplay.cpp PaneDisplay.h ScrollBar.cpp ScrollBar.h \ ScrollingList.cpp ScrollingList.h SongCreditDisplay.cpp SongCreditDisplay.h SnapDisplay.cpp SnapDisplay.h \ TextBanner.cpp TextBanner.h WheelNotifyIcon.cpp WheelNotifyIcon.h ActorsInGameplay = \ ArrowBackdrop.cpp ArrowBackdrop.h ArrowEffects.cpp ArrowEffects.h AttackDisplay.cpp AttackDisplay.h \ Background.cpp Background.h BeginnerHelper.cpp BeginnerHelper.h CombinedLifeMeterTug.cpp CombinedLifeMeterTug.h \ Combo.cpp Combo.h DancingCharacters.cpp DancingCharacters.h Foreground.cpp Foreground.h GhostArrow.cpp GhostArrow.h \ GhostArrowRow.cpp GhostArrowRow.h HoldGhostArrow.cpp HoldGhostArrow.h HoldJudgment.cpp HoldJudgment.h \ Judgment.cpp Judgment.h LifeMeter.h LifeMeterBar.cpp LifeMeterBar.h LifeMeterBattery.cpp LifeMeterBattery.h \ LyricDisplay.cpp LyricDisplay.h NoteDisplay.cpp NoteDisplay.h NoteField.cpp NoteField.h \ PercentageDisplay.cpp PercentageDisplay.h Player.cpp Player.h \ ProTimingDisplay.cpp ProTimingDisplay.h ReceptorArrow.cpp ReceptorArrow.h ReceptorArrowRow.cpp ReceptorArrowRow.h \ ScoreDisplay.cpp ScoreDisplay.h ScoreDisplayBattle.cpp ScoreDisplayBattle.h \ ScoreDisplayNormal.cpp ScoreDisplayNormal.h ScoreDisplayOni.cpp ScoreDisplayOni.h \ ScoreDisplayPercentage.cpp ScoreDisplayPercentage.h ScoreDisplayRave.cpp ScoreDisplayRave.h Helpers = SDL_SaveJPEG.cpp SDL_SaveJPEG.h \ SDL_dither.cpp SDL_dither.h \ SDL_rotozoom.cpp SDL_rotozoom.h PCRE = pcre/chartables.c pcre/get.c pcre/internal.h pcre/maketables.c pcre/pcre.c pcre/pcre.h pcre/study.c RageFile = \ RageFile.cpp RageFile.h RageFileDriver.cpp RageFileDriver.h RageFileManager.cpp RageFileManager.h \ RageFileDriverDirect.cpp RageFileDriverDirect.h RageFileDriverDirectHelpers.cpp RageFileDriverDirectHelpers.h \ RageFileDriverZip.cpp RageFileDriverZip.h Rage = $(Helpers) $(PCRE) $(RageFile) $(RageSoundFileReaders) \ RageBitmapTexture.cpp RageBitmapTexture.h RageDisplay.cpp RageDisplay.h RageDisplay_OGL.cpp RageDisplay_OGL.h \ RageDisplay_Null.cpp RageDisplay_Null.h RageException.cpp RageException.h RageInput.cpp RageInput.h \ RageInputDevice.cpp RageInputDevice.h RageLog.cpp RageLog.h RageMath.cpp RageMath.h \ RageModelGeometry.cpp RageModelGeometry.h RageSound.cpp RageSound.h RageSoundManager.cpp RageSoundManager.h \ RageSoundPosMap.cpp RageSoundPosMap.h RageSoundReader.h RageSoundReader_FileReader.cpp RageSoundReader_FileReader.h \ RageSoundReader_Preload.cpp RageSoundReader_Preload.h RageSoundReader_Resample.cpp RageSoundReader_Resample.h \ RageSoundReader_Resample_Fast.cpp RageSoundReader_Resample_Fast.h \ RageSoundReader_Resample_Good.cpp RageSoundReader_Resample_Good.h \ RageSoundResampler.cpp RageSoundResampler.h \ RageSurface.cpp RageSurface.h RageSurfaceUtils.cpp RageSurfaceUtils.h \ RageSurface_Load.cpp RageSurface_Load.h RageSurface_Load_PNG.cpp RageSurface_Load_PNG.h \ RageSurface_Load_JPEG.cpp RageSurface_Load_JPEG.h RageSurface_Load_GIF.cpp RageSurface_Load_GIF.h \ RageSurface_Load_BMP.cpp RageSurface_Load_BMP.h \ RageSurface_Load_XPM.cpp RageSurface_Load_XPM.h RageTexture.cpp RageTexture.h \ RageSurface_Save_BMP.cpp RageSurface_Save_BMP.h \ RageTextureID.cpp RageTextureID.h RageTextureManager.cpp RageTextureManager.h RageThreads.cpp RageThreads.h \ RageTimer.cpp RageTimer.h RageTypes.h RageUtil.cpp RageUtil.h RageUtil_CharConversions.cpp RageUtil_CharConversions.h \ RageUtil_FileDB.cpp RageUtil_FileDB.h RageUtil_CircularBuffer.h Actors = \ Actor.cpp Actor.h ActorCollision.h ActorCommands.cpp ActorCommands.h ActorFrame.cpp ActorFrame.h \ ActorScroller.cpp ActorScroller.h ActorUtil.cpp ActorUtil.h BitmapText.cpp BitmapText.h Model.cpp Model.h \ ModelManager.cpp ModelManager.h ModelTypes.cpp ModelTypes.h Quad.h Sprite.cpp Sprite.h GlobalSingletons = \ AnnouncerManager.cpp AnnouncerManager.h Bookkeeper.cpp Bookkeeper.h CryptManager.cpp CryptManager.h CryptHelpers.cpp CryptHelpers.h \ FontManager.cpp FontManager.h GameSoundManager.cpp GameSoundManager.h GameManager.cpp GameManager.h \ GameState.cpp GameState.h InputFilter.cpp InputFilter.h \ InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h LightsManager.cpp LightsManager.h \ MemoryCardManager.cpp MemoryCardManager.h NetworkSyncManager.cpp NetworkSyncManager.h \ NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h ProfileManager.cpp ProfileManager.h \ ScreenManager.cpp ScreenManager.h SongManager.cpp SongManager.h ThemeManager.cpp ThemeManager.h \ UnlockSystem.cpp UnlockSystem.h if !WITHOUT_NETWORKING # Compile NetworkSyncManager even if networking is disabled; it'll stub itself. GlobalSingletons += ezsockets.cpp ezsockets.h endif crypto = \ crypto/CryptBn.cpp crypto/CryptBn.h crypto/CryptMD5.cpp crypto/CryptMD5.h crypto/CryptNoise.cpp \ crypto/CryptPrime.cpp crypto/CryptPrime.h crypto/CryptRSA.cpp crypto/CryptRSA.h \ crypto/CryptRand.cpp crypto/CryptRand.h crypto/CryptSH512.cpp crypto/CryptSH512.h \ crypto/CryptSHA.cpp crypto/CryptSHA.h cryptopp = \ crypto51/algebra.cpp crypto51/algebra.h crypto51/algparam.cpp crypto51/algparam.h crypto51/argnames.h \ crypto51/asn.cpp crypto51/asn.h crypto51/config.h crypto51/cryptlib.cpp crypto51/cryptlib.h crypto51/files.cpp \ crypto51/files.h crypto51/filters.cpp crypto51/filters.h crypto51/fltrimpl.h crypto51/integer.cpp crypto51/integer.h \ crypto51/iterhash.cpp crypto51/iterhash.h crypto51/mdc.h crypto51/misc.cpp crypto51/misc.h crypto51/modarith.h \ crypto51/modes.cpp crypto51/modes.h crypto51/mqueue.cpp crypto51/mqueue.h crypto51/nbtheory.cpp crypto51/nbtheory.h \ crypto51/oaep.cpp crypto51/oaep.h crypto51/oids.h crypto51/osrng.cpp crypto51/osrng.h crypto51/pch.h crypto51/pkcspad.cpp \ crypto51/pkcspad.h crypto51/pubkey.cpp crypto51/pubkey.h crypto51/queue.cpp crypto51/queue.h crypto51/randpool.cpp \ crypto51/randpool.h crypto51/rng.h crypto51/rsa.cpp crypto51/rsa.h crypto51/secblock.h crypto51/seckey.h crypto51/sha.cpp \ crypto51/sha.h crypto51/simple.h crypto51/smartptr.h crypto51/strciphr.cpp crypto51/strciphr.h crypto51/words.h main_SOURCES = $(Screens) \ $(DataStructures) \ $(FileTypes) \ $(StepMania) \ $(Arch) \ $(ActorsInGameplayAndMenus) \ $(ActorsInMenus) \ $(ActorsInGameplay) \ $(Rage) \ $(Actors) \ $(GlobalSingletons) \ $(crypto) \ $(cryptopp) main_LDADD = \ $(AUDIO_LIBS) \ $(LUA_LIBS) \ $(SDL_LIBS) \ $(XLIBS) \ $(srcdir)/libresample/libresample.a stepmania_SOURCES = $(main_SOURCES) stepmania_LDADD = $(main_LDADD) if HAVE_GTK bin_PROGRAMS += GtkModule.so GtkModule_so_LDFLAGS = -rdynamic -shared GtkModule_so_CPPFLAGS = $(GTK_CFLAGS) -fPIC GtkModule_so_LDADD = $(GTK_LIBS) GtkModule_so_SOURCES = arch/LoadingWindow/LoadingWindow_GtkModule.cpp endif all_test_SOURCES = \ $(ArchUtils) \ $(PCRE) \ $(RageFile) \ $(ArchHooks) \ $(Threads) \ tests/test_misc.cpp tests/test_misc.h \ IniFile.cpp IniFile.h \ PrefsManager.cpp PrefsManager.h \ RageException.cpp \ RageLog.cpp \ RageThreads.cpp \ RageTimer.cpp RageTimer.h \ RageUtil.cpp \ RageUtil_FileDB.cpp RageUtil_FileDB.h \ global.cpp global.h TESTS += test_audio_readers test_audio_readers_SOURCES = \ $(RageSoundFileReaders) \ $(all_test_SOURCES) \ tests/test_audio_readers.cpp \ RageSoundReader_FileReader.cpp RageSoundReader_FileReader.h \ RageSoundReader_Preload.cpp RageSoundReader_Preload.h \ RageSoundReader_Resample.cpp RageSoundReader_Resample.h \ RageSoundReader_Resample_Fast.cpp RageSoundReader_Resample_Fast.h \ RageSoundReader_Resample_Good.cpp RageSoundReader_Resample_Good.h \ RageSoundResampler.cpp RageSoundResampler.h test_audio_readers_LDADD = \ $(AUDIO_LIBS) \ $(srcdir)/libresample/libresample.a TESTS += test_file_readers test_file_readers_SOURCES = \ $(all_test_SOURCES) \ tests/test_file_readers.cpp TESTS += test_file_errors test_file_errors_SOURCES = \ $(all_test_SOURCES) \ tests/test_file_errors.cpp \ MsdFile.cpp MsdFile.h \ XmlFile.cpp XmlFile.h \ CryptManager.cpp CryptManager.h CryptHelpers.cpp CryptHelpers.h $(cryptopp) $(crypto) TESTS += test_timing_data test_timing_data_SOURCES = \ $(all_test_SOURCES) \ tests/test_timing_data.cpp \ TimingData.cpp TimingData.h #TESTS += test_notedata #test_notedata_SOURCES = \ # $(all_test_SOURCES) \ # tests/test_notedata.cpp \ # NoteData.cpp NoteData.h NoteDataUtil.cpp NoteDataUtil.h \ # NewNoteData.cpp NewNoteData.h \ # NoteTypes.cpp NoteTypes.h \ # TimingData.cpp TimingData.h #NewNoteDataUtil.cpp NewNoteDataUtil.h TESTS += test_threads test_threads_SOURCES = \ $(all_test_SOURCES) \ tests/test_threads.cpp INCLUDES = $(LUA_CFLAGS) $(SDL_CFLAGS)