/* Character - An persona that defines attacks for use in battle. */ #ifndef Character_H #define Character_H #include "GameConstantsAndTypes.h" class Character { public: // Character(); bool Load( CString sCharDir ); // return true if success CString GetTakingABreakPath() const; CString GetCardPath() const; CString GetIconPath() const; CString GetModelPath() const; CString GetRestAnimationPath() const; CString GetWarmUpAnimationPath() const; CString GetDanceAnimationPath() const; CString GetSongSelectIconPath() const; CString GetStageIconPath() const; bool Has2DElems(); CString m_sCharDir; CString m_sName; // All the stuff below will be filled in if this character is playable in Rave mode bool m_bUsableInRave; CString m_sAttacks[NUM_ATTACK_LEVELS][NUM_ATTACKS_PER_LEVEL]; CString GetHeadPath() const; }; #endif /* * (c) 2003 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */