#include "global.h" #include "LuaManager.h" #include "LuaReference.h" #include "RageUtil.h" #include "RageLog.h" #include "RageFile.h" #include "RageThreads.h" #include "Foreach.h" #include "arch/Dialog/Dialog.h" #include "XmlFile.h" #include "Command.h" #include "RageTypes.h" #include #include #include #include LuaManager *LUA = NULL; struct Impl { Impl(): g_pLock("Lua") {} vector g_FreeStateList; map g_ActiveStates; RageMutex g_pLock; }; static Impl *pImpl = NULL; #if defined(_MSC_VER) || defined (_XBOX) /* "interaction between '_setjmp' and C++ object destruction is non-portable" * We don't care; we'll throw a fatal exception immediately anyway. */ #pragma warning (disable : 4611) #endif namespace LuaHelpers { template<> void Push( lua_State *L, const bool &Object ); template<> void Push( lua_State *L, const float &Object ); template<> void Push( lua_State *L, const int &Object ); template<> void Push( lua_State *L, const RString &Object ); template<> bool FromStack( Lua *L, bool &Object, int iOffset ); template<> bool FromStack( Lua *L, float &Object, int iOffset ); template<> bool FromStack( Lua *L, int &Object, int iOffset ); template<> bool FromStack( Lua *L, RString &Object, int iOffset ); } void LuaManager::SetGlobal( const RString &sName, int val ) { Lua *L = LUA->Get(); LuaHelpers::Push( L, val ); lua_setglobal( L, sName ); LUA->Release( L ); } void LuaManager::SetGlobal( const RString &sName, const RString &val ) { Lua *L = LUA->Get(); LuaHelpers::Push( L, val ); lua_setglobal( L, sName ); LUA->Release( L ); } void LuaManager::UnsetGlobal( const RString &sName ) { Lua *L = LUA->Get(); lua_pushnil( L ); lua_setglobal( L, sName ); LUA->Release( L ); } namespace LuaHelpers { template<> void Push( lua_State *L, const bool &Object ) { lua_pushboolean( L, Object ); } template<> void Push( lua_State *L, const float &Object ) { lua_pushnumber( L, Object ); } template<> void Push( lua_State *L, const int &Object ) { lua_pushinteger( L, Object ); } template<> void Push( lua_State *L, const RString &Object ) { lua_pushlstring( L, Object.data(), Object.size() ); } template<> bool FromStack( Lua *L, bool &Object, int iOffset ) { Object = !!lua_toboolean( L, iOffset ); return true; } template<> bool FromStack( Lua *L, float &Object, int iOffset ) { Object = (float)lua_tonumber( L, iOffset ); return true; } template<> bool FromStack( Lua *L, int &Object, int iOffset ) { Object = lua_tointeger( L, iOffset ); return true; } template<> bool FromStack( Lua *L, RString &Object, int iOffset ) { size_t iLen; const char *pStr = lua_tolstring( L, iOffset, &iLen ); if( pStr != NULL ) Object.assign( pStr, iLen ); else Object.clear(); return pStr != NULL; } } void LuaHelpers::CreateTableFromArrayB( Lua *L, const vector &aIn ) { lua_newtable( L ); for( unsigned i = 0; i < aIn.size(); ++i ) { lua_pushboolean( L, aIn[i] ); lua_rawseti( L, -2, i+1 ); } } void LuaHelpers::ReadArrayFromTableB( Lua *L, vector &aOut ) { luaL_checktype( L, -1, LUA_TTABLE ); for( unsigned i = 0; i < aOut.size(); ++i ) { lua_rawgeti( L, -1, i+1 ); bool bOn = !!lua_toboolean( L, -1 ); aOut[i] = bOn; lua_pop( L, 1 ); } } static int GetLuaStack( lua_State *L ) { RString sErr; LuaHelpers::Pop( L, sErr ); lua_Debug ar; int level = 0; while( lua_getstack(L, level++, &ar) ) { if( !lua_getinfo(L, "nSluf", &ar) ) break; // The function is now on the top of the stack. const char *file = ar.source[0] == '@' ? ar.source + 1 : ar.short_src; const char *name; vector vArgs; for( int i = 1; i <= ar.nups && (name = lua_getupvalue(L, -1, i)) != NULL; ++i ) { // XXX: do we need to do local variables for lua functions instead? vArgs.push_back( ssprintf("%s = %s", name, lua_tostring(L, -1)) ); lua_pop( L, 1 ); // pop value } lua_pop( L, 1 ); // pop function name = ar.name ? ar.name : "[UNKNOWN]"; sErr += ssprintf( "\n%s %s %s( %s ) %s:%d", ar.namewhat, ar.what, name, join(",", vArgs).c_str(), file, ar.currentline ); } LuaHelpers::Push( L, sErr ); return 1; } static int LuaPanic( lua_State *L ) { GetLuaStack( L ); RString sErr; LuaHelpers::Pop( L, sErr ); RageException::Throw( "%s", sErr.c_str() ); } // Actor registration static vector *g_vRegisterActorTypes = NULL; void LuaManager::Register( RegisterWithLuaFn pfn ) { if( g_vRegisterActorTypes == NULL ) g_vRegisterActorTypes = new vector; g_vRegisterActorTypes->push_back( pfn ); } LuaManager::LuaManager() { pImpl = new Impl; LUA = this; // so that LUA is available when we call the Register functions lua_State *L = lua_open(); ASSERT( L ); lua_atpanic( L, LuaPanic ); m_pLuaMain = L; lua_pushcfunction( L, luaopen_base ); lua_call( L, 0, 0 ); lua_pushcfunction( L, luaopen_math ); lua_call( L, 0, 0 ); lua_pushcfunction( L, luaopen_string ); lua_call( L, 0, 0 ); lua_pushcfunction( L, luaopen_table ); lua_call( L, 0, 0 ); lua_pushcfunction( L, luaopen_debug ); lua_call( L, 0, 0 ); /* Store the thread pool in a table on the stack, in the main thread. */ #define THREAD_POOL 1 lua_newtable( L ); RegisterTypes(); } LuaManager::~LuaManager() { lua_close( m_pLuaMain ); SAFE_DELETE( pImpl ); } Lua *LuaManager::Get() { bool bLocked = false; if( !pImpl->g_pLock.IsLockedByThisThread() ) { pImpl->g_pLock.Lock(); bLocked = true; } ASSERT( lua_gettop(m_pLuaMain) == 1 ); lua_State *pRet; if( pImpl->g_FreeStateList.empty() ) { pRet = lua_newthread( m_pLuaMain ); /* Store the new thread in THREAD_POOL, so it isn't collected. */ int iLast = lua_objlen( m_pLuaMain, THREAD_POOL ); lua_rawseti( m_pLuaMain, THREAD_POOL, iLast+1 ); } else { pRet = pImpl->g_FreeStateList.back(); pImpl->g_FreeStateList.pop_back(); } pImpl->g_ActiveStates[pRet] = bLocked; return pRet; } void LuaManager::Release( Lua *&p ) { pImpl->g_FreeStateList.push_back( p ); ASSERT( lua_gettop(p) == 0 ); ASSERT( pImpl->g_ActiveStates.find(p) != pImpl->g_ActiveStates.end() ); bool bDoUnlock = pImpl->g_ActiveStates[p]; pImpl->g_ActiveStates.erase( p ); if( bDoUnlock ) pImpl->g_pLock.Unlock(); p = NULL; } /* * Low-level access to Lua is always serialized through pImpl->g_pLock; we never run the Lua * core simultaneously from multiple threads. However, when a thread has an acquired * lua_State, it can release Lua for use by other threads. This allows Lua bindings * to process long-running actions, without blocking all other threads from using Lua * until it finishes. * * Lua *L = LUA->Get(); // acquires L and locks Lua * lua_newtable(L); // does something with Lua * LUA->YieldLua(); // unlocks Lua for lengthy operation; L is still owned, but can't be used * RString s = ReadFile("/filename.txt"); // time-consuming operation; other threads may use Lua in the meantime * LUA->UnyieldLua(); // relock Lua * lua_pushstring( L, s ); // finish working with it * LUA->Release( L ); // release L and unlock Lua * * YieldLua() must not be called when already yielded, or when a lua_State has not been * acquired (you have nothing to yield), and always unyield before releasing the * state. Recursive handling is OK: * * L1 = LUA->Get(); * LUA->YieldLua(); // yields * L2 = LUA->Get(); // unyields * LUA->Release(L2); // re-yields * LUA->UnyieldLua(); * LUA->Release(L1); */ void LuaManager::YieldLua() { ASSERT( pImpl->g_pLock.IsLockedByThisThread() ); pImpl->g_pLock.Unlock(); } void LuaManager::UnyieldLua() { pImpl->g_pLock.Lock(); } void LuaManager::RegisterTypes() { Lua *L = LUA->Get(); if( g_vRegisterActorTypes ) { for( unsigned i=0; isize(); i++ ) { RegisterWithLuaFn fn = (*g_vRegisterActorTypes)[i]; fn( L ); } } LUA->Release( L ); } LuaThreadVariable::LuaThreadVariable( const RString &sName, const RString &sValue ) { m_sName = sName; m_pOldValue = new LuaReference; Lua *L = LUA->Get(); LuaHelpers::Push( L, sValue ); SetFromStack( L ); LUA->Release( L ); } LuaThreadVariable::LuaThreadVariable( const RString &sName, const LuaReference &Value ) { m_sName = sName; m_pOldValue = new LuaReference; Lua *L = LUA->Get(); Value.PushSelf( L ); SetFromStack( L ); LUA->Release( L ); } RString LuaThreadVariable::GetCurrentThreadIDString() { uint64_t iID = RageThread::GetCurrentThreadID(); return ssprintf( "%08x%08x", uint32_t(iID >> 32), uint32_t(iID) ); } bool LuaThreadVariable::PushThreadTable( lua_State *L, bool bCreate ) { lua_getfield( L, LUA_REGISTRYINDEX, "LuaThreadVariableTable" ); if( lua_isnil(L, -1) ) { lua_pop( L, 1 ); if( !bCreate ) return false; lua_newtable( L ); lua_pushvalue( L, -1 ); lua_setfield( L, LUA_REGISTRYINDEX, "LuaThreadVariableTable" ); } RString sThreadIDString = GetCurrentThreadIDString(); LuaHelpers::Push( L, sThreadIDString ); lua_gettable( L, -2 ); if( lua_isnil(L, -1) ) { lua_pop( L, 1 ); if( !bCreate ) { lua_pop( L, 1 ); return false; } lua_newtable( L ); lua_pushinteger( L, 0 ); lua_rawseti( L, -2, 0 ); LuaHelpers::Push( L, sThreadIDString ); lua_pushvalue( L, -2 ); lua_settable( L, -4 ); } lua_remove( L, -2 ); return true; } void LuaThreadVariable::GetThreadVariable( lua_State *L ) { if( !PushThreadTable(L, false) ) { lua_pop( L, 1 ); lua_pushnil( L ); return; } lua_pushvalue( L, -2 ); lua_gettable( L, -2 ); lua_remove( L, -2 ); lua_remove( L, -2 ); } int LuaThreadVariable::AdjustCount( lua_State *L, int iAdd ) { ASSERT( lua_istable(L, -1) ); lua_rawgeti( L, -1, 0 ); ASSERT( lua_isnumber(L, -1) ); int iCount = lua_tointeger( L, -1 ); lua_pop( L, 1 ); iCount += iAdd; lua_pushinteger( L, iCount ); lua_rawseti( L, -2, 0 ); return iCount; } void LuaThreadVariable::SetFromStack( lua_State *L ) { ASSERT( !m_pOldValue->IsSet() ); // don't call twice PushThreadTable( L, true ); lua_getfield( L, -1, m_sName ); m_pOldValue->SetFromStack( L ); lua_pushvalue( L, -2 ); lua_setfield( L, -2, m_sName ); AdjustCount( L, +1 ); lua_pop( L, 2 ); } LuaThreadVariable::~LuaThreadVariable() { Lua *L = LUA->Get(); PushThreadTable( L, true ); m_pOldValue->PushSelf( L ); lua_setfield( L, -2, m_sName ); if( AdjustCount( L, -1 ) == 0 ) { // if empty, delete the table lua_getfield( L, LUA_REGISTRYINDEX, "LuaThreadVariableTable" ); ASSERT( lua_istable(L, -1) ); LuaHelpers::Push( L, GetCurrentThreadIDString() ); lua_pushnil( L ); lua_settable( L, -3 ); lua_pop( L, 1 ); } lua_pop( L, 1 ); LUA->Release( L ); delete m_pOldValue; } namespace { struct LClass { RString m_sBaseName; vector m_vMethods; }; } XNode *LuaHelpers::GetLuaInformation() { XNode *pLuaNode = new XNode( "Lua" ); XNode *pGlobalsNode = pLuaNode->AppendChild( "GlobalFunctions" ); XNode *pClassesNode = pLuaNode->AppendChild( "Classes" ); XNode *pSingletonsNode = pLuaNode->AppendChild( "Singletons" ); XNode *pEnumsNode = pLuaNode->AppendChild( "Enums" ); XNode *pConstantsNode = pLuaNode->AppendChild( "Constants" ); // Tricky. We have to get the classes from lua. vector vFunctions; map mClasses; map mSingletons; map mConstants; map mStringConstants; map > mEnums; Lua *L = LUA->Get(); FOREACH_LUATABLE( L, LUA_GLOBALSINDEX ) { RString sKey; LuaHelpers::Pop( L, sKey ); switch( lua_type(L, -1) ) { case LUA_TTABLE: { if( luaL_getmetafield(L, -1, "class") ) { const char *name = lua_tostring( L, -1 ); if( !name ) break; LClass &c = mClasses[name]; lua_pop( L, 1 ); // pop name // Get base class. if( luaL_getmetafield( L, -1, "base" ) ) { name = lua_tostring( L, -1 ); if( name ) c.m_sBaseName = name; lua_pop( L, 1 ); // pop name } // Get methods. FOREACH_LUATABLE( L, -1 ) { RString sMethod; if( LuaHelpers::FromStack(L, sMethod, -1) ) c.m_vMethods.push_back( sMethod ); } sort( c.m_vMethods.begin(), c.m_vMethods.end() ); break; } } // fall through case LUA_TUSERDATA: // table or userdata: class instance { if( !luaL_callmeta(L, -1, "__type") ) break; RString sType; if( !LuaHelpers::Pop(L, sType) ) break; if( sType == "Enum" ) LuaHelpers::ReadArrayFromTable( mEnums[sKey], L ); else mSingletons[sKey] = sType; break; } case LUA_TNUMBER: LuaHelpers::FromStack( L, mConstants[sKey], -1 ); break; case LUA_TSTRING: LuaHelpers::FromStack( L, mStringConstants[sKey], -1 ); break; case LUA_TFUNCTION: vFunctions.push_back( sKey ); break; } } LUA->Release( L ); sort( vFunctions.begin(), vFunctions.end() ); FOREACH_CONST( RString, vFunctions, func ) { XNode *pFunctionNode = pGlobalsNode->AppendChild( "Function" ); pFunctionNode->AppendAttr( "name", *func ); } FOREACHM_CONST( RString, LClass, mClasses, c ) { XNode *pClassNode = pClassesNode->AppendChild( "Class" ); pClassNode->AppendAttr( "name", c->first ); if( !c->second.m_sBaseName.empty() ) pClassNode->AppendAttr( "base", c->second.m_sBaseName ); FOREACH_CONST( RString, c->second.m_vMethods, m ) { XNode *pMethodNode = pClassNode->AppendChild( "Function" ); pMethodNode->AppendAttr( "name", *m ); } } FOREACHM_CONST( RString, RString, mSingletons, s ) { if( mClasses.find(s->first) != mClasses.end() ) continue; XNode *pSingletonNode = pSingletonsNode->AppendChild( "Singleton" ); pSingletonNode->AppendAttr( "name", s->first ); pSingletonNode->AppendAttr( "class", s->second ); } for( map >::const_iterator iter = mEnums.begin(); iter != mEnums.end(); ++iter ) { XNode *pEnumNode = pEnumsNode->AppendChild( "Enum" ); const vector &vEnum = iter->second; pEnumNode->AppendAttr( "name", iter->first ); for( unsigned i = 0; i < vEnum.size(); ++i ) { XNode *pEnumValueNode = pEnumNode->AppendChild( "EnumValue" ); pEnumValueNode->AppendAttr( "name", ssprintf("'%s'", vEnum[i].c_str()) ); pEnumValueNode->AppendAttr( "value", i ); } } FOREACHM_CONST( RString, float, mConstants, c ) { XNode *pConstantNode = pConstantsNode->AppendChild( "Constant" ); pConstantNode->AppendAttr( "name", c->first ); if( c->second == truncf(c->second) ) pConstantNode->AppendAttr( "value", int(c->second) ); else pConstantNode->AppendAttr( "value", c->second ); } FOREACHM_CONST( RString, RString, mStringConstants, s ) { XNode *pConstantNode = pConstantsNode->AppendChild( "Constant" ); pConstantNode->AppendAttr( "name", s->first ); pConstantNode->AppendAttr( "value", ssprintf("'%s'", s->second.c_str()) ); } return pLuaNode; } bool LuaHelpers::RunScriptFile( const RString &sFile ) { RString sScript; if( !GetFileContents(sFile, sScript) ) return false; Lua *L = LUA->Get(); RString sError; if( !LuaHelpers::RunScript( L, sScript, "@" + sFile, sError, 0 ) ) { LUA->Release( L ); sError = ssprintf( "Lua runtime error: %s", sError.c_str() ); Dialog::OK( sError, "LUA_ERROR" ); return false; } LUA->Release( L ); return true; } bool LuaHelpers::RunScript( Lua *L, const RString &sScript, const RString &sName, RString &sError, int iArgs, int iReturnValues ) { // load string { int ret = luaL_loadbuffer( L, sScript.data(), sScript.size(), sName ); if( ret ) { LuaHelpers::Pop( L, sError ); lua_pop( L, iArgs ); for( int i = 0; i < iReturnValues; ++i ) lua_pushnil( L ); return false; } } // move the function above the params lua_insert( L, lua_gettop(L) - iArgs ); // evaluate { int ret = lua_pcall( L, iArgs, iReturnValues, 0 ); if( ret ) { LuaHelpers::Pop( L, sError ); for( int i = 0; i < iReturnValues; ++i ) lua_pushnil( L ); return false; } } return true; } bool LuaHelpers::RunExpression( Lua *L, const RString &sExpression, const RString &sName ) { RString sError; if( !LuaHelpers::RunScript(L, "return " + sExpression, sName.empty()? RString("in"):sName, sError, 0, 1) ) { sError = ssprintf( "Lua runtime error parsing \"%s\": %s", sName.size()? sName.c_str():sExpression.c_str(), sError.c_str() ); Dialog::OK( sError, "LUA_ERROR" ); return false; } return true; } void LuaHelpers::ParseCommandList( Lua *L, const RString &sCommands, const RString &sName ) { RString sLuaFunction; if( sCommands.size() > 0 && sCommands[0] == '\033' ) { /* This is a compiled Lua chunk. Just pass it on directly. */ sLuaFunction = sCommands; } else if( sCommands.size() > 0 && sCommands[0] == '%' ) { sLuaFunction = "return "; sLuaFunction.append( sCommands.begin()+1, sCommands.end() ); } else { Commands cmds; ParseCommands( sCommands, cmds ); // // Convert cmds to a Lua function // ostringstream s; s << "return function(self)\n"; FOREACH_CONST( Command, cmds.v, c ) { const Command& cmd = (*c); RString sName = cmd.GetName(); TrimLeft( sName ); TrimRight( sName ); s << "\tself:" << sName << "("; for( unsigned i=1; i "200" if( sArg[0] == '+' ) sArg.erase( sArg.begin() ); if( sArg[0] == '#' ) // HTML color { RageColor c; // in case FromString fails c.FromString( sArg ); // c is still valid if FromString fails s << c.r << "," << c.g << "," << c.b << "," << c.a; } else { s << sArg; } if( i != cmd.m_vsArgs.size()-1 ) s << ","; } s << ")\n"; } s << "end\n"; sLuaFunction = s.str(); } RString sError; if( !LuaHelpers::RunScript(L, sLuaFunction, sName, sError, 0, 1) ) LOG->Warn( "Compiling \"%s\": %s", sLuaFunction.c_str(), sError.c_str() ); /* The function is now on the stack. */ } /* Like luaL_typerror, but without the special case for argument 1 being "self" * in method calls, so we give a correct error message after we remove self. */ int LuaHelpers::TypeError( Lua *L, int iArgNo, const char *szName ) { RString sType; luaL_pushtype( L, iArgNo ); LuaHelpers::Pop( L, sType ); lua_Debug debug; if( !lua_getstack( L, 0, &debug ) ) { return luaL_error( L, "invalid type (%s expected, got %s)", szName, sType.c_str() ); } else { lua_getinfo( L, "n", &debug ); return luaL_error( L, "bad argument #%d to \"%s\" (%s expected, got %s)", iArgNo, debug.name? debug.name:"(unknown)", szName, sType.c_str() ); } } void LuaHelpers::DeepCopy( lua_State *L ) { luaL_checktype( L, -2, LUA_TTABLE ); luaL_checktype( L, -1, LUA_TTABLE ); /* Call DeepCopy(t, u), where t is our referenced object and u is the new table. */ lua_getglobal( L, "DeepCopy" ); ASSERT_M( !lua_isnil(L, -1), "DeepCopy() missing" ); ASSERT_M( lua_isfunction(L, -1), "DeepCopy() not a function" ); lua_insert( L, lua_gettop(L)-2 ); lua_call( L, 2, 0 ); } namespace { int lua_pushvalues( lua_State *L ) { int iArgs = lua_tointeger( L, lua_upvalueindex(1) ); for( int i = 0; i < iArgs; ++i ) lua_pushvalue( L, lua_upvalueindex(i+2) ); return iArgs; } } void LuaHelpers::PushValueFunc( lua_State *L, int iArgs ) { int iTop = lua_gettop( L ) - iArgs + 1; lua_pushinteger( L, iArgs ); lua_insert( L, iTop ); lua_pushcclosure( L, lua_pushvalues, iArgs+1 ); } static bool Trace( const RString &sString ) { LOG->Trace( "%s", sString.c_str() ); return true; } LuaFunction( Trace, Trace(SArg(1)) ); static bool Warn( const RString &sString ) { LOG->Warn( "%s", sString.c_str() ); return true; } LuaFunction( Warn, Warn(SArg(1)) ); #include "ProductInfo.h" LuaFunction( ProductVersion, (RString) PRODUCT_VER ); LuaFunction( ProductID, (RString) PRODUCT_ID ); static float scale( float x, float l1, float h1, float l2, float h2 ) { return SCALE( x, l1, h1, l2, h2 ); } LuaFunction( scale, scale(FArg(1), FArg(2), FArg(3), FArg(4), FArg(5)) ); LuaFunction( clamp, clamp(FArg(1), FArg(2), FArg(3)) ); #include "LuaBinding.h" namespace { static int ReadFile( lua_State *L ) { RString sPath = SArg(1); /* Release Lua while we call GetFileContents, so we don't it while we read from he disk. */ LUA->YieldLua(); RString sFileContents; bool bRet = GetFileContents( sPath, sFileContents ); LUA->UnyieldLua(); if( !bRet ) { lua_pushnil( L ); lua_pushstring( L, "error" ); // XXX return 2; } else { LuaHelpers::Push( L, sFileContents ); return 1; } } static int GetThreadVariable( lua_State *L ) { luaL_checkstring( L, 1 ); lua_pushvalue( L, 1 ); LuaThreadVariable::GetThreadVariable( L ); return 1; } const luaL_Reg luaTable[] = { LIST_METHOD( ReadFile ), LIST_METHOD( GetThreadVariable ), { NULL, NULL } }; } LUA_REGISTER_NAMESPACE( lua ) /* * (c) 2004-2006 Glenn Maynard, Steve Checkoway * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */