#include "global.h" #include "ScoreKeeperGuitar.h" #include "PlayerStageStats.h" #include "MessageManager.h" #include "PlayerState.h" ScoreKeeperGuitar::ScoreKeeperGuitar( PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats ) : ScoreKeeperNormal(pPlayerState, pPlayerStageStats) { m_fMusicSecondsHeldRemainder = 0; } void ScoreKeeperGuitar::AddTapScore( TapNoteScore tns ) { } void ScoreKeeperGuitar::AddHoldScore( HoldNoteScore hns ) { } void ScoreKeeperGuitar::HandleHoldActiveSeconds( float fMusicSecondsHeld ) { int &iScore = m_pPlayerStageStats->m_iScore; int &iCurMaxScore = m_pPlayerStageStats->m_iCurMaxScore; const float fPointsPerSecond = 25; const float fMusicSecondsHeldPlusRemainer = m_fMusicSecondsHeldRemainder + fMusicSecondsHeld; const float fPoints = fMusicSecondsHeldPlusRemainer * fPointsPerSecond; const int iPoints = (int)floorf( fPoints ); const float fPointsRemainder = fPoints - iPoints; m_fMusicSecondsHeldRemainder = (fPointsRemainder) / fPointsPerSecond; if( iPoints != 0 ) { iScore += iPoints; iCurMaxScore += iPoints; Message msg( "ScoreChanged" ); msg.SetParam( "PlayerNumber", m_pPlayerState->m_PlayerNumber ); msg.SetParam( "MultiPlayer", m_pPlayerState->m_mp ); MESSAGEMAN->Broadcast( msg ); } } void ScoreKeeperGuitar::AddTapRowScore( TapNoteScore tns, const NoteData &nd, int iRow ) { // calculate score multiplier int iNewCurScoreMultiplier = m_pPlayerStageStats->m_iCurScoreMultiplier; iNewCurScoreMultiplier = 1 + (m_pPlayerStageStats->m_iCurCombo / 10); iNewCurScoreMultiplier = min( iNewCurScoreMultiplier, 4 ); if( iNewCurScoreMultiplier != m_pPlayerStageStats->m_iCurScoreMultiplier ) { m_pPlayerStageStats->m_iCurScoreMultiplier = iNewCurScoreMultiplier; MESSAGEMAN->Broadcast( Message_ScoreMultiplierChangedP1 ); } int &iScore = m_pPlayerStageStats->m_iScore; if( tns != TNS_Miss ) { TapNoteScore scoreOfLastTap; int iNumTapsInRow; GetScoreOfLastTapInRow( nd, iRow, scoreOfLastTap, iNumTapsInRow ); ASSERT( iNumTapsInRow > 0 ); iScore += 50 * iNumTapsInRow * iNewCurScoreMultiplier; Message msg( "ScoreChanged" ); msg.SetParam( "PlayerNumber", m_pPlayerState->m_PlayerNumber ); msg.SetParam( "MultiPlayer", m_pPlayerState->m_mp ); MESSAGEMAN->Broadcast( msg ); } } /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */