#include "global.h" #include "RoomWheel.h" #include "RageLog.h" #include "RageUtil.h" #include "ScreenTextEntry.h" #include "LocalizedString.h" #include "NetworkSyncManager.h" AutoScreenMessage( SM_BackFromRoomName ) void RoomWheel::Load( RString sType ) { SetName( sType ); m_offset = 0; LOG->Trace( "RoomWheel::Load('%s')", sType.c_str() ); LoadFromMetrics( sType ); LoadVariables(); FOREACH( WheelItemBase*, m_WheelBaseItems, i ) SAFE_DELETE( *i ); m_WheelBaseItems.clear(); for( int i=0; iAddChild(&m_roomInfo); m_WheelState = STATE_SELECTING; AddPerminateItem( new RoomWheelData(TYPE_GENERIC, "Create Room", "Create a new game room", THEME->GetMetricC( m_sName, "CreateRoomColor")) ); BuildWheelItemsData( m_WheelBaseItemsData ); RebuildWheelItems(); } RoomWheelData::RoomWheelData( WheelItemType wit, RString sTitle, RString sDesc, RageColor color ): WheelItemBaseData( wit, sTitle, color ) { m_sDesc = sDesc; } RoomWheelItem::RoomWheelItem( RString sType ): WheelItemBase(sType) { SetName( sType ); Load( sType ); } void RoomWheelItem::Load(RString sType) { DESC_X .Load(sType,"DescX"); DESC_Y .Load(sType,"DescY"); DESC_WIDTH .Load(sType,"DescWidth"); DESC_ON_COMMAND .Load(sType,"DescOnCommand"); m_text.SetHorizAlignString("left"); TEXT_WIDTH .Load(sType,"TextWidth"); m_text.SetMaxWidth(TEXT_WIDTH); m_Desc.LoadFromFont( THEME->GetPathF("RoomWheel","text") ); m_Desc.SetHorizAlignString("left"); m_Desc.SetShadowLength( 0 ); m_Desc.SetMaxWidth( DESC_WIDTH ); m_Desc.SetXY( DESC_X, DESC_Y); m_Desc.RunCommands( DESC_ON_COMMAND ); this->AddChild( &m_Desc ); } void RoomWheel::BuildWheelItemsData( vector &arrayWheelItemDatas ) { if( arrayWheelItemDatas.empty() ) { arrayWheelItemDatas.push_back( new RoomWheelData(TYPE_GENERIC, "- EMPTY -", "", RageColor(1,0,0,1)) ); } } void RoomWheel::AddPerminateItem(RoomWheelData* itemdata) { m_offset++; AddItem( itemdata ); } static LocalizedString ENTER_ROOM_NAME( "RoomWheel", "Enter room name" ); bool RoomWheel::Select() { m_roomInfo.RetractInfoBox(); if( m_iSelection > 0 ) return WheelBase::Select(); else if( m_iSelection == 0 ) { // Since this is not actually an option outside of this wheel, NULL is a good idea. m_LastSelection = NULL; ScreenTextEntry::TextEntry( SM_BackFromRoomName, ENTER_ROOM_NAME, "", 255 ); } return false; } void RoomWheelItem::LoadFromWheelItemBaseData( WheelItemBaseData* pWID ) { RoomWheelData* tmpdata = (RoomWheelData*) pWID; WheelItemBase::LoadFromWheelItemBaseData( pWID ); m_Desc.SetText( tmpdata->m_sDesc ); m_Desc.SetDiffuseColor( pWID->m_color ); m_text.SetDiffuseColor( pWID->m_color ); } void RoomWheel::Update( float fDeltaTime ) { WheelBase::Update(fDeltaTime); } void RoomWheel::Move(int n) { if ((n == 0) && (m_iSelection >= m_offset)) { const RoomWheelData* data = GetItem(m_iSelection-m_offset); if (data != NULL) m_roomInfo.SetRoom( data ); } else m_roomInfo.RetractInfoBox(); WheelBase::Move(n); } unsigned int RoomWheel::GetNumItems() const { return m_WheelBaseItemsData.size() - m_offset; } void RoomWheel::RemoveItem( int index ) { WheelBase::RemoveItem(index + m_offset); } RoomInfoDisplay::~RoomInfoDisplay() { for (size_t i = 0; i < m_playerList.size(); i++) { this->RemoveChild(m_playerList[i]); SAFE_DELETE(m_playerList[i]); } } void RoomInfoDisplay::DeployInfoBox() { if (m_state == CLOSED) { LOG->Info("OPEN"); SET_XY_AND_ON_COMMAND( this ); m_state = OPEN; } } void RoomInfoDisplay::RetractInfoBox() { if (m_state == OPEN) OFF_COMMAND( this ); m_state = LOCKED; } void RoomInfoDisplay::Load( RString sType ) { SetName(sType); DEPLOY_DELAY.Load(sType, "DeployDelay"); RETRACT_DELAY.Load(sType, "RetractDelay"); PLAYERLISTX.Load(sType, "PlayerListElementX"); PLAYERLISTY.Load(sType, "PlayerListElementY"); PLAYERLISTOFFSETX.Load(sType, "PlayerListElementOffsetX"); PLAYERLISTOFFSETY.Load(sType, "PlayerListElementOffsetY"); m_state = LOCKED; m_bg.SetName("Background"); m_bg.SetWidth( THEME->GetMetricF(sType,"BackgroundWidth") ); m_bg.SetHeight( THEME->GetMetricF(sType,"BackgroundHeight") ); this->AddChild(&m_bg); m_Title.LoadFromFont( THEME->GetPathF(sType,"text") ); m_Title.SetName("RoomTitle"); m_Title.SetShadowLength( 0 ); m_Title.SetHorizAlign( align_left ); SET_XY_AND_ON_COMMAND(m_Title); this->AddChild(&m_Title); m_Desc.LoadFromFont( THEME->GetPathF(sType,"text") ); m_Desc.SetName("RoomDesc"); m_Desc.SetShadowLength( 0 ); m_Desc.SetHorizAlign( align_left ); SET_XY_AND_ON_COMMAND(m_Desc); this->AddChild(&m_Desc); m_lastRound.LoadFromFont( THEME->GetPathF(sType,"text") ); m_lastRound.SetName("LastRound"); m_lastRound.SetText("Last Round Info:"); m_lastRound.SetShadowLength( 0 ); m_lastRound.SetHorizAlign( align_left ); SET_XY_AND_ON_COMMAND(m_lastRound); this->AddChild(&m_lastRound); m_songTitle.LoadFromFont( THEME->GetPathF(sType,"text") ); m_songTitle.SetName("SongTitle"); m_songTitle.SetShadowLength( 0 ); m_songTitle.SetHorizAlign( align_left ); SET_XY_AND_ON_COMMAND(m_songTitle); this->AddChild(&m_songTitle); m_songSub.LoadFromFont( THEME->GetPathF(sType,"text") ); m_songSub.SetName("SongSubTitle"); m_songSub.SetShadowLength( 0 ); m_songSub.SetHorizAlign( align_left ); SET_XY_AND_ON_COMMAND(m_songSub); this->AddChild(&m_songSub); m_songArtist.LoadFromFont( THEME->GetPathF(sType,"text") ); m_songArtist.SetName("SongArtist"); m_songArtist.SetShadowLength( 0 ); m_songArtist.SetHorizAlign( align_left ); SET_XY_AND_ON_COMMAND(m_songArtist); this->AddChild(&m_songArtist); m_players.LoadFromFont( THEME->GetPathF(sType,"text") ); m_players.SetName("Players"); m_players.SetShadowLength( 0 ); m_players.SetHorizAlign( align_left ); SET_XY_AND_ON_COMMAND(m_players); this->AddChild(&m_players); SET_XY_AND_ON_COMMAND( this ); OFF_COMMAND(this); StopTweening(); } void RoomInfoDisplay::SetRoom( const RoomWheelData* roomData ) { RequestRoomInfo(roomData->m_sText); m_Title.SetText(ssprintf("Name: %s", roomData->m_sText.c_str())); m_Desc.SetText(ssprintf("Description: %s", roomData->m_sDesc.c_str())); } void RoomInfoDisplay::Update( float fDeltaTime ) { if ((m_deployDelay.PeekDeltaTime() >= DEPLOY_DELAY) && (m_deployDelay.PeekDeltaTime() < (DEPLOY_DELAY + RETRACT_DELAY))) DeployInfoBox(); else if (m_deployDelay.PeekDeltaTime() >= DEPLOY_DELAY + RETRACT_DELAY) RetractInfoBox(); ActorFrame::Update(fDeltaTime); } void RoomInfoDisplay::RequestRoomInfo(const RString& name) { NSMAN->m_SMOnlinePacket.ClearPacket(); NSMAN->m_SMOnlinePacket.Write1((uint8_t)3); //Request Room Info NSMAN->m_SMOnlinePacket.WriteNT(name); NSMAN->SendSMOnline( ); } void RoomInfoDisplay::SetRoomInfo( const RoomInfo& info) { m_songTitle.SetText(ssprintf("Title: %s", info.songTitle.c_str())); m_songSub.SetText(ssprintf("Subtitle: %s", info.songSubTitle.c_str())); m_songArtist.SetText(ssprintf("Artist: %s", info.songArtist.c_str())); m_players.SetText(ssprintf("Players (%d/%d):", info.numPlayers, info.maxPlayers)); if (m_playerList.size() > info.players.size()) { for (size_t i = info.players.size(); i < m_playerList.size(); i++) { //if our old list is larger remove some elements this->RemoveChild(m_playerList[i]); SAFE_DELETE(m_playerList[i]); } m_playerList.resize(info.players.size()); } else if (m_playerList.size() < info.players.size()) { //add elements if our old list is smaller int oldsize = m_playerList.size(); m_playerList.resize(info.players.size()); for (size_t i = oldsize; i < m_playerList.size(); i++) { m_playerList[i] = new BitmapText; m_playerList[i]->LoadFromFont( THEME->GetPathF(GetName(),"text") ); m_playerList[i]->SetName("PlayerListElement"); m_playerList[i]->SetShadowLength( 0 ); m_playerList[i]->SetHorizAlign( align_left ); m_playerList[i]->SetX(PLAYERLISTX + (i * PLAYERLISTOFFSETX)); m_playerList[i]->SetY(PLAYERLISTY + (i * PLAYERLISTOFFSETY)); ON_COMMAND(m_playerList[i]); this->AddChild(m_playerList[i]); } } for (size_t i = 0; i < m_playerList.size(); i++) m_playerList[i]->SetText(info.players[i]); m_state = CLOSED; m_deployDelay.Touch(); } /* * (c) 2004 Josh Allen * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */