#include "global.h" #include "RageSurfaceUtils.h" #include "RageSurface.h" #include "RageUtil.h" #include "RageFile.h" uint32_t RageSurfaceUtils::decodepixel( const uint8_t *p, int bpp ) { switch(bpp) { case 1: return *p; case 2: return *(uint16_t *)p; case 3: if( BYTE_ORDER == BIG_ENDIAN ) return p[0] << 16 | p[1] << 8 | p[2]; else return p[0] | p[1] << 8 | p[2] << 16; case 4: return *(uint32_t *)p; default: return 0; /* shouldn't happen, but avoids warnings */ } } void RageSurfaceUtils::encodepixel( uint8_t *p, int bpp, uint32_t pixel ) { switch(bpp) { case 1: *p = uint8_t(pixel); break; case 2: *(uint16_t *)p = uint16_t(pixel); break; case 3: if( BYTE_ORDER == BIG_ENDIAN ) { p[0] = uint8_t((pixel >> 16) & 0xff); p[1] = uint8_t((pixel >> 8) & 0xff); p[2] = uint8_t(pixel & 0xff); } else { p[0] = uint8_t(pixel & 0xff); p[1] = uint8_t((pixel >> 8) & 0xff); p[2] = uint8_t((pixel >> 16) & 0xff); } break; case 4: *(uint32_t *)p = pixel; break; } } /* Get and set colors without scaling to 0..255. */ void RageSurfaceUtils::GetRawRGBAV( uint32_t pixel, const RageSurfaceFormat &fmt, uint8_t *v ) { if( fmt.BytesPerPixel == 1 ) { v[0] = fmt.palette->colors[pixel].r; v[1] = fmt.palette->colors[pixel].g; v[2] = fmt.palette->colors[pixel].b; v[3] = fmt.palette->colors[pixel].a; } else { v[0] = uint8_t((pixel & fmt.Rmask) >> fmt.Rshift); v[1] = uint8_t((pixel & fmt.Gmask) >> fmt.Gshift); v[2] = uint8_t((pixel & fmt.Bmask) >> fmt.Bshift); v[3] = uint8_t((pixel & fmt.Amask) >> fmt.Ashift); } } void RageSurfaceUtils::GetRawRGBAV( const uint8_t *p, const RageSurfaceFormat &fmt, uint8_t *v ) { uint32_t pixel = decodepixel( p, fmt.BytesPerPixel ); GetRawRGBAV( pixel, fmt, v ); } void RageSurfaceUtils::GetRGBAV( uint32_t pixel, const RageSurface *src, uint8_t *v ) { GetRawRGBAV(pixel, src->fmt, v); const RageSurfaceFormat *fmt = src->format; v[0] = v[0] << fmt->Rloss; v[1] = v[1] << fmt->Gloss; v[2] = v[2] << fmt->Bloss; // Correct for surfaces that don't have an alpha channel. if( fmt->Aloss == 8) v[3] = 255; else v[3] = v[3] << fmt->Aloss; } void RageSurfaceUtils::GetRGBAV( const uint8_t *p, const RageSurface *src, uint8_t *v ) { uint32_t pixel = decodepixel(p, src->format->BytesPerPixel); if( src->format->BytesPerPixel == 1 ) // paletted { memcpy( v, &src->format->palette->colors[pixel], sizeof(RageSurfaceColor)); } else // RGBA GetRGBAV(pixel, src, v); } /* Inverse of GetRawRGBAV. */ uint32_t RageSurfaceUtils::SetRawRGBAV( const RageSurfaceFormat *fmt, const uint8_t *v ) { return v[0] << fmt->Rshift | v[1] << fmt->Gshift | v[2] << fmt->Bshift | v[3] << fmt->Ashift; } void RageSurfaceUtils::SetRawRGBAV( uint8_t *p, const RageSurface *src, const uint8_t *v ) { uint32_t pixel = SetRawRGBAV(src->format, v); encodepixel(p, src->format->BytesPerPixel, pixel); } /* Inverse of GetRGBAV. */ uint32_t RageSurfaceUtils::SetRGBAV( const RageSurfaceFormat *fmt, const uint8_t *v ) { return (v[0] >> fmt->Rloss) << fmt->Rshift | (v[1] >> fmt->Gloss) << fmt->Gshift | (v[2] >> fmt->Bloss) << fmt->Bshift | (v[3] >> fmt->Aloss) << fmt->Ashift; } void RageSurfaceUtils::SetRGBAV( uint8_t *p, const RageSurface *src, const uint8_t *v ) { uint32_t pixel = SetRGBAV(src->format, v); encodepixel(p, src->format->BytesPerPixel, pixel); } void RageSurfaceUtils::GetBitsPerChannel( const RageSurfaceFormat *fmt, uint32_t bits[4] ) { /* The actual bits stored in each color is 8-loss. */ bits[0] = 8 - fmt->Rloss; bits[1] = 8 - fmt->Gloss; bits[2] = 8 - fmt->Bloss; bits[3] = 8 - fmt->Aloss; } void RageSurfaceUtils::CopySurface( RageSurface *src, RageSurface *dest ) { /* Copy the palette, if we have one. */ if( src->format->BitsPerPixel == 8 && dest->format->BitsPerPixel == 8 ) { ASSERT( dest->fmt.palette ); *dest->fmt.palette = *src->fmt.palette; } Blit( src, dest, -1, -1, false ); } bool RageSurfaceUtils::ConvertSurface( RageSurface *src, RageSurface *&dst, int width, int height, int bpp, uint32_t R, uint32_t G, uint32_t B, uint32_t A ) { dst = CreateSurface( width, height, bpp, R, G, B, A ); /* If the formats are the same, no conversion is needed. Ignore the palette. */ if( width == src->w && height == src->h && src->format->Equivalent( *dst->format ) ) { delete dst; dst = NULL; return false; } CopySurface( src, dst ); return true; } void RageSurfaceUtils::ConvertSurface(RageSurface *&image, int width, int height, int bpp, uint32_t R, uint32_t G, uint32_t B, uint32_t A) { RageSurface *ret_image; if( !ConvertSurface( image, ret_image, width, height, bpp, R, G, B, A ) ) return; delete image; image = ret_image; } /* Local helper for FixHiddenAlpha. */ static void FindAlphaRGB(const RageSurface *img, uint8_t &r, uint8_t &g, uint8_t &b, bool reverse) { r = g = b = 0; /* If we have no alpha, there's no alpha color. */ if( img->format->BitsPerPixel > 8 && !img->format->Amask ) return; /* Eww. Sorry. Iterate front-to-back or in reverse. */ for(int y = reverse? img->h-1:0; reverse? (y >=0):(y < img->h); reverse? (--y):(++y)) { uint8_t *row = (uint8_t *)img->pixels + img->pitch*y; if(reverse) row += img->format->BytesPerPixel * (img->w-1); for(int x = 0; x < img->w; ++x) { uint32_t val = RageSurfaceUtils::decodepixel(row, img->format->BytesPerPixel); if( img->format->BitsPerPixel == 8 ) { if( img->format->palette->colors[val].a ) { /* This color isn't fully transparent, so grab it. */ r = img->format->palette->colors[val].r; g = img->format->palette->colors[val].g; b = img->format->palette->colors[val].b; return; } } else { if( val & img->format->Amask ) { /* This color isn't fully transparent, so grab it. */ img->format->GetRGB( val, &r, &g, &b ); return; } } if( reverse ) row -= img->format->BytesPerPixel; else row += img->format->BytesPerPixel; } } /* Huh? The image is completely transparent. */ r = g = b = 0; } /* Local helper for FixHiddenAlpha. Set the underlying RGB values of all pixels in * img that are completely transparent. */ static void SetAlphaRGB(const RageSurface *img, uint8_t r, uint8_t g, uint8_t b) { /* If it's a paletted surface, all we have to do is change the palette. */ if( img->format->BitsPerPixel == 8 ) { for( int c = 0; c < img->format->palette->ncolors; ++c ) { if( img->format->palette->colors[c].a ) continue; img->format->palette->colors[c].r = r; img->format->palette->colors[c].g = g; img->format->palette->colors[c].b = b; } return; } /* If it's RGBA and there's no alpha channel, we have nothing to do. */ if( img->format->BitsPerPixel > 8 && !img->format->Amask ) return; uint32_t trans; img->format->MapRGBA( r, g, b, 0, trans ); for( int y = 0; y < img->h; ++y ) { uint8_t *row = (uint8_t *)img->pixels + img->pitch*y; for( int x = 0; x < img->w; ++x ) { uint32_t val = RageSurfaceUtils::decodepixel( row, img->format->BytesPerPixel ); if( val != trans && !(val&img->format->Amask) ) { RageSurfaceUtils::encodepixel( row, img->format->BytesPerPixel, trans ); } row += img->format->BytesPerPixel; } } } /* When we scale up images (which we always do in high res), pixels * that are completely transparent can be blended with opaque pixels, * causing their RGB elements to show. This is visible in many textures * as a pixel-wide border in the wrong color. This is tricky to fix. * We need to set the RGB components of completely transparent pixels * to a reasonable color. * * Most images have a single border color. For these, the transparent * color is easy: search through the image top-bottom-left-right, * find the first non-transparent pixel, and pull out its RGB. * * A few images don't. We can only make a guess here. What we'll do * is, after the above search, do the same in reverse (bottom-top-right- * left). If the color we find is different, we'll just set the border * color to black. */ void RageSurfaceUtils::FixHiddenAlpha( RageSurface *img ) { uint8_t r, g, b; FindAlphaRGB(img, r, g, b, false); uint8_t cr, cg, cb; /* compare */ FindAlphaRGB(img, cr, cg, cb, true); if( cr != r || cg != g || cb != b ) r = g = b = 0; SetAlphaRGB(img, r, g, b); } /* Find various traits of a surface. Do these all at once, so we only have to * iterate the surface once. */ int RageSurfaceUtils::FindSurfaceTraits( const RageSurface *img ) { const int NEEDS_NO_ALPHA=0, NEEDS_BOOL_ALPHA=1, NEEDS_FULL_ALPHA=2; int alpha_type = NEEDS_NO_ALPHA; uint32_t max_alpha; if( img->format->BitsPerPixel == 8 ) max_alpha = 0xFF; else max_alpha = img->format->Amask; for(int y = 0; y < img->h; ++y) { uint8_t *row = (uint8_t *)img->pixels + img->pitch*y; for(int x = 0; x < img->w; ++x) { uint32_t val = decodepixel(row, img->format->BytesPerPixel); uint32_t alpha; if( img->format->BitsPerPixel == 8 ) alpha = img->format->palette->colors[val].a; else alpha = (val & img->format->Amask); if( alpha == 0 ) alpha_type = max( alpha_type, NEEDS_BOOL_ALPHA ); else if( alpha != max_alpha ) alpha_type = max( alpha_type, NEEDS_FULL_ALPHA ); row += img->format->BytesPerPixel; } } int ret = 0; switch( alpha_type ) { case NEEDS_NO_ALPHA: ret |= TRAIT_NO_TRANSPARENCY; break; case NEEDS_BOOL_ALPHA: ret |= TRAIT_BOOL_TRANSPARENCY; break; case NEEDS_FULL_ALPHA: break; default: ASSERT(0); } return ret; } /* Local helper for BlitTransform. */ static inline void GetRawRGBAV_XY( const RageSurface *src, uint8_t *v, int x, int y ) { const uint8_t *srcp = (const uint8_t *) src->pixels + (y * src->pitch); const uint8_t *srcpx = srcp + (x * src->fmt.BytesPerPixel); RageSurfaceUtils::GetRawRGBAV( srcpx, src->fmt, v ); } static inline float scale( float x, float l1, float h1, float l2, float h2 ) { return ((x - l1) / (h1 - l1) * (h2 - l2) + l2); } /* Completely unoptimized. */ void RageSurfaceUtils::BlitTransform( const RageSurface *src, RageSurface *dst, const float fCoords[8] /* TL, BR, BL, TR */ ) { ASSERT( src->format->BytesPerPixel == dst->format->BytesPerPixel ); const float Coords[8] = { (fCoords[0] * (src->w)), (fCoords[1] * (src->h)), (fCoords[2] * (src->w)), (fCoords[3] * (src->h)), (fCoords[4] * (src->w)), (fCoords[5] * (src->h)), (fCoords[6] * (src->w)), (fCoords[7] * (src->h)) }; const int TL_X = 0, TL_Y = 1, BL_X = 2, BL_Y = 3, BR_X = 4, BR_Y = 5, TR_X = 6, TR_Y = 7; for( int y = 0; y < dst->h; ++y ) { uint8_t *dstp = (uint8_t *) dst->pixels + (y * dst->pitch); /* line */ uint8_t *dstpx = dstp; /* pixel */ const float start_y = scale(float(y), 0, float(dst->h), Coords[TL_Y], Coords[BL_Y]); const float end_y = scale(float(y), 0, float(dst->h), Coords[TR_Y], Coords[BR_Y]); const float start_x = scale(float(y), 0, float(dst->h), Coords[TL_X], Coords[BL_X]); const float end_x = scale(float(y), 0, float(dst->h), Coords[TR_X], Coords[BR_X]); for( int x = 0; x < dst->w; ++x ) { const float src_xp = scale(float(x), 0, float(dst->w), start_x, end_x); const float src_yp = scale(float(x), 0, float(dst->w), start_y, end_y); /* If the surface is two pixels wide, src_xp is 0..2. .5 indicates * pixel[0]; 1 indicates 50% pixel[0], 50% pixel[1]; 1.5 indicates * pixel[1]; 2 indicates 50% pixel[1], 50% pixel[2] (which is clamped * to pixel[1]). */ int src_x[2], src_y[2]; src_x[0] = (int) truncf(src_xp - 0.5f); src_x[1] = src_x[0] + 1; src_y[0] = (int) truncf(src_yp - 0.5f); src_y[1] = src_y[0] + 1; /* Emulate GL_REPEAT. */ src_x[0] = clamp(src_x[0], 0, src->w); src_x[1] = clamp(src_x[1], 0, src->w); src_y[0] = clamp(src_y[0], 0, src->h); src_y[1] = clamp(src_y[1], 0, src->h); /* Decode our four pixels. */ uint8_t v[4][4]; GetRawRGBAV_XY(src, v[0], src_x[0], src_y[0]); GetRawRGBAV_XY(src, v[1], src_x[0], src_y[1]); GetRawRGBAV_XY(src, v[2], src_x[1], src_y[0]); GetRawRGBAV_XY(src, v[3], src_x[1], src_y[1]); /* Distance from the pixel chosen: */ float weight_x = src_xp - (src_x[0] + 0.5f); float weight_y = src_yp - (src_y[0] + 0.5f); /* Filter: */ uint8_t out[4] = { 0,0,0,0 }; for(int i = 0; i < 4; ++i) { float sum = 0; sum += v[0][i] * (1-weight_x) * (1-weight_y); sum += v[1][i] * (1-weight_x) * (weight_y); sum += v[2][i] * (weight_x) * (1-weight_y); sum += v[3][i] * (weight_x) * (weight_y); out[i] = (uint8_t) clamp( lrintf(sum), 0, 255 ); } /* If the source has no alpha, set the destination to opaque. */ if( src->format->Amask == 0 ) out[3] = uint8_t( dst->format->Amask >> dst->format->Ashift ); SetRawRGBAV(dstpx, dst, out); dstpx += dst->format->BytesPerPixel; } } } /* * Simplified: * * No source alpha. * Palette -> palette blits assume the palette is identical (no mapping). * No color key. * No general blitting rects. */ static void blit_same_type( RageSurface *src_surf, const RageSurface *dst_surf, int width, int height ) { const char *src = (const char *) src_surf->pixels; const char *dst = (const char *) dst_surf->pixels; /* Bytes to skip at the end of a line. */ const int srcskip = src_surf->pitch - width*src_surf->format->BytesPerPixel; const int dstskip = dst_surf->pitch - width*dst_surf->format->BytesPerPixel; /* XXX: duff's this */ while( height-- ) { int x = 0; while( x++ < width ) { /* (Relatively) fast. */ switch( src_surf->format->BytesPerPixel ) { case 1: *((uint8_t *)dst) = *((uint8_t *)src); break; case 2: *((uint16_t *)dst) = *((uint16_t *)src); break; case 3: ((uint8_t *)dst)[0] = ((uint8_t *)src)[0]; ((uint8_t *)dst)[1] = ((uint8_t *)src)[1]; ((uint8_t *)dst)[2] = ((uint8_t *)src)[2]; break; case 4: *((uint32_t *)dst) = *((uint32_t *)src); break; } src += src_surf->format->BytesPerPixel; dst += dst_surf->format->BytesPerPixel; } src += srcskip; dst += dstskip; } } /* Rescaling blit with no ckey. This is used to update movies in * D3D, so optimization is very important. */ static void blit_rgba_to_rgba( RageSurface *src_surf, const RageSurface *dst_surf, int width, int height ) { const char *src = (const char *) src_surf->pixels; const char *dst = (const char *) dst_surf->pixels; /* Bytes to skip at the end of a line. */ const int srcskip = src_surf->pitch - width*src_surf->format->BytesPerPixel; const int dstskip = dst_surf->pitch - width*dst_surf->format->BytesPerPixel; uint32_t src_bits[4], dst_bits[4]; RageSurfaceUtils::GetBitsPerChannel(src_surf->format, src_bits); RageSurfaceUtils::GetBitsPerChannel(dst_surf->format, dst_bits); const int rshifts[4] = { src_surf->format->Rshift + src_bits[0] - dst_bits[0], src_surf->format->Gshift + src_bits[1] - dst_bits[1], src_surf->format->Bshift + src_bits[2] - dst_bits[2], src_surf->format->Ashift + src_bits[3] - dst_bits[3], }; const int lshifts[4] = { dst_surf->format->Rshift, dst_surf->format->Gshift, dst_surf->format->Bshift, dst_surf->format->Ashift, }; const uint32_t masks[4] = { src_surf->format->Rmask, src_surf->format->Gmask, src_surf->format->Bmask, src_surf->format->Amask }; int ormask = 0; if( src_surf->format->Amask == 0 ) ormask = dst_surf->format->Amask; while( height-- ) { int x = 0; while( x++ < width ) { unsigned int pixel = RageSurfaceUtils::decodepixel((uint8_t *) src, src_surf->format->BytesPerPixel); /* Convert pixel to the destination RGBA. */ unsigned int opixel = 0; opixel |= (pixel & masks[0]) >> rshifts[0] << lshifts[0]; opixel |= (pixel & masks[1]) >> rshifts[1] << lshifts[1]; opixel |= (pixel & masks[2]) >> rshifts[2] << lshifts[2]; opixel |= (pixel & masks[3]) >> rshifts[3] << lshifts[3]; // Correct surfaces that don't have an alpha channel. opixel |= ormask; /* Store it. */ RageSurfaceUtils::encodepixel((uint8_t *) dst, dst_surf->format->BytesPerPixel, opixel); src += src_surf->format->BytesPerPixel; dst += dst_surf->format->BytesPerPixel; } src += srcskip; dst += dstskip; } } static void blit_generic( RageSurface *src_surf, const RageSurface *dst_surf, int width, int height ) { const char *src = (const char *) src_surf->pixels; const char *dst = (const char *) dst_surf->pixels; /* Bytes to skip at the end of a line. */ const int srcskip = src_surf->pitch - width*src_surf->format->BytesPerPixel; const int dstskip = dst_surf->pitch - width*dst_surf->format->BytesPerPixel; while( height-- ) { int x = 0; while( x++ < width ) { unsigned int pixel = RageSurfaceUtils::decodepixel((uint8_t *) src, src_surf->format->BytesPerPixel); uint8_t colors[4]; /* Convert pixel to the destination RGBA. */ colors[0] = src_surf->format->palette->colors[pixel].r; colors[1] = src_surf->format->palette->colors[pixel].g; colors[2] = src_surf->format->palette->colors[pixel].b; colors[3] = src_surf->format->palette->colors[pixel].a; pixel = RageSurfaceUtils::SetRGBAV(dst_surf->format, colors); /* Store it. */ RageSurfaceUtils::encodepixel((uint8_t *) dst, dst_surf->format->BytesPerPixel, pixel); src += src_surf->format->BytesPerPixel; dst += dst_surf->format->BytesPerPixel; } src += srcskip; dst += dstskip; } } /* Blit src onto dst. */ void RageSurfaceUtils::Blit( RageSurface *src, RageSurface *dst, int width, int height, bool ckey ) { if(width == -1) width = src->w; if(height == -1) height = src->h; width = min(src->w, dst->w); height = min(src->h, dst->h); /* Types of blits: * RGBA->RGBA, same format without colorkey * RGBA->RGBA, same format with colorkey * PAL->PAL; ignore colorkey flag * RGBA->RGBA different format without colorkey * RGBA->RGBA different format with colorkey * PAL->RGBA with colorkey * PAL->RGBA without colorkey */ if( src->format->BytesPerPixel == dst->format->BytesPerPixel && src->format->Rmask == dst->format->Rmask && src->format->Gmask == dst->format->Gmask && src->format->Bmask == dst->format->Bmask && src->format->Amask == dst->format->Amask ) { /* RGBA->RGBA with the same format, or PAL->PAL. Simple copy. */ blit_same_type(src, dst, width, height); } else if( src->format->BytesPerPixel != 1 && dst->format->BytesPerPixel != 1 ) { /* RGBA->RGBA with different formats. */ blit_rgba_to_rgba(src, dst, width, height); } else if( src->format->BytesPerPixel == 1 && dst->format->BytesPerPixel != 1 ) { /* PAL->RGBA. */ blit_generic(src, dst, width, height); } else /* We don't do RGBA->PAL. */ ASSERT(0); /* * The destination surface may be larger than the source. For example, we may be * blitting a 200x200 image onto a 256x256 surface for OpenGL. Normally, that extra * space isn't actually used; we'll only render the image space. However, bilinear * filtering will cause the lines of pixels at 201x... and ...x201 to be visible. We * need to make sure those pixels make sense. * * Previously, we just cleared the image to transparent or the color key. This * has two problems. First, we may not have space for a color key (an image with * 256 non-transparent palette colors). Second, that's not completely correct; * it'll force the outside border of the image to filter to transparent. If the image * is being tiled with another image, that may leave seams. * * (In some cases, filtering to transparent is preferable, particularly when displaying * a sprite in perspective. If you want that, add blank space to the image explicitly.) * * Copy the last column (200x... -> 201x...), then the last row (...x200 -> ...x201). */ if( width < dst->w ) { /* Duplicate the last column. */ int offset = dst->format->BytesPerPixel * (width-1); uint8_t *p = (uint8_t *) dst->pixels + offset; for( int y = 0; y < height; ++y ) { uint32_t pixel = decodepixel( p, dst->format->BytesPerPixel ); encodepixel( p+dst->format->BytesPerPixel, dst->format->BytesPerPixel, pixel ); p += dst->pitch; } } if( height < dst->h ) { /* Duplicate the last row. */ char *srcp = (char *) dst->pixels; srcp += dst->pitch * (height-1); memcpy( srcp + dst->pitch, srcp, dst->pitch ); } } struct SurfaceHeader { int width, height, pitch; int Rmask, Gmask, Bmask, Amask; int bpp; }; /* Save and load RageSurfaces to disk, in a very fast, nonportable way. */ bool RageSurfaceUtils::SaveSurface( RageSurface *img, CString file ) { RageFile f; if( !f.Open( file, RageFile::WRITE ) ) return false; SurfaceHeader h; memset( &h, 0, sizeof(h) ); h.height = img->h; h.width = img->w; h.pitch = img->pitch; h.Rmask = img->format->Rmask; h.Gmask = img->format->Gmask; h.Bmask = img->format->Bmask; h.Amask = img->format->Amask; h.bpp = img->format->BitsPerPixel; f.Write( &h, sizeof(h) ); if(h.bpp == 8) f.Write( img->format->palette->colors, 256 * sizeof(RageSurfaceColor) ); f.Write( img->pixels, img->h * img->pitch ); return true; } RageSurface *RageSurfaceUtils::LoadSurface( CString file ) { RageFile f; if( !f.Open( file ) ) return false; SurfaceHeader h; if( f.Read( &h, sizeof(h) ) != sizeof(h) ) return NULL; RageSurfaceColor palette[256]; if(h.bpp == 8) if( f.Read( palette, 256 * sizeof(RageSurfaceColor) != 256 * sizeof(RageSurfaceColor) ) ) return NULL; /* Create the surface. */ RageSurface *img = CreateSurface( h.width, h.height, h.bpp, h.Rmask, h.Gmask, h.Bmask, h.Amask ); ASSERT( img ); ASSERT( h.pitch == img->pitch ); if( f.Read( img->pixels, h.height * h.pitch ) != h.height * h.pitch ) { delete img; return NULL; } /* Set the palette. */ if( h.bpp == 8 ) memcpy( img->fmt.palette->colors, palette, 256*sizeof(RageSurfaceColor) ); return img; } /* * This converts an image to a special 8-bit paletted format. The palette is set up * so that palette indexes look like regular, packed components. * * For example, an image with 8 bits of grayscale and 0 bits of alpha has a palette * that looks like { 0,0,0,255 }, { 1,1,1,255 }, { 2,2,2,255 }, ... { 255,255,255,255 }. * This results in index components that can be treated as grayscale values. * * An image with 2 bits of grayscale and 2 bits of alpha look like * { 0,0,0,0 }, { 85,85,85,0 }, { 170,170,170,0 }, { 255,255,255,0 }, * { 0,0,0,85 }, { 85,85,85,85 }, { 170,170,170,85 }, { 255,255,255,85 }, ... * * This results in index components that can be pulled apart like regular packed * values: the first two bits of the index are the grayscale component, and the next * two bits are the alpha component. * * This gives us a generic way to handle arbitrary 8-bit texture formats. */ RageSurface *RageSurfaceUtils::Palettize( RageSurface *src_surf, int GrayBits, int AlphaBits ) { AlphaBits = min( AlphaBits, 8-src_surf->format->Aloss ); const int TotalBits = GrayBits + AlphaBits; ASSERT( TotalBits <= 8 ); RageSurface *dst_surf = CreateSurface(src_surf->w, src_surf->h, 8, 0,0,0,0 ); /* Set up the palette. */ const int TotalColors = 1 << TotalBits; const int Ivalues = 1 << GrayBits; // number of intensity values const int Ishift = 0; // intensity shift const int Imask = ((1 << GrayBits) - 1) << Ishift; // intensity mask const int Iloss = 8-GrayBits; const int Avalues = 1 << AlphaBits; // number of alpha values const int Ashift = GrayBits; // alpha shift const int Amask = ((1 << AlphaBits) - 1) << Ashift; // alpha mask const int Aloss = 8-AlphaBits; for( int index = 0; index < TotalColors; ++index ) { const int I = (index & Imask) >> Ishift; const int A = (index & Amask) >> Ashift; int ScaledI; if( Ivalues == 1 ) ScaledI = 255; // if only one intensity value, always fullbright else ScaledI = clamp( int(roundf(I * (255.0f / (Ivalues-1)))), 0, 255 ); int ScaledA; if( Avalues == 1 ) ScaledA = 255; // if only one alpha value, always opaque else ScaledA = clamp( int(roundf(A * (255.0f / (Avalues-1)))), 0, 255 ); RageSurfaceColor c; c.r = uint8_t(ScaledI); c.g = uint8_t(ScaledI); c.b = uint8_t(ScaledI); c.a = uint8_t(ScaledA); dst_surf->fmt.palette->colors[index] = c; } const char *src = (const char *) src_surf->pixels; const char *dst = (const char *) dst_surf->pixels; int height = src_surf->h; int width = src_surf->w; /* Bytes to skip at the end of a line. */ const int srcskip = src_surf->pitch - width*src_surf->format->BytesPerPixel; const int dstskip = dst_surf->pitch - width*dst_surf->format->BytesPerPixel; while( height-- ) { int x = 0; while( x++ < width ) { unsigned int pixel = decodepixel((uint8_t *) src, src_surf->format->BytesPerPixel); uint8_t colors[4]; GetRGBAV(pixel, src_surf, colors); int Ival = 0; Ival += colors[0]; Ival += colors[1]; Ival += colors[2]; Ival /= 3; pixel = (Ival >> Iloss) << Ishift | (colors[3] >> Aloss) << Ashift; /* Store it. */ *((uint8_t *) dst) = uint8_t(pixel); src += src_surf->format->BytesPerPixel; dst += dst_surf->format->BytesPerPixel; } src += srcskip; dst += dstskip; } return dst_surf; } RageSurface *RageSurfaceUtils::MakeDummySurface( int height, int width ) { RageSurface *ret_image = CreateSurface( width, height, 8, 0,0,0,0 ); RageSurfaceColor pink( 0xFF, 0x10, 0xFF, 0xFF ); ret_image->fmt.palette->colors[0] = pink; memset( ret_image->pixels, 0, ret_image->h*ret_image->pitch ); return ret_image; } /* HACK: Some banners and textures have #F800F8 as the color key. Search the edge * it; if we find it, use that as the color key. */ static bool ImageUsesOffHotPink( const RageSurface *img ) { uint32_t OffHotPink; if( !img->format->MapRGBA( 0xF8, 0, 0xF8, 0xFF, OffHotPink ) ) return false; const uint8_t *p = img->pixels; for( int x = 0; x < img->w; ++x ) { uint32_t val = RageSurfaceUtils::decodepixel( p, img->format->BytesPerPixel ); if( val == OffHotPink ) return true; p += img->format->BytesPerPixel; } p = img->pixels; p += img->pitch * (img->h-1); for( int i=0; i < img->w; i++ ) { uint32_t val = RageSurfaceUtils::decodepixel( p, img->format->BytesPerPixel ); if( val == OffHotPink ) return true; p += img->format->BytesPerPixel; } return false; } /* Set #FF00FF and #F800F8 to transparent. img may be reallocated if it has no alpha * bits. */ void RageSurfaceUtils::ApplyHotPinkColorKey( RageSurface *&img ) { if( img->format->BitsPerPixel == 8 ) { uint32_t color; if( img->format->MapRGBA( 0xF8, 0, 0xF8, 0xFF, color ) ) img->format->palette->colors[ color ].a = 0; if( img->format->MapRGBA( 0xFF, 0, 0xFF, 0xFF, color ) ) img->format->palette->colors[ color ].a = 0; return; } /* RGBA. */ /* Make sure we have alpha. */ if( !img->format->Amask ) { /* We don't have any alpha. Try to enable it without copying. */ int usable_bits = (1<format->BitsPerPixel)-1; usable_bits &= ~img->format->Rmask; usable_bits &= ~img->format->Gmask; usable_bits &= ~img->format->Bmask; for( int i = 0; img->format->Amask == 0 && i < 32; ++i ) { if( usable_bits & (1<format->Amask = 1<format->Aloss = 7; img->format->Ashift = (uint8_t) i; } } if( img->format->Amask == 0 ) ConvertSurface( img, img->w, img->h, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF ); } uint32_t HotPink; bool bHaveColorKey; if( ImageUsesOffHotPink(img) ) bHaveColorKey = img->format->MapRGBA( 0xF8, 0, 0xF8, 0xFF, HotPink ); else bHaveColorKey = img->format->MapRGBA( 0xFF, 0, 0xFF, 0xFF, HotPink ); if( !bHaveColorKey ) return; for( int y = 0; y < img->h; ++y ) { uint8_t *row = (uint8_t *)img->pixels + img->pitch*y; for( int x = 0; x < img->w; ++x ) { uint32_t val = decodepixel( row, img->format->BytesPerPixel ); if( val == HotPink ) encodepixel( row, img->format->BytesPerPixel, 0 ); row += img->format->BytesPerPixel; } } } /* * (c) 2001-2004 Glenn Maynard, Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */