#include "global.h" #include "InputFilter.h" #include "InputHandler.h" void InputHandler::Update(float fDeltaTime) { m_LastUpdate.Touch(); } void InputHandler::ButtonPressed( DeviceInput di, bool Down ) { if( di.ts.IsZero() ) { const RageTimer now; const float ProbableDelay = -(now - m_LastUpdate) / 2; di.ts = now + ProbableDelay; } INPUTFILTER->ButtonPressed( di, Down ); } /* * Copyright (c) 2003 by the person(s) listed below. All rights reserved. * Glenn Maynard */