local t = Def.ActorFrame {}; t[#t+1] = Def.ActorFrame { InitCommand=function(self) self:y(-64); end; Def.Quad { InitCommand=function(self) self:vertalign(top); self:zoomto(SCREEN_WIDTH - 32, 2); end; OnCommand=function(self) self:diffusealpha(0.5); end; }; }; return t