return Def.ActorFrame { LoadFont("Common Normal") .. { Text=GetTimingDifficulty(); AltText=""; InitCommand=function(self) self:horizalign(left); self:zoom(0.675); end; OnCommand=function(self) self:shadowlength(1); end; BeginCommand=function(self) self:settextf( Screen.String("TimingDifficulty"), "" ); end }; LoadFont("Common Normal") .. { Text=GetTimingDifficulty(); AltText=""; InitCommand=function(self) self:x(136); self:zoom(0.675); self:halign(0); end; OnCommand=function(self) self:shadowlength(1); self:skewx(-0.125); if GetTimingDifficulty() == 9 then self:settext("Justice"); self:zoom(0.5); self:diffuse(ColorLightTone( Color("Orange")) ); else self:settext( GetTimingDifficulty() ); end end; }; };