local t = Def.ActorFrame{}; -- todo: add event mode indicators and such if GAMESTATE:IsEventMode() then t[#t+1] = LoadFont("Common normal")..{ Text=Screen.String("EventMode"); InitCommand=function(self) self:CenterX(); self:y(SCREEN_BOTTOM - 72); self:zoom(0.75); self:diffuse(HSV(56,0.8,1)); self:shadowlength(1); end; }; end; return t;