return Def.ActorFrame { InitCommand=function(self) self:x(SCREEN_CENTER_X); self:y(SCREEN_CENTER_Y); end; LoadFont("Common Normal") .. { Text=ScreenString("GAME OVER"); InitCommand=function(self) self:y(-4); self:shadowlength(1); self:diffuse(Color("Red")); end; }; LoadFont("Common Normal") .. { Text=ScreenString("Play again soon!"); InitCommand=function(self) self:y(16); self:shadowlength(1); self:zoom(0.5); end; }; };