local flashColor = color(Var "Color1") return Def.Quad { InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;scaletoclipped,SCREEN_WIDTH*2,SCREEN_HEIGHT*2;diffuse,flashColor;); GainFocusCommand=cmd(finishtweening;diffusealpha,1;accelerate,0.6;diffusealpha,0); };