#ifndef TIMING_DATA_H #define TIMING_DATA_H #include "NoteTypes.h" #include "TimingSegments.h" #include "PrefsManager.h" #include // max float struct lua_State; /** @brief Compare a TimingData segment's properties with one another. */ #define COMPARE(x) if(x!=other.x) return false; /** * @brief Holds data for translating beats<->seconds. */ class TimingData { public: /** * @brief Sets up initial timing data with a defined offset. * @param fOffset the offset from the 0th beat. */ TimingData(float fOffset = 0); /** * @brief Gets the actual BPM of the song, * while respecting a limit. * * The high limit is due to the implementation of mMods. * @param fMinBPMOut the minimium specified BPM. * @param fMaxBPMOut the maximum specified BPM. * @param highest the highest allowed max BPM. */ void GetActualBPM( float &fMinBPMOut, float &fMaxBPMOut, float highest = FLT_MAX ) const; /** * @brief Retrieve the BPM at the given row. * @param iNoteRow the row in question. * @return the BPM. */ float GetBPMAtRow( int iNoteRow ) const; /** * @brief Retrieve the BPM at the given beat. * @param fBeat the beat in question. * @return the BPM. */ float GetBPMAtBeat( float fBeat ) const { return GetBPMAtRow( BeatToNoteRow(fBeat)); } /** * @brief Set the row to have the new BPM. * @param iNoteRow the row to have the new BPM. * @param fBPM the BPM. */ void SetBPMAtRow( int iNoteRow, float fBPM ); /** * @brief Set the beat to have the new BPM. * @param fBeat the beat to have the new BPM. * @param fBPM the BPM. */ void SetBPMAtBeat( float fBeat, float fBPM ) { SetBPMAtRow( BeatToNoteRow(fBeat), fBPM ); } /** * @brief Retrieve the BPMSegment at the specified row. * @param iNoteRow the row that has a BPMSegment. * @return the BPMSegment in question. */ BPMSegment& GetBPMSegmentAtRow( int iNoteRow ); /** * @brief Retrieve the BPMSegment at the specified beat. * @param fBeat the beat that has a BPMSegment. * @return the BPMSegment in question. */ BPMSegment& GetBPMSegmentAtBeat( float fBeat ) { return GetBPMSegmentAtRow( (int)BeatToNoteRow(fBeat)); } /** * @brief Retrieve the index of the BPMSegments at the specified row. * @param iNoteRow the row that has a BPMSegment. * @return the BPMSegment's index in question. */ int GetBPMSegmentIndexAtRow( int iNoteRow ) const; /** * @brief Retrieve the index of the BPMSegments at the specified beat. * @param fBeat the beat that has a BPMSegment. * @return the BPMSegment's index in question. */ int GetBPMSegmentIndexAtBeat( float fBeat ) const { return GetBPMSegmentIndexAtRow( BeatToNoteRow(fBeat)); } /** * @brief Add the BPMSegment to the TimingData. * @param seg the new BPMSegment. */ void AddBPMSegment( const BPMSegment &seg ); /** * @brief Retrieve the next beat that contains a BPMSegment. * @param iRow the present row. * @return the next beat with a BPMSegment, or fBeat if there is none ahead. */ float GetNextBPMSegmentBeatAtRow( int iRow ) const; /** * @brief Retrieve the previous beat that contains a BPMSegment. * @param fBeat the present beat. * @return the next beat with a BPMSegment, or fBeat if there is none ahead. */ float GetNextBPMSegmentBeatAtBeat( float fBeat ) const { return this->GetNextBPMSegmentBeatAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the previous beat that contains a BPMSegment. * @param iRow the present row. * @return the previous beat with a BPMSegment, or fBeat if there is none prior. */ float GetPreviousBPMSegmentBeatAtRow( int iRow ) const; /** * @brief Retrieve the previous beat that contains a BPMSegment. * @param fBeat the present beat. * @return the previous beat with a BPMSegment, or fBeat if there is none prior. */ float GetPreviousBPMSegmentBeatAtBeat( float fBeat ) const { return this->GetPreviousBPMSegmentBeatAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the Stop/Delay at the given row. * @param iNoteRow the row in question. * @param bDelayOut A flag to determine if we are getting a delay or not. * @return the time we stop at this row. */ float GetStopAtRow( int iNoteRow, bool bDelayOut ) const; /** * @brief Retrieve the Stop/Delay at the given row. * @param fBeat the beat in question. * @param bDelayOut A flag to determine if we are getting a delay or not. * @return the time we stop at this beat. */ float GetStopAtBeat( float fBeat, bool bDelayOut ) const { return GetStopAtRow( BeatToNoteRow(fBeat), bDelayOut ); } /** * @brief Retrieve the stop time at the given row. * @param iNoteRow the row in question. * @return the stop time. */ float GetStopAtRow( int iNoteRow ) const; /** * @brief Retrieve the stop time at the given beat. * @param fBeat the beat in question. * @return the stop time. */ float GetStopAtBeat( float fBeat ) const { return GetStopAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the delay time at the given row. * @param iNoteRow the row in question. * @return the delay time. */ float GetDelayAtRow( int iNoteRow ) const; /** * @brief Retrieve the delay time at the given beat. * @param fBeat the beat in question. * @return the delay time. */ float GetDelayAtBeat( float fBeat ) const { return GetDelayAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Set the row to have the new stop time. * @param iNoteRow the row to have the new stop time. * @param fSeconds the new stop time. */ void SetStopAtRow( int iNoteRow, float fSeconds ) { SetStopAtRow( iNoteRow, fSeconds, false ); } /** * @brief Set the row to have the new pause time. * * This function was added specifically for sm-ssc. * @param iNoteRow the row to have the new pause time. * @param fSeconds the new pause time. * @param bDelay If true, this is a Delay Segment. Otherwise, it is a StopSegment. */ void SetStopAtRow( int iNoteRow, float fSeconds, bool bDelay ); /** * @brief Set the row to have the new delay time. * * This function was added specifically for sm-ssc. * @param iNoteRow the row to have the new delay time. * @param fSeconds the new delay time. */ void SetDelayAtRow( int iNoteRow, float fSeconds ) { SetStopAtRow( iNoteRow, fSeconds, true ); } /** * @brief Set the beat to have the new stop time. * @param fBeat to have the new stop time. * @param fSeconds the new stop time. */ void SetStopAtBeat( float fBeat, float fSeconds ) { SetStopAtRow( BeatToNoteRow(fBeat), fSeconds, false ); } /** * @brief Set the beat to have the new pause time. * * This function was added specifically for sm-ssc. * @param fBeat the beat to have the new pause time. * @param fSeconds the new pause time. * @param bDelay If true, this is a Delay Segment. Otherwise, it is a StopSegment. */ void SetStopAtBeat( float fBeat, float fSeconds, bool bDelay ) { SetStopAtRow( BeatToNoteRow(fBeat), fSeconds, bDelay ); } /** * @brief Set the beat to have the new delay time. * * This function was added specifically for sm-ssc. * @param fBeat the beat to have the new delay time. * @param fSeconds the new delay time. */ void SetDelayAtBeat( float fBeat, float fSeconds ) { SetStopAtRow( BeatToNoteRow(fBeat), fSeconds, true ); } /** * @brief Retrieve the StopSegment at the specified row. * @param iNoteRow the row that has a StopSegment. * @return the StopSegment in question. */ StopSegment& GetStopSegmentAtRow( int iNoteRow ) { return GetStopSegmentAtRow( iNoteRow, false ); } /** * @brief Retrieve the StopSegment at the specified beat. * @param fBeat the beat that has a StopSegment. * @return the StopSegment in question. */ StopSegment& GetStopSegmentAtBeat( float fBeat ) { return GetStopSegmentAtRow( BeatToNoteRow(fBeat), false); } /** * @brief Retrieve the StopSegment at the specified row. * @param iNoteRow the row that has a StopSegment. * @param bDelay If true, this is actually a DelaySegment. * @return the StopSegment in question. */ StopSegment& GetStopSegmentAtRow( int iNoteRow, bool bDelay ); /** * @brief Retrieve the StopSegment at the specified beat. * @param fBeat the beat that has a StopSegment. * @param bDelay If true, this is actually a DelaySegment. * @return the StopSegment in question. */ StopSegment& GetStopSegmentAtBeat( float fBeat, bool bDelay ) { return GetStopSegmentAtRow( BeatToNoteRow(fBeat), bDelay ); } /** * @brief Retrieve the DelaySegment at the specified row. * @param iNoteRow the row that has a DelaySegment. * @return the DelaySegment in question. */ StopSegment& GetDelaySegmentAtRow( int iNoteRow ) { return GetStopSegmentAtRow( iNoteRow, true ); } /** * @brief Retrieve the DelaySegment at the specified beat. * @param fBeat the beat that has a DelaySegment. * @return the DelaySegment in question. */ StopSegment& GetDelaySegmentAtBeat( float fBeat ) { return GetStopSegmentAtRow( BeatToNoteRow(fBeat), true); } /** * @brief Retrieve the index of the StopSegments at the specified row. * @param iNoteRow the row that has a StopSegment. * @return the StopSegment's index in question. */ int GetStopSegmentIndexAtRow( int iNoteRow ) const { return GetStopSegmentIndexAtRow( iNoteRow, false ); } /** * @brief Retrieve the index of the StopSegments at the specified beat. * @param fBeat the beat that has a StopSegment. * @return the StopSegment's index in question. */ int GetStopSegmentIndexAtBeat( float fBeat ) const { return GetStopSegmentIndexAtRow( BeatToNoteRow(fBeat), false ); } /** * @brief Retrieve the index of the StopSegments at the specified row. * @param iNoteRow the row that has a StopSegment. * @param bDelay If true, it's a Delay Segment. Otherwise, it's a StopSegment. * @return the StopSegment's index in question. */ int GetStopSegmentIndexAtRow( int iNoteRow, bool bDelay ) const; /** * @brief Retrieve the index of the StopSegments at the specified beat. * @param fBeat the beat that has a StopSegment. * @param bDelay If true, it's a Delay Segment. Otherwise, it's a StopSegment. * @return the StopSegment's index in question. */ int GetStopSegmentIndexAtBeat( float fBeat, bool bDelay ) const { return GetStopSegmentIndexAtRow( BeatToNoteRow(fBeat), bDelay ); } /** * @brief Retrieve the index of the Delay Segments at the specified row. * @param iNoteRow the row that has a Delay Segment. * @return the StopSegment's index in question. */ int GetDelaySegmentIndexAtRow( int iNoteRow ) const { return GetStopSegmentIndexAtRow( iNoteRow, true ); } /** * @brief Retrieve the index of the Delay Segments at the specified beat. * @param fBeat the beat that has a Delay Segment. * @return the StopSegment's index in question. */ int GetDelaySegmentIndexAtBeat( float fBeat ) const { return GetStopSegmentIndexAtRow( BeatToNoteRow(fBeat), true ); } /** * @brief Add the StopSegment to the TimingData. * @param seg the new StopSegment. */ void AddStopSegment( const StopSegment &seg ); /** * @brief Retrieve the next beat that contains a StopSegment. * @param iRow the present row. * @return the next beat with a StopSegment, or fBeat if there is none ahead. */ float GetNextStopSegmentBeatAtRow( int iRow ) const; /** * @brief Retrieve the previous beat that contains a StopSegment. * @param fBeat the present beat. * @return the next beat with a StopSegment, or fBeat if there is none ahead. */ float GetNextStopSegmentBeatAtBeat( float fBeat ) const { return this->GetNextStopSegmentBeatAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the previous beat that contains a StopSegment. * @param iRow the present row. * @return the previous beat with a StopSegment, or fBeat if there is none prior. */ float GetPreviousStopSegmentBeatAtRow( int iRow ) const; /** * @brief Retrieve the previous beat that contains a StopSegment. * @param fBeat the present beat. * @return the previous beat with a StopSegment, or fBeat if there is none prior. */ float GetPreviousStopSegmentBeatAtBeat( float fBeat ) const { return this->GetPreviousStopSegmentBeatAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the next beat that contains a DelaySegment. * @param iRow the present row. * @return the next beat with a DelaySegment, or fBeat if there is none ahead. */ float GetNextDelaySegmentBeatAtRow( int iRow ) const; /** * @brief Retrieve the previous beat that contains a DelaySegment. * @param fBeat the present beat. * @return the next beat with a DelaySegment, or fBeat if there is none ahead. */ float GetNextDelaySegmentBeatAtBeat( float fBeat ) const { return this->GetNextDelaySegmentBeatAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the previous beat that contains a DelaySegment. * @param iRow the present row. * @return the previous beat with a DelaySegment, or fBeat if there is none prior. */ float GetPreviousDelaySegmentBeatAtRow( int iRow ) const; /** * @brief Retrieve the previous beat that contains a DelaySegment. * @param fBeat the present beat. * @return the previous beat with a DelaySegment, or fBeat if there is none prior. */ float GetPreviousDelaySegmentBeatAtBeat( float fBeat ) const { return this->GetPreviousDelaySegmentBeatAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the Time Signature's numerator at the given row. * @param iNoteRow the row in question. * @return the numerator. */ int GetTimeSignatureNumeratorAtRow( int iNoteRow ); /** * @brief Retrieve the Time Signature's numerator at the given beat. * @param fBeat the beat in question. * @return the numerator. */ int GetTimeSignatureNumeratorAtBeat( float fBeat ) { return GetTimeSignatureNumeratorAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the Time Signature's denominator at the given row. * @param iNoteRow the row in question. * @return the denominator. */ int GetTimeSignatureDenominatorAtRow( int iNoteRow ); /** * @brief Retrieve the Time Signature's denominator at the given beat. * @param fBeat the beat in question. * @return the denominator. */ int GetTimeSignatureDenominatorAtBeat( float fBeat ) { return GetTimeSignatureDenominatorAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Set the row to have the new Time Signature. * @param iNoteRow the row to have the new Time Signature. * @param iNumerator the numerator. * @param iDenominator the denominator. */ void SetTimeSignatureAtRow( int iNoteRow, int iNumerator, int iDenominator ); /** * @brief Set the beat to have the new Time Signature. * @param fBeat the beat to have the new Time Signature. * @param iNumerator the numerator. * @param iDenominator the denominator. */ void SetTimeSignatureAtBeat( float fBeat, int iNumerator, int iDenominator ) { SetTimeSignatureAtRow( BeatToNoteRow(fBeat), iNumerator, iDenominator ); } /** * @brief Set the row to have the new Time Signature numerator. * @param iNoteRow the row to have the new Time Signature numerator. * @param iNumerator the numerator. */ void SetTimeSignatureNumeratorAtRow( int iNoteRow, int iNumerator ); /** * @brief Set the beat to have the new Time Signature numerator. * @param fBeat the beat to have the new Time Signature numerator. * @param iNumerator the numerator. */ void SetTimeSignatureNumeratorAtBeat( float fBeat, int iNumerator ) { SetTimeSignatureNumeratorAtRow( BeatToNoteRow(fBeat), iNumerator); } /** * @brief Set the row to have the new Time Signature denominator. * @param iNoteRow the row to have the new Time Signature denominator. * @param iDenominator the denominator. */ void SetTimeSignatureDenominatorAtRow( int iNoteRow, int iDenominator ); /** * @brief Set the beat to have the new Time Signature denominator. * @param fBeat the beat to have the new Time Signature denominator. * @param iDenominator the denominator. */ void SetTimeSignatureDenominatorAtBeat( float fBeat, int iDenominator ) { SetTimeSignatureDenominatorAtRow( BeatToNoteRow(fBeat), iDenominator); } /** * @brief Retrieve the TimeSignatureSegment at the specified row. * @param iNoteRow the row that has a TimeSignatureSegment. * @return the TimeSignatureSegment in question. */ TimeSignatureSegment& GetTimeSignatureSegmentAtRow( int iNoteRow ); /** * @brief Retrieve the TimeSignatureSegment at the specified beat. * @param fBeat the beat that has a TimeSignatureSegment. * @return the TimeSignatureSegment in question. */ TimeSignatureSegment& GetTimeSignatureSegmentAtBeat( float fBeat ) { return GetTimeSignatureSegmentAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the index of the TimeSignatureSegments at the specified row. * @param iNoteRow the row that has a TimeSignatureSegment. * @return the TimeSignatureSegment's index in question. */ int GetTimeSignatureSegmentIndexAtRow( int iNoteRow ) const; /** * @brief Retrieve the index of the TimeSignatureSegments at the specified beat. * @param fBeat the beat that has a TimeSignatureSegment. * @return the TimeSignatureSegment's index in question. */ int GetTimeSignatureSegmentIndexAtBeat( float fBeat ) const { return GetTimeSignatureSegmentIndexAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Add the TimeSignatureSegment to the TimingData. * @param seg the new TimeSignatureSegment. */ void AddTimeSignatureSegment( const TimeSignatureSegment &seg ); /** * @brief Determine the beat to warp to. * @param iRow The row you start on. * @return the beat you warp to. */ /** * @brief Retrieve the next beat that contains a TimeSignatureSegment. * @param iRow the present row. * @return the next beat with a TimeSignatureSegment, or fBeat if there is none ahead. */ float GetNextTimeSignatureSegmentBeatAtRow( int iRow ) const; /** * @brief Retrieve the previous beat that contains a TimeSignatureSegment. * @param fBeat the present beat. * @return the next beat with a TimeSignatureSegment, or fBeat if there is none ahead. */ float GetNextTimeSignatureSegmentBeatAtBeat( float fBeat ) const { return this->GetNextTimeSignatureSegmentBeatAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the previous beat that contains a TimeSignatureSegment. * @param iRow the present row. * @return the previous beat with a TimeSignatureSegment, or fBeat if there is none prior. */ float GetPreviousTimeSignatureSegmentBeatAtRow( int iRow ) const; /** * @brief Retrieve the previous beat that contains a TimeSignatureSegment. * @param fBeat the present beat. * @return the previous beat with a TimeSignatureSegment, or fBeat if there is none prior. */ float GetPreviousTimeSignatureSegmentBeatAtBeat( float fBeat ) const { return this->GetPreviousTimeSignatureSegmentBeatAtRow( BeatToNoteRow(fBeat) ); } float GetWarpAtRow( int iRow ) const; /** * @brief Determine the beat to warp to. * @param fBeat The beat you start on. * @return the beat you warp to. */ float GetWarpAtBeat( float fBeat ) const { return GetWarpAtRow( BeatToNoteRow( fBeat ) ); } /** * @brief Set the beat to warp to given a starting row. * @param iRow The row to start on. * @param fNew The destination beat. */ void SetWarpAtRow( int iRow, float fNew ); /** * @brief Set the beat to warp to given a starting beat. * @param fBeat The beat to start on. * @param fNew The destination beat. */ void SetWarpAtBeat( float fBeat, float fNew ) { SetWarpAtRow( BeatToNoteRow( fBeat ), fNew ); } /** * @brief Retrieve the WarpSegment at the specified row. * @param iRow the row to focus on. * @return the WarpSegment in question. */ WarpSegment& GetWarpSegmentAtRow( int iRow ); /** * @brief Retrieve the WarpSegment at the specified beat. * @param fBeat the beat to focus on. * @return the WarpSegment in question. */ WarpSegment& GetWarpSegmentAtBeat( float fBeat ) { return GetWarpSegmentAtRow( BeatToNoteRow( fBeat ) ); } /** * @brief Retrieve the index of the WarpSegment at the specified row. * @param iRow the row to focus on. * @return the index in question. */ int GetWarpSegmentIndexAtRow( int iRow ) const; /** * @brief Retrieve the index of the WarpSegment at the specified beat. * @param fBeat the beat to focus on. * @return the index in question. */ int GetWarpSegmentIndexAtBeat( float fBeat ) const { return GetWarpSegmentIndexAtRow( BeatToNoteRow( fBeat ) ); } /** * @brief Checks if the row is inside a warp. * @param iRow the row to focus on. * @return true if the row is inside a warp, false otherwise. */ bool IsWarpAtRow( int iRow ) const; /** * @brief Checks if the beat is inside a warp. * @param fBeat the beat to focus on. * @return true if the row is inside a warp, false otherwise. */ bool IsWarpAtBeat( float fBeat ) const { return IsWarpAtRow( BeatToNoteRow( fBeat ) ); } /** * @brief Add the WarpSegment to the TimingData. * @param seg the new WarpSegment. */ void AddWarpSegment( const WarpSegment &seg ); /** * @brief Retrieve the next beat that contains a WarpSegment. * @param iRow the present row. * @return the next beat with a WarpSegment, or fBeat if there is none ahead. */ float GetNextWarpSegmentBeatAtRow( int iRow ) const; /** * @brief Retrieve the previous beat that contains a WarpSegment. * @param fBeat the present beat. * @return the next beat with a WarpSegment, or fBeat if there is none ahead. */ float GetNextWarpSegmentBeatAtBeat( float fBeat ) const { return this->GetNextWarpSegmentBeatAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the previous beat that contains a WarpSegment. * @param iRow the present row. * @return the previous beat with a WarpSegment, or fBeat if there is none prior. */ float GetPreviousWarpSegmentBeatAtRow( int iRow ) const; /** * @brief Retrieve the previous beat that contains a WarpSegment. * @param fBeat the present beat. * @return the previous beat with a WarpSegment, or fBeat if there is none prior. */ float GetPreviousWarpSegmentBeatAtBeat( float fBeat ) const { return this->GetPreviousWarpSegmentBeatAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the Tickcount at the given row. * @param iNoteRow the row in question. * @return the Tickcount. */ int GetTickcountAtRow( int iNoteRow ) const; /** * @brief Retrieve the Tickcount at the given beat. * @param fBeat the beat in question. * @return the Tickcount. */ int GetTickcountAtBeat( float fBeat ) const { return GetTickcountAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Set the row to have the new tickcount. * @param iNoteRow the row to have the new tickcount. * @param iTicks the tickcount. */ void SetTickcountAtRow( int iNoteRow, int iTicks ); /** * @brief Set the beat to have the new tickcount. * @param fBeat the beat to have the new tickcount. * @param iTicks the tickcount. */ void SetTickcountAtBeat( float fBeat, int iTicks ) { SetTickcountAtRow( BeatToNoteRow( fBeat ), iTicks ); } /** * @brief Retrieve the TickcountSegment at the specified row. * @param iNoteRow the row that has a TickcountSegment. * @return the TickcountSegment in question. */ TickcountSegment& GetTickcountSegmentAtRow( int iNoteRow ); /** * @brief Retrieve the TickcountSegment at the specified beat. * @param fBeat the beat that has a TickcountSegment. * @return the TickcountSegment in question. */ TickcountSegment& GetTickcountSegmentAtBeat( float fBeat ) { return GetTickcountSegmentAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the index of the TickcountSegments at the specified row. * @param iNoteRow the row that has a TickcountSegment. * @return the TickcountSegment's index in question. */ int GetTickcountSegmentIndexAtRow( int iNoteRow ) const; /** * @brief Retrieve the index of the TickcountSegments at the specified beat. * @param fBeat the beat that has a TickcountSegment. * @return the TickcountSegment's index in question. */ int GetTickcountSegmentIndexAtBeat( float fBeat ) const { return GetTickcountSegmentIndexAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Add the TickcountSegment to the TimingData. * @param seg the new TickcountSegment. */ void AddTickcountSegment( const TickcountSegment &seg ); /** * @brief Retrieve the next beat that contains a TickcountSegment. * @param iRow the present row. * @return the next beat with a TickcountSegment, or fBeat if there is none ahead. */ float GetNextTickcountSegmentBeatAtRow( int iRow ) const; /** * @brief Retrieve the previous beat that contains a TickcountSegment. * @param fBeat the present beat. * @return the next beat with a TickcountSegment, or fBeat if there is none ahead. */ float GetNextTickcountSegmentBeatAtBeat( float fBeat ) const { return this->GetNextTickcountSegmentBeatAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the previous beat that contains a TickcountSegment. * @param iRow the present row. * @return the previous beat with a TickcountSegment, or fBeat if there is none prior. */ float GetPreviousTickcountSegmentBeatAtRow( int iRow ) const; /** * @brief Retrieve the previous beat that contains a TickcountSegment. * @param fBeat the present beat. * @return the previous beat with a TickcountSegment, or fBeat if there is none prior. */ float GetPreviousTickcountSegmentBeatAtBeat( float fBeat ) const { return this->GetPreviousTickcountSegmentBeatAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the Combo at the given row. * @param iNoteRow the row in question. * @return the Combo. */ int GetComboAtRow( int iNoteRow ) const; /** * @brief Retrieve the Combo at the given beat. * @param fBeat the beat in question. * @return the Combo. */ int GetComboAtBeat( float fBeat ) const { return GetComboAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the Miss Combo at the given row. * @param iNoteRow the row in question. * @return the Miss Combo. */ int GetMissComboAtRow( int iNoteRow ) const; /** * @brief Retrieve the Miss Combo at the given beat. * @param fBeat the beat in question. * @return the Miss Combo. */ int GetMissComboAtBeat( float fBeat ) const { return GetMissComboAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Set the row to have the new Combo. * @param iNoteRow the row to have the new Combo. * @param iCombo the Combo. */ void SetComboAtRow( int iNoteRow, int iCombo ); /** * @brief Set the beat to have the new Combo. * @param fBeat the beat to have the new Combo. * @param iCombo the Combo. */ void SetComboAtBeat( float fBeat, int iCombo ) { SetComboAtRow( BeatToNoteRow( fBeat ), iCombo ); } /** * @brief Set the row to have the new Combo and Miss Combo. * @param iNoteRow the row to have the new Combo and Miss Combo. * @param iCombo the Combo. * @param iMiss the Miss Combo. */ void SetComboAtRow( int iNoteRow, int iCombo, int iMiss ); /** * @brief Set the beat to have the new Combo and Miss Combo. * @param fBeat the beat to have the new Combo and Miss Combo. * @param iCombo the Combo. * @param iMiss the Miss Combo. */ void SetComboAtBeat( float fBeat, int iCombo, int iMiss ) { SetComboAtRow( BeatToNoteRow( fBeat ), iCombo, iMiss ); } /** * @brief Set the row to have the new Combo. * @param iNoteRow the row to have the new Combo. * @param iCombo the Combo. */ void SetHitComboAtRow( int iNoteRow, int iCombo ); /** * @brief Set the beat to have the new Combo. * @param fBeat the beat to have the new Combo. * @param iCombo the Combo. */ void SetHitComboAtBeat( float fBeat, int iCombo ) { SetHitComboAtRow( BeatToNoteRow( fBeat ), iCombo ); } /** * @brief Set the row to have the new Miss Combo. * @param iNoteRow the row to have the new Miss Combo. * @param iCombo the Miss Combo. */ void SetMissComboAtRow( int iNoteRow, int iCombo ); /** * @brief Set the beat to have the new Miss Combo. * @param fBeat the beat to have the new Miss Combo. * @param iCombo the Miss Combo. */ void SetMissComboAtBeat( float fBeat, int iCombo ) { SetMissComboAtRow( BeatToNoteRow( fBeat ), iCombo ); } /** * @brief Retrieve the ComboSegment at the specified row. * @param iNoteRow the row that has a ComboSegment. * @return the ComboSegment in question. */ ComboSegment& GetComboSegmentAtRow( int iNoteRow ); /** * @brief Retrieve the ComboSegment at the specified beat. * @param fBeat the beat that has a ComboSegment. * @return the ComboSegment in question. */ ComboSegment& GetComboSegmentAtBeat( float fBeat ) { return GetComboSegmentAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the index of the ComboSegments at the specified row. * @param iNoteRow the row that has a ComboSegment. * @return the ComboSegment's index in question. */ int GetComboSegmentIndexAtRow( int iNoteRow ) const; /** * @brief Retrieve the index of the ComboSegments at the specified beat. * @param fBeat the beat that has a ComboSegment. * @return the ComboSegment's index in question. */ int GetComboSegmentIndexAtBeat( float fBeat ) const { return GetComboSegmentIndexAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Add the ComboSegment to the TimingData. * @param seg the new ComboSegment. */ void AddComboSegment( const ComboSegment &seg ); /** * @brief Retrieve the next beat that contains a ComboSegment. * @param iRow the present row. * @return the next beat with a ComboSegment, or fBeat if there is none ahead. */ float GetNextComboSegmentBeatAtRow( int iRow ) const; /** * @brief Retrieve the previous beat that contains a ComboSegment. * @param fBeat the present beat. * @return the next beat with a ComboSegment, or fBeat if there is none ahead. */ float GetNextComboSegmentBeatAtBeat( float fBeat ) const { return this->GetNextComboSegmentBeatAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the previous beat that contains a ComboSegment. * @param iRow the present row. * @return the previous beat with a ComboSegment, or fBeat if there is none prior. */ float GetPreviousComboSegmentBeatAtRow( int iRow ) const; /** * @brief Retrieve the previous beat that contains a ComboSegment. * @param fBeat the present beat. * @return the previous beat with a ComboSegment, or fBeat if there is none prior. */ float GetPreviousComboSegmentBeatAtBeat( float fBeat ) const { return this->GetPreviousComboSegmentBeatAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the Label at the given row. * @param iNoteRow the row in question. * @return the Label. */ RString GetLabelAtRow( int iNoteRow ) const; /** * @brief Retrieve the Label at the given beat. * @param fBeat the beat in question. * @return the Label. */ RString GetLabelAtBeat( float fBeat ) const { return GetLabelAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Set the row to have the new Label. * @param iNoteRow the row to have the new Label. * @param sLabel the Label. */ void SetLabelAtRow( int iNoteRow, const RString sLabel ); /** * @brief Set the beat to have the new Label. * @param fBeat the beat to have the new Label. * @param sLabel the Label. */ void SetLabelAtBeat( float fBeat, const RString sLabel ) { SetLabelAtRow( BeatToNoteRow( fBeat ), sLabel ); } /** * @brief Retrieve the LabelSegment at the specified row. * @param iNoteRow the row that has a LabelSegment. * @return the LabelSegment in question. */ LabelSegment& GetLabelSegmentAtRow( int iNoteRow ); /** * @brief Retrieve the LabelSegment at the specified beat. * @param fBeat the beat that has a LabelSegment. * @return the LabelSegment in question. */ LabelSegment& GetLabelSegmentAtBeat( float fBeat ) { return GetLabelSegmentAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the index of the LabelSegments at the specified row. * @param iNoteRow the row that has a LabelSegment. * @return the LabelSegment's index in question. */ int GetLabelSegmentIndexAtRow( int iNoteRow ) const; /** * @brief Retrieve the index of the LabelSegments at the specified beat. * @param fBeat the beat that has a LabelSegment. * @return the LabelSegment's index in question. */ int GetLabelSegmentIndexAtBeat( float fBeat ) const { return GetLabelSegmentIndexAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Add the LabelSegment to the TimingData. * @param seg the new LabelSegment. */ void AddLabelSegment( const LabelSegment &seg ); /** * @brief Retrieve the previous beat that contains a LabelSegment. * @param iRow the present row. * @return the previous beat with a LabelSegment, or fBeat if there is none prior. */ float GetPreviousLabelSegmentBeatAtRow( int iRow ) const; /** * @brief Retrieve the previous beat that contains a LabelSegment. * @param fBeat the present beat. * @return the previous beat with a LabelSegment, or fBeat if there is none prior. */ float GetPreviousLabelSegmentBeatAtBeat( float fBeat ) const { return this->GetPreviousLabelSegmentBeatAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Determine if the requisite label already exists. * @param sLabel the label to check. * @return true if it exists, false otherwise. */ bool DoesLabelExist( RString sLabel ) const; /** * @brief Retrieve the next beat that contains a LabelSegment. * @param iRow the present row. * @return the next beat with a LabelSegment, or fBeat if there is none ahead. */ float GetNextLabelSegmentBeatAtRow( int iRow ) const; /** * @brief Retrieve the previous beat that contains a LabelSegment. * @param fBeat the present beat. * @return the next beat with a LabelSegment, or fBeat if there is none ahead. */ float GetNextLabelSegmentBeatAtBeat( float fBeat ) const { return this->GetNextLabelSegmentBeatAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the Speed's percent at the given row. * @param iNoteRow the row in question. * @return the percent. */ float GetSpeedPercentAtRow( int iNoteRow ); /** * @brief Retrieve the Speed's percent at the given beat. * @param fBeat the beat in question. * @return the percent. */ float GetSpeedPercentAtBeat( float fBeat ) { return GetSpeedPercentAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the Speed's wait at the given row. * @param iNoteRow the row in question. * @return the wait. */ float GetSpeedWaitAtRow( int iNoteRow ); /** * @brief Retrieve the Speed's wait at the given beat. * @param fBeat the beat in question. * @return the wait. */ float GetSpeedWaitAtBeat( float fBeat ) { return GetSpeedWaitAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the Speed's mode at the given row. * @param iNoteRow the row in question. * @return the mode. */ unsigned short GetSpeedModeAtRow( int iNoteRow ); /** * @brief Retrieve the Speed's mode at the given beat. * @param fBeat the beat in question. * @return the mode. */ unsigned short GetSpeedModeAtBeat( float fBeat ) { return GetSpeedModeAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Set the row to have the new Speed. * @param iNoteRow the row to have the new Speed. * @param fPercent the percent. * @param fWait the wait. * @param usMode the mode. */ void SetSpeedAtRow( int iNoteRow, float fPercent, float fWait, unsigned short usMode ); /** * @brief Set the beat to have the new Speed. * @param fBeat the beat to have the new Speed. * @param fPercent the percent. * @param fWait the wait. * @param usMode the mode. */ void SetSpeedAtBeat( float fBeat, float fPercent, float fWait, unsigned short usMode ) { SetSpeedAtRow( BeatToNoteRow(fBeat), fPercent, fWait, usMode ); } /** * @brief Set the row to have the new Speed percent. * @param iNoteRow the row to have the new Speed percent. * @param fPercent the percent. */ void SetSpeedPercentAtRow( int iNoteRow, float fPercent ); /** * @brief Set the beat to have the new Speed percent. * @param fBeat the beat to have the new Speed percent. * @param fPercent the percent. */ void SetSpeedPercentAtBeat( float fBeat, float fPercent ) { SetSpeedPercentAtRow( BeatToNoteRow(fBeat), fPercent); } /** * @brief Set the row to have the new Speed wait. * @param iNoteRow the row to have the new Speed wait. * @param fWait the wait. */ void SetSpeedWaitAtRow( int iNoteRow, float fWait ); /** * @brief Set the beat to have the new Speed wait. * @param fBeat the beat to have the new Speed wait. * @param fWait the wait. */ void SetSpeedWaitAtBeat( float fBeat, float fWait ) { SetSpeedWaitAtRow( BeatToNoteRow(fBeat), fWait); } /** * @brief Set the row to have the new Speed mode. * @param iNoteRow the row to have the new Speed mode. * @param usMode the mode. */ void SetSpeedModeAtRow( int iNoteRow, unsigned short usMode ); /** * @brief Set the beat to have the new Speed mode. * @param fBeat the beat to have the new Speed mode. * @param usMode the mode. */ void SetSpeedModeAtBeat( float fBeat, unsigned short usMode ) { SetSpeedModeAtRow( BeatToNoteRow(fBeat), usMode); } /** * @brief Retrieve the SpeedSegment at the specified row. * @param iNoteRow the row that has a SpeedSegment. * @return the SpeedSegment in question. */ SpeedSegment& GetSpeedSegmentAtRow( int iNoteRow ); /** * @brief Retrieve the SpeedSegment at the specified beat. * @param fBeat the beat that has a SpeedSegment. * @return the SpeedSegment in question. */ SpeedSegment& GetSpeedSegmentAtBeat( float fBeat ) { return GetSpeedSegmentAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the index of the SpeedSegments at the specified row. * @param iNoteRow the row that has a SpeedSegment. * @return the SpeedSegment's index in question. */ int GetSpeedSegmentIndexAtRow( int iNoteRow ) const; /** * @brief Retrieve the index of the SpeedSegments at the specified beat. * @param fBeat the beat that has a SpeedSegment. * @return the SpeedSegment's index in question. */ int GetSpeedSegmentIndexAtBeat( float fBeat ) const { return GetSpeedSegmentIndexAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Add the SpeedSegment to the TimingData. * @param seg the new SpeedSegment. */ void AddSpeedSegment( const SpeedSegment &seg ); float GetDisplayedSpeedPercent( float fBeat, float fMusicSeconds ) const; /** * @brief Retrieve the next beat that contains a SpeedSegment. * @param iRow the present row. * @return the next beat with a SpeedSegment, or fBeat if there is none ahead. */ float GetNextSpeedSegmentBeatAtRow( int iRow ) const; /** * @brief Retrieve the previous beat that contains a SpeedSegment. * @param fBeat the present beat. * @return the next beat with a SpeedSegment, or fBeat if there is none ahead. */ float GetNextSpeedSegmentBeatAtBeat( float fBeat ) const { return this->GetNextSpeedSegmentBeatAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the previous beat that contains a SpeedSegment. * @param iRow the present row. * @return the previous beat with a SpeedSegment, or fBeat if there is none prior. */ float GetPreviousSpeedSegmentBeatAtRow( int iRow ) const; /** * @brief Retrieve the previous beat that contains a SpeedSegment. * @param fBeat the present beat. * @return the previous beat with a SpeedSegment, or fBeat if there is none prior. */ float GetPreviousSpeedSegmentBeatAtBeat( float fBeat ) const { return this->GetPreviousSpeedSegmentBeatAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the scrolling factor at the given row. * @param iNoteRow the row in question. * @return the percent. */ float GetScrollAtRow( int iNoteRow ); /** * @brief Retrieve the scrolling factor at the given beat. * @param fBeat the beat in question. * @return the percent. */ float GetScrollAtBeat( float fBeat ) { return GetScrollAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Set the row to have the new Scrolling factor. * @param iNoteRow the row to have the new Speed. * @param fPercent the scrolling factor. */ void SetScrollAtRow( int iNoteRow, float fPercent ); /** * @brief Set the row to have the new Scrolling factor. * @param iNoteRow the row to have the new Speed. * @param fPercent the scrolling factor. */ void SetScrollAtBeat( float fBeat, float fPercent ) { SetScrollAtRow( BeatToNoteRow(fBeat), fPercent ); } /** * @brief Retrieve the ScrollSegment at the specified row. * @param iNoteRow the row that has a ScrollSegment. * @return the ScrollSegment in question. */ ScrollSegment& GetScrollSegmentAtRow( int iNoteRow ); /** * @brief Retrieve the ScrollSegment at the specified beat. * @param fBeat the beat that has a ScrollSegment. * @return the ScrollSegment in question. */ ScrollSegment& GetScrollSegmentAtBeat( float fBeat ) { return GetScrollSegmentAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the index of the ScrollSegment at the specified row. * @param iNoteRow the row that has a ScrollSegment. * @return the ScrollSegment's index in question. */ int GetScrollSegmentIndexAtRow( int iNoteRow ) const; /** * @brief Retrieve the index of the ScrollSegment at the specified beat. * @param fBeat the beat that has a ScrollSegment. * @return the ScrollSegment's index in question. */ int GetScrollSegmentIndexAtBeat( float fBeat ) const { return GetScrollSegmentIndexAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Add the ScrollSegment to the TimingData. * @param seg the new ScrollSegment. */ void AddScrollSegment( const ScrollSegment &seg ); /** * @brief Retrieve the next beat that contains a ScrollSegment. * @param iRow the present row. * @return the next beat with a ScrollSegment, or fBeat if there is none ahead. */ float GetNextScrollSegmentBeatAtRow( int iRow ) const; /** * @brief Retrieve the previous beat that contains a ScrollSegment. * @param fBeat the present beat. * @return the next beat with a ScrollSegment, or fBeat if there is none ahead. */ float GetNextScrollSegmentBeatAtBeat( float fBeat ) const { return this->GetNextScrollSegmentBeatAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the previous beat that contains a ScrollSegment. * @param iRow the present row. * @return the previous beat with a ScrollSegment, or fBeat if there is none prior. */ float GetPreviousScrollSegmentBeatAtRow( int iRow ) const; /** * @brief Retrieve the previous beat that contains a ScrollSegment. * @param fBeat the present beat. * @return the previous beat with a ScrollSegment, or fBeat if there is none prior. */ float GetPreviousScrollSegmentBeatAtBeat( float fBeat ) const { return this->GetPreviousScrollSegmentBeatAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Determine when the fakes end. * @param iRow The row you start on. * @return the time when the fakes end. */ float GetFakeAtRow( int iRow ) const; /** * @brief Determine when the fakes end. * @param fBeat The beat you start on. * @return the time when the fakes end. */ float GetFakeAtBeat( float fBeat ) const { return GetFakeAtRow( BeatToNoteRow( fBeat ) ); } /** * @brief Set the beat to indicate when the FakeSegment ends. * @param iRow The row to start on. * @param fNew The destination beat. */ void SetFakeAtRow( int iRow, float fNew ); /** * @brief Set the beat to indicate when the FakeSegment ends. * @param fBeat The beat to start on. * @param fNew The destination beat. */ void SetFakeAtBeat( float fBeat, float fNew ) { SetFakeAtRow( BeatToNoteRow( fBeat ), fNew ); } /** * @brief Retrieve the FakeSegment at the specified row. * @param iRow the row to focus on. * @return the FakeSegment in question. */ FakeSegment& GetFakeSegmentAtRow( int iRow ); /** * @brief Retrieve the FakeSegment at the specified beat. * @param fBeat the beat to focus on. * @return the FakeSegment in question. */ FakeSegment& GetFakeSegmentAtBeat( float fBeat ) { return GetFakeSegmentAtRow( BeatToNoteRow( fBeat ) ); } /** * @brief Retrieve the index of the FakeSegment at the specified row. * @param iRow the row to focus on. * @return the index in question. */ int GetFakeSegmentIndexAtRow( int iRow ) const; /** * @brief Retrieve the index of the FakeSegment at the specified beat. * @param fBeat the beat to focus on. * @return the index in question. */ int GetFakeSegmentIndexAtBeat( float fBeat ) const { return GetFakeSegmentIndexAtRow( BeatToNoteRow( fBeat ) ); } /** * @brief Checks if the row is inside a fake. * @param iRow the row to focus on. * @return true if the row is inside a fake, false otherwise. */ bool IsFakeAtRow( int iRow ) const; /** * @brief Checks if the beat is inside a fake. * @param fBeat the beat to focus on. * @return true if the row is inside a fake, false otherwise. */ bool IsFakeAtBeat( float fBeat ) const { return IsFakeAtRow( BeatToNoteRow( fBeat ) ); } /** * @brief Add the FakeSegment to the TimingData. * @param seg the new FakeSegment. */ void AddFakeSegment( const FakeSegment &seg ); /** * @brief Retrieve the next beat that contains a FakeSegment. * @param iRow the present row. * @return the next beat with a FakeSegment, or fBeat if there is none ahead. */ float GetNextFakeSegmentBeatAtRow( int iRow ) const; /** * @brief Retrieve the previous beat that contains a FakeSegment. * @param fBeat the present beat. * @return the next beat with a FakeSegment, or fBeat if there is none ahead. */ float GetNextFakeSegmentBeatAtBeat( float fBeat ) const { return this->GetNextFakeSegmentBeatAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the previous beat that contains a FakeSegment. * @param iRow the present row. * @return the previous beat with a FakeSegment, or fBeat if there is none prior. */ float GetPreviousFakeSegmentBeatAtRow( int iRow ) const; /** * @brief Retrieve the previous beat that contains a FakeSegment. * @param fBeat the present beat. * @return the previous beat with a FakeSegment, or fBeat if there is none prior. */ float GetPreviousFakeSegmentBeatAtBeat( float fBeat ) const { return this->GetPreviousFakeSegmentBeatAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Determine if this notes on this row can be judged. * @param row the row to focus on. * @return true if the row can be judged, false otherwise. */ bool IsJudgableAtRow( int row ) const { return !(IsWarpAtRow(row) || IsFakeAtRow(row)); } /** * @brief Determine if this notes on this beat can be judged. * @param beat the beat to focus on. * @return true if the row can be judged, false otherwise. */ bool IsJudgableAtBeat( float beat ) const { return IsJudgableAtRow( BeatToNoteRow( beat ) ); } void MultiplyBPMInBeatRange( int iStartIndex, int iEndIndex, float fFactor ); void NoteRowToMeasureAndBeat( int iNoteRow, int &iMeasureIndexOut, int &iBeatIndexOut, int &iRowsRemainder ) const; void GetBeatAndBPSFromElapsedTime( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut, bool &bDelayOut, int &iWarpBeginOut, float &fWarpLengthOut ) const; float GetBeatFromElapsedTime( float fElapsedTime ) const // shortcut for places that care only about the beat { float fBeat, fThrowAway, fThrowAway2; bool bThrowAway, bThrowAway2; int iThrowAway; GetBeatAndBPSFromElapsedTime( fElapsedTime, fBeat, fThrowAway, bThrowAway, bThrowAway2, iThrowAway, fThrowAway2 ); return fBeat; } float GetElapsedTimeFromBeat( float fBeat ) const; void GetBeatAndBPSFromElapsedTimeNoOffset( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut, bool &bDelayOut, int &iWarpBeginOut, float &fWarpDestinationOut ) const; float GetBeatFromElapsedTimeNoOffset( float fElapsedTime ) const // shortcut for places that care only about the beat { float fBeat, fThrowAway, fThrowAway2; bool bThrowAway, bThrowAway2; int iThrowAway; GetBeatAndBPSFromElapsedTimeNoOffset( fElapsedTime, fBeat, fThrowAway, bThrowAway, bThrowAway2, iThrowAway, fThrowAway2 ); return fBeat; } float GetElapsedTimeFromBeatNoOffset( float fBeat ) const; float GetDisplayedBeat( float fBeat ) const; /** * @brief View the TimingData to see if a song changes its BPM at any point. * @return true if there is at least one change, false otherwise. */ bool HasBpmChanges() const; /** * @brief View the TimingData to see if there is at least one stop at any point. * * For the purposes of this function, Stops and Delays are considered the same. * @return true if there is at least one stop, false otherwise. */ bool HasStops() const; /** * @brief View the TimingData to see if there is at least one warp at any point. * @return true if there is at least one warp, false otherwise. */ bool HasWarps() const; /** * @brief View the TimingData to see if there is at least one fake segment involved. * @return true if there is at least one fake segment, false otherwise. */ bool HasFakes() const; /** * @brief View the TimingData to see if a song changes its speed scrolling at any point. * @return true if there is at least one change, false otherwise. */ bool HasSpeedChanges() const; /** * @brief View the TimingData to see if a song changes its speed scrolling at any point. * @return true if there is at least one change, false otherwise. */ bool HasScrollChanges() const; /** * @brief Compare two sets of timing data to see if they are equal. * @param other the other TimingData. * @return the equality or lack thereof of the two TimingData. */ bool operator==( const TimingData &other ) { for (int i = 0; i < NUM_TimingSegmentTypes; i++) { COMPARE(allTimingSegments[i].size()); for (unsigned j=0; j < allTimingSegments[i].size(); j++) { COMPARE(allTimingSegments[i][j]); } } COMPARE( m_fBeat0OffsetInSeconds ); return true; } /** * @brief Compare two sets of timing data to see if they are not equal. * @param other the other TimingData. * @return the inequality or lack thereof of the two TimingData. */ bool operator!=( const TimingData &other ) { return !operator==(other); } void ScaleRegion( float fScale = 1, int iStartRow = 0, int iEndRow = MAX_NOTE_ROW, bool bAdjustBPM = false ); void InsertRows( int iStartRow, int iRowsToAdd ); void DeleteRows( int iStartRow, int iRowsToDelete ); /** * @brief Tidy up the timing data, e.g. provide default BPMs, labels, tickcounts. */ void TidyUpData(); // Lua void PushSelf( lua_State *L ); /** * @brief The file of the song/steps that use this TimingData. * * This is for informational purposes only. */ RString m_sFile; // All of the following vectors must be sorted before gameplay. vector allTimingSegments[NUM_TimingSegmentTypes]; /** * @brief The initial offset of a song. */ float m_fBeat0OffsetInSeconds; }; #undef COMPARE #endif /** * @file * @author Chris Danford, Glenn Maynard (c) 2001-2004 * @section LICENSE * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */