#include "global.h" #include "SDL.h" #include "SDL_utils.h" #undef FAR /* fix for VC */ namespace jpeg { extern "C" { #include } } #include "SDL_SaveJPEG.h" /* Pull in JPEG library here. */ #ifdef _XBOX // FIXME #elif defined _WINDOWS #pragma comment(lib, "libjpeg/jpeg.lib") #endif #define OUTPUT_BUFFER_SIZE 4096 typedef struct { struct jpeg::jpeg_destination_mgr pub; SDL_RWops *ctx; Uint8 buffer[OUTPUT_BUFFER_SIZE]; } my_destination_mgr; /* * Initialize source --- called by jpeg_read_header * before any data is actually read. */ static void init_destination (jpeg::j_compress_ptr cinfo) { /* We don't actually need to do anything */ return; } /* * Empty the output buffer --- called whenever buffer is full. */ static jpeg::boolean empty_output_buffer (jpeg::j_compress_ptr cinfo) { my_destination_mgr * dest = (my_destination_mgr *) cinfo->dest; int nbytes; nbytes = SDL_RWwrite(dest->ctx, dest->buffer, 1, OUTPUT_BUFFER_SIZE); dest->pub.next_output_byte = dest->buffer; dest->pub.free_in_buffer = OUTPUT_BUFFER_SIZE; return TRUE; } /* * Terminate source --- called by jpeg_finish_decompress * after all data has been read. */ static void term_destination (jpeg::j_compress_ptr cinfo) { /* Write data remaining in the buffer */ my_destination_mgr * dest = (my_destination_mgr *) cinfo->dest; int nbytes; nbytes = SDL_RWwrite(dest->ctx, dest->buffer, 1, OUTPUT_BUFFER_SIZE - dest->pub.free_in_buffer); dest->pub.next_output_byte = dest->buffer; dest->pub.free_in_buffer = OUTPUT_BUFFER_SIZE; return; } /* * Prepare for output to a stdio stream. * The caller must have already opened the stream, and is responsible * for closing it after finishing decompression. */ static void jpeg_SDL_RW_dest(jpeg::j_compress_ptr cinfo, SDL_RWops *ctx) { my_destination_mgr *dest; /* The source object and input buffer are made permanent so that a series * of JPEG images can be read from the same file by calling jpeg_stdio_src * only before the first one. (If we discarded the buffer at the end of * one image, we'd likely lose the start of the next one.) * This makes it unsafe to use this manager and a different source * manager serially with the same JPEG object. Caveat programmer. */ if( cinfo->dest == NULL ) { /* first time for this JPEG object? */ cinfo->dest = (struct jpeg::jpeg_destination_mgr *) (*cinfo->mem->alloc_small) ((jpeg::j_common_ptr) cinfo, JPOOL_PERMANENT, sizeof(my_destination_mgr)); dest = (my_destination_mgr *) cinfo->dest; } dest = (my_destination_mgr *) cinfo->dest; dest->pub.init_destination = init_destination; dest->pub.empty_output_buffer = empty_output_buffer; dest->pub.term_destination = term_destination; dest->ctx = ctx; dest->pub.free_in_buffer = OUTPUT_BUFFER_SIZE; /* forces fill_input_buffer on first read */ dest->pub.next_output_byte = dest->buffer; /* until buffer loaded */ } /* Save a JPEG to a file. cjpeg.c and example.c from jpeglib were helpful in writing this. */ void IMG_SaveJPG_RW( SDL_Surface *surface, SDL_RWops *dest, bool bHighQual ) { SDL_Surface *dst_surface; if( ConvertSDLSurface( surface, dst_surface, surface->w, surface->h, 24, mySDL_SwapBE24(0xFF0000), mySDL_SwapBE24(0x00FF00), mySDL_SwapBE24(0x0000FF), 0 ) ) surface = dst_surface; struct jpeg::jpeg_compress_struct cinfo; /* Step 1: allocate and initialize JPEG compression object */ /* We have to set up the error handler first, in case the initialization * step fails. (Unlikely, but it could happen if you are out of memory.) * This routine fills in the contents of struct jerr, and returns jerr's * address which we place into the link field in cinfo. */ struct jpeg::jpeg_error_mgr jerr; cinfo.err = jpeg::jpeg_std_error(&jerr); /* Now we can initialize the JPEG compression object. */ jpeg::jpeg_CreateCompress(&cinfo, JPEG_LIB_VERSION, \ (size_t) sizeof(struct jpeg::jpeg_compress_struct)); /* Step 2: specify data destination (eg, a file) */ /* Note: steps 2 and 3 can be done in either order. */ /* Here we use the library-supplied code to send compressed data to a * stdio stream. You can also write your own code to do something else. * VERY IMPORTANT: use "b" option to fopen() if you are on a machine that * requires it in order to write binary files. */ jpeg_SDL_RW_dest(&cinfo, dest); /* Step 3: set parameters for compression */ /* First we supply a description of the input image. * Four fields of the cinfo struct must be filled in: */ cinfo.image_width = surface->w; /* image width and height, in pixels */ cinfo.image_height = surface->h; cinfo.input_components = 3; /* # of color components per pixel */ cinfo.in_color_space = jpeg::JCS_RGB; /* colorspace of input image */ /* Now use the library's routine to set default compression parameters. * (You must set at least cinfo.in_color_space before calling this, * since the defaults depend on the source color space.) */ jpeg::jpeg_set_defaults(&cinfo); if( bHighQual ) { jpeg::jpeg_set_quality( &cinfo, 150, TRUE ); } else { jpeg::jpeg_set_quality( &cinfo, 50, TRUE ); } /* Step 4: Start compressor */ /* TRUE ensures that we will write a complete interchange-JPEG file. * Pass TRUE unless you are very sure of what you're doing. */ jpeg::jpeg_start_compress(&cinfo, TRUE); /* Step 5: while (scan lines remain to be written) */ /* jpeg_write_scanlines(...); */ /* Here we use the library's state variable cinfo.next_scanline as the * loop counter, so that we don't have to keep track ourselves. * To keep things simple, we pass one scanline per call; you can pass * more if you wish, though. */ const int row_stride = surface->pitch; /* JSAMPLEs per row in image_buffer */ while( cinfo.next_scanline < cinfo.image_height ) { /* jpeg_write_scanlines expects an array of pointers to scanlines. * Here the array is only one element long, but you could pass * more than one scanline at a time if that's more convenient. */ jpeg::JSAMPROW row_pointer = & ((jpeg::JSAMPLE*)surface->pixels)[cinfo.next_scanline * row_stride]; jpeg::jpeg_write_scanlines(&cinfo, &row_pointer, 1); } /* Step 6: Finish compression */ jpeg::jpeg_finish_compress(&cinfo); /* After finish_compress, we can close the output file. */ /* Step 7: release JPEG compression object */ /* This is an important step since it will release a good deal of memory. */ jpeg::jpeg_destroy_compress(&cinfo); /* And we're done! */ if( dst_surface ) SDL_FreeSurface( dst_surface ); }