#include "global.h" #include "RageSoundDriver_ALSA9.h" #include "RageTimer.h" #include "RageLog.h" #include "RageSound.h" #include "RageUtil.h" #include "SDL_utils.h" //DDD //#include const int channels = 2; const int samplerate = 44100; const int bytes_per_sample = 2; /* 16-bit */ const int samples_per_frame = channels; const int bytes_per_frame = bytes_per_sample * samples_per_frame; const int buffersize_frames = 1024*2; const int buffersize_samples = buffersize_frames * samples_per_frame; const int buffersize_bytes = buffersize_frames * bytes_per_frame; //DDD //char* GetTime() //{ // static char temp[100]; // struct timeval now; // gettimeofday(&now,NULL); // sprintf(temp, "%d%06d", now.tv_sec-1046494000, now.tv_usec); // return temp; //} /** * int err; must be defined before using this macro */ #define ALSA_ASSERT(x) \ if (err < 0) \ { \ LOG->Trace("RageSound_ALSA9: ASSERT %s: %s", \ x, snd_strerror(err)); \ } int RageSound_ALSA9::MixerThread_start(void *p) { ((RageSound_ALSA9 *) p)->MixerThread(); return 0; } void RageSound_ALSA9::MixerThread() { /* SOUNDMAN will be set once RageSoundManager's ctor returns and * assigns it; we might get here before that happens, though. */ while(!SOUNDMAN && !shutdown) SDL_Delay(10); while(!shutdown) { GetData(); //SDL_Delay(10); } } bool RageSound_ALSA9::GetData() { LockMutex L(SOUNDMAN->lock); int err; /* Sint16 represents a single sample * each frame contains one sample per channel */ static Sint16 *buf = NULL, *buf2 = NULL; if (!buf) { buf = new Sint16[buffersize_samples]; buf2 = new Sint16[buffersize_samples]; } memset(buf, 0, buffersize_bytes); memset(buf2, 0, buffersize_bytes); SoundMixBuffer mix; for(unsigned i = 0; i < sounds.size(); ++i) { if(sounds[i]->stopping) continue; /* Call the callback. * Get the units straight, * = GetPCM(, , ) */ unsigned got = sounds[i]->snd->GetPCM((char *) buf, buffersize_bytes, last_cursor_pos); mix.write((Sint16 *) buf, got/bytes_per_sample); if(got < buffersize_bytes) { /* This sound is finishing. */ sounds[i]->stopping = true; } } mix.read((Sint16*)buf2); int r; Sint16 *start = buf2; int new_cursor = last_cursor_pos; snd_pcm_uframes_t remaining = buffersize_frames; while (remaining > 0) { r = snd_pcm_mmap_writei(pcm, start, remaining); if (r == -EAGAIN) { continue; } if (r <= 0) { LOG->Trace("RageSoundDriver_ALSA9::GetData: snd_pcm_mmap_writei: %s", snd_strerror(r)); Recover(r); break; } start += r*samples_per_frame; remaining -= r; new_cursor += r; } last_cursor_pos = new_cursor; return true; } /** * When the play buffer underruns, subsequent writes to the buffer * return -EPIPE. When this happens, call Recover() to restart * playback. */ void RageSound_ALSA9::Recover(int r) { int err; if (r == -EPIPE) { LOG->Trace("RageSound_ALSA9::Recover (prepare)"); err = snd_pcm_prepare(pcm); ALSA_ASSERT("snd_pcm_prepare (Recover)"); } else /* r == -ESTRPIPE */ { LOG->Trace("RageSound_ALSA9::Recover (resume)"); while ((err = snd_pcm_resume(pcm)) == -EAGAIN) SDL_Delay(10); ALSA_ASSERT("snd_pcm_resume (Recover)"); } } void RageSound_ALSA9::StartMixing(RageSound *snd) { sound *s = new sound; s->snd = snd; SDL_LockAudio(); sounds.push_back(s); SDL_UnlockAudio(); } void RageSound_ALSA9::Update(float delta) { LockMutex L(SOUNDMAN->lock); /* SoundStopped might erase sounds out from under us, so make a copy * of the sound list. */ vector snds = sounds; for(unsigned i = 0; i < snds.size(); ++i) { if(!sounds[i]->stopping) continue; if(GetPosition(snds[i]->snd) < sounds[i]->flush_pos) continue; /* stopping but still flushing */ /* This sound is done. */ snds[i]->snd->StopPlaying(); } } void RageSound_ALSA9::StopMixing(RageSound *snd) { LockMutex L(SOUNDMAN->lock); /* Find the sound. */ unsigned i; for(i = 0; i < sounds.size(); ++i) if(sounds[i]->snd == snd) break; if(i == sounds.size()) { LOG->Trace("not stopping a sound because it's not playing"); return; } delete sounds[i]; sounds.erase(sounds.begin()+i, sounds.begin()+i+1); } int RageSound_ALSA9::GetPosition(const RageSound *snd) const { LockMutex L(SOUNDMAN->lock); int err; snd_pcm_status_t *status; snd_pcm_sframes_t delay; snd_pcm_status_alloca(&status); err = snd_pcm_status(pcm, status); ALSA_ASSERT("snd_pcm_status"); snd_pcm_state_t state = snd_pcm_status_get_state(status); if (state == SND_PCM_STATE_PREPARED) return 0; /* delay is returned in frames */ delay = snd_pcm_status_get_delay(status); return last_cursor_pos - delay; } RageSound_ALSA9::RageSound_ALSA9() { shutdown = false; int err; last_cursor_pos = 0; snd_pcm_hw_params_t *hwparams; snd_pcm_sw_params_t *swparams; /* open the device */ // if we instead use plughw: then our requested format WILL be provided err = snd_pcm_open(&pcm, "hw:0,0", SND_PCM_STREAM_PLAYBACK, 0); if (err == -EBUSY) { RageException::ThrowNonfatal("Could not allocate access to sound device hw:0,0"); } else if (err == -SND_ERROR_INCOMPATIBLE_VERSION) { RageException::ThrowNonfatal("ALSA kernal API is incompatible"); } else if (err < 0) { RageException::ThrowNonfatal("Unhandled error snd_pcm_open"); //XXX give the error, via sprintf } /* allocate the hardware parameters structure */ err = snd_pcm_hw_params_malloc(&hwparams); ALSA_ASSERT("snd_pcm_hw_params_malloc"); /* not exactly sure what this does */ err = snd_pcm_hw_params_any(pcm, hwparams); ALSA_ASSERT("snd_pcm_hw_params_any"); /* set to mmap mode (with channels interleaved) */ err = snd_pcm_hw_params_set_access(pcm, hwparams, SND_PCM_ACCESS_MMAP_INTERLEAVED); ALSA_ASSERT("snd_pcm_hw_params_set_access"); /* set PCM format (signed 16bit, little endian) */ err = snd_pcm_hw_params_set_format(pcm, hwparams, SND_PCM_FORMAT_S16_LE); ALSA_ASSERT("snd_pcm_hw_params_set_format"); /* set number of channels */ err = snd_pcm_hw_params_set_channels(pcm, hwparams, 2); ALSA_ASSERT("snd_pcm_hw_params_set_channels"); unsigned int rate = samplerate; err = snd_pcm_hw_params_set_rate_near(pcm, hwparams, &rate, 0); // check if we got the rate we desire /* write the hardware parameters to the device */ err = snd_pcm_hw_params(pcm, hwparams); ALSA_ASSERT("snd_pcm_hw_params"); snd_pcm_hw_params_free(hwparams); /* prepare the device to reveice data */ err = snd_pcm_prepare(pcm); ALSA_ASSERT("snd_pcm_prepare"); //XXX should RageException::ThrowNonfatal if something went wrong /* prepare a snd_output_t for use with LOG->Trace */ errout = NULL; snd_output_buffer_open(&errout); snd_pcm_dump(pcm, errout); char *errstring; snd_output_buffer_string(errout, &errstring); LOG->Trace("%s", errstring); snd_output_flush(errout); MixerThreadPtr = SDL_CreateThread(MixerThread_start, this); } RageSound_ALSA9::~RageSound_ALSA9() { /* Signal the mixing thread to quit. */ shutdown = true; LOG->Trace("Shutting down mixer thread ..."); SDL_WaitThread(MixerThreadPtr, NULL); LOG->Trace("Mixer thread shut down."); snd_pcm_close(pcm); } float RageSound_ALSA9::GetPlayLatency() const { int err; snd_pcm_status_t *status; snd_pcm_sframes_t delay; snd_pcm_status_alloca(&status); err = snd_pcm_status(pcm, status); ALSA_ASSERT("snd_pcm_status"); delay = snd_pcm_status_get_delay(status); /*XXX not sure if delay is the thing to use for * calculating latency * * delay is the number of frames between where * the next write will begin and what is being * played now */ /* this returns seconds */ return ((float)delay)/samplerate; } /* * Copyright (c) 2002 by the person(s) listed below. All rights reserved. * * Glenn Maynard (RageSoundDriver_WaveOut) */