#ifndef TIMING_DATA_H #define TIMING_DATA_H #include "NoteTypes.h" #include "TimingSegments.h" #include "PrefsManager.h" #include // max float struct lua_State; /** @brief Compare a TimingData segment's properties with one another. */ #define COMPARE(x) if(this->x!=other.x) return false; /** * @brief Holds data for translating beats<->seconds. */ class TimingData { public: void AddSegment(TimingSegmentType tst, TimingSegment * seg); unsigned GetSegmentIndexAtRow(TimingSegmentType tst, int row) const; unsigned GetSegmentIndexAtBeat(TimingSegmentType tst, float beat) const { return GetSegmentIndexAtRow( tst, BeatToNoteRow(beat) ); } float GetNextSegmentBeatAtRow(TimingSegmentType tst, int row) const; float GetNextSegmentBeatAtBeat(TimingSegmentType tst, float beat) const { return GetNextSegmentBeatAtRow( tst, BeatToNoteRow(beat) ); } float GetPreviousSegmentBeatAtRow(TimingSegmentType tst, int row) const; float GetPreviousSegmentBeatAtBeat(TimingSegmentType tst, float beat) const { return GetPreviousSegmentBeatAtRow( tst, BeatToNoteRow(beat) ); } bool empty() const; /** * @brief Sets up initial timing data with a defined offset. * @param fOffset the offset from the 0th beat. */ TimingData(float fOffset = 0); ~TimingData(); TimingData CopyRange(int startRow, int endRow) const; /** * @brief Gets the actual BPM of the song, * while respecting a limit. * * The high limit is due to the implementation of mMods. * @param fMinBPMOut the minimium specified BPM. * @param fMaxBPMOut the maximum specified BPM. * @param highest the highest allowed max BPM. */ void GetActualBPM( float &fMinBPMOut, float &fMaxBPMOut, float highest = FLT_MAX ) const; /** * @brief Retrieve the BPM at the given row. * @param iNoteRow the row in question. * @return the BPM. */ float GetBPMAtRow( int iNoteRow ) const; /** * @brief Retrieve the BPM at the given beat. * @param fBeat the beat in question. * @return the BPM. */ float GetBPMAtBeat( float fBeat ) const { return GetBPMAtRow( BeatToNoteRow(fBeat)); } /** * @brief Set the row to have the new BPM. * @param iNoteRow the row to have the new BPM. * @param fBPM the BPM. */ void SetBPMAtRow( int iNoteRow, float fBPM ); /** * @brief Set the beat to have the new BPM. * @param fBeat the beat to have the new BPM. * @param fBPM the BPM. */ void SetBPMAtBeat( float fBeat, float fBPM ) { SetBPMAtRow( BeatToNoteRow(fBeat), fBPM ); } /** * @brief Retrieve the TimingSegment at the specified row. * @param iNoteRow the row that has a TimingSegment. * @param tst the TimingSegmentType requested. * @return the segment in question. */ TimingSegment* GetSegmentAtRow( int iNoteRow, TimingSegmentType tst ); /** * @brief Retrieve the TimingSegment at the given beat. * @param fBeat the beat that has a TimingSegment. * @param tst the TimingSegmentType requested. * @return the segment in question. */ TimingSegment* GetSegmentAtBeat( float fBeat, TimingSegmentType tst ) { return GetSegmentAtRow( BeatToNoteRow(fBeat), tst ); } /* XXX: convenience shortcuts. We should get rid of these later. */ #define GetSegmentWithName(Seg, SegType) \ Seg* Get##Seg##AtRow( int iNoteRow ) \ { \ TimingSegment *t = GetSegmentAtRow( iNoteRow, SegType ); \ return static_cast( t ); \ } \ Seg* Get##Seg##AtBeat( float fBeat ) \ { \ TimingSegment *t = GetSegmentAtBeat( fBeat, SegType ); \ return static_cast( t ); \ } // (TimeSignature,TIME_SIG) -> (TimeSignatureSegment,SEGMENT_TIME_SIG) #define GetSegment(Seg, SegType ) \ GetSegmentWithName( Seg##Segment, SEGMENT_##SegType ) GetSegment( BPM, BPM ); GetSegment( Stop, STOP ); GetSegment( Delay, DELAY ); GetSegment( Warp, WARP ); GetSegment( Label, LABEL ); GetSegment( Tickcount, TICKCOUNT ); GetSegment( Combo, COMBO ); GetSegment( Speed, SPEED ); GetSegment( Scroll, SCROLL ); GetSegment( Fake, FAKE ); GetSegment( TimeSignature, TIME_SIG ); /** * @brief Retrieve the stop time at the given row. * @param iNoteRow the row in question. * @return the stop time. */ float GetStopAtRow( int iNoteRow ) const; /** * @brief Retrieve the stop time at the given beat. * @param fBeat the beat in question. * @return the stop time. */ float GetStopAtBeat( float fBeat ) const { return GetStopAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Set the row to have the new stop time. * @param iNoteRow the row to have the new stop time. * @param fSeconds the new stop time. */ void SetStopAtRow( int iNoteRow, float fSeconds ); /** * @brief Set the beat to have the new stop time. * @param fBeat to have the new stop time. * @param fSeconds the new stop time. */ void SetStopAtBeat( float fBeat, float fSeconds ) { SetStopAtRow( BeatToNoteRow(fBeat), fSeconds); } /** * @brief Retrieve the delay time at the given row. * @param iNoteRow the row in question. * @return the delay time. */ float GetDelayAtRow( int iNoteRow ) const; /** * @brief Retrieve the delay time at the given beat. * @param fBeat the beat in question. * @return the delay time. */ float GetDelayAtBeat( float fBeat ) const { return GetDelayAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Set the row to have the new delay time. * * This function was added specifically for sm-ssc. * @param iNoteRow the row to have the new delay time. * @param fSeconds the new delay time. */ void SetDelayAtRow( int iNoteRow, float fSeconds ); /** * @brief Set the beat to have the new delay time. * * This function was added specifically for sm-ssc. * @param fBeat the beat to have the new delay time. * @param fSeconds the new delay time. */ void SetDelayAtBeat( float fBeat, float fSeconds ) { SetDelayAtRow( BeatToNoteRow(fBeat), fSeconds); } /** * @brief Retrieve the Time Signature's numerator at the given row. * @param iNoteRow the row in question. * @return the numerator. */ int GetTimeSignatureNumeratorAtRow( int iNoteRow ); /** * @brief Retrieve the Time Signature's numerator at the given beat. * @param fBeat the beat in question. * @return the numerator. */ int GetTimeSignatureNumeratorAtBeat( float fBeat ) { return GetTimeSignatureNumeratorAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the Time Signature's denominator at the given row. * @param iNoteRow the row in question. * @return the denominator. */ int GetTimeSignatureDenominatorAtRow( int iNoteRow ); /** * @brief Retrieve the Time Signature's denominator at the given beat. * @param fBeat the beat in question. * @return the denominator. */ int GetTimeSignatureDenominatorAtBeat( float fBeat ) { return GetTimeSignatureDenominatorAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Set the row to have the new Time Signature. * @param iNoteRow the row to have the new Time Signature. * @param iNumerator the numerator. * @param iDenominator the denominator. */ void SetTimeSignatureAtRow( int iNoteRow, int iNumerator, int iDenominator ); /** * @brief Set the beat to have the new Time Signature. * @param fBeat the beat to have the new Time Signature. * @param iNumerator the numerator. * @param iDenominator the denominator. */ void SetTimeSignatureAtBeat( float fBeat, int iNumerator, int iDenominator ) { SetTimeSignatureAtRow( BeatToNoteRow(fBeat), iNumerator, iDenominator ); } /** * @brief Set the row to have the new Time Signature numerator. * @param iNoteRow the row to have the new Time Signature numerator. * @param iNumerator the numerator. */ void SetTimeSignatureNumeratorAtRow( int iNoteRow, int iNumerator ); /** * @brief Set the beat to have the new Time Signature numerator. * @param fBeat the beat to have the new Time Signature numerator. * @param iNumerator the numerator. */ void SetTimeSignatureNumeratorAtBeat( float fBeat, int iNumerator ) { SetTimeSignatureNumeratorAtRow( BeatToNoteRow(fBeat), iNumerator); } /** * @brief Set the row to have the new Time Signature denominator. * @param iNoteRow the row to have the new Time Signature denominator. * @param iDenominator the denominator. */ void SetTimeSignatureDenominatorAtRow( int iNoteRow, int iDenominator ); /** * @brief Set the beat to have the new Time Signature denominator. * @param fBeat the beat to have the new Time Signature denominator. * @param iDenominator the denominator. */ void SetTimeSignatureDenominatorAtBeat( float fBeat, int iDenominator ) { SetTimeSignatureDenominatorAtRow( BeatToNoteRow(fBeat), iDenominator); } /** * @brief Determine the beat to warp to. * @param iRow The row you start on. * @return the beat you warp to. */ float GetWarpAtRow( int iRow ) const; /** * @brief Determine the beat to warp to. * @param fBeat The beat you start on. * @return the beat you warp to. */ float GetWarpAtBeat( float fBeat ) const { return GetWarpAtRow( BeatToNoteRow( fBeat ) ); } /** * @brief Set the beat to warp to given a starting row. * @param iRow The row to start on. * @param fNew The destination beat. */ void SetWarpAtRow( int iRow, float fNew ); /** * @brief Set the beat to warp to given a starting beat. * @param fBeat The beat to start on. * @param fNew The destination beat. */ void SetWarpAtBeat( float fBeat, float fNew ) { SetWarpAtRow( BeatToNoteRow( fBeat ), fNew ); } /** * @brief Checks if the row is inside a warp. * @param iRow the row to focus on. * @return true if the row is inside a warp, false otherwise. */ bool IsWarpAtRow( int iRow ) const; /** * @brief Checks if the beat is inside a warp. * @param fBeat the beat to focus on. * @return true if the row is inside a warp, false otherwise. */ bool IsWarpAtBeat( float fBeat ) const { return IsWarpAtRow( BeatToNoteRow( fBeat ) ); } /** * @brief Retrieve the Tickcount at the given row. * @param iNoteRow the row in question. * @return the Tickcount. */ int GetTickcountAtRow( int iNoteRow ) const; /** * @brief Retrieve the Tickcount at the given beat. * @param fBeat the beat in question. * @return the Tickcount. */ int GetTickcountAtBeat( float fBeat ) const { return GetTickcountAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Set the row to have the new tickcount. * @param iNoteRow the row to have the new tickcount. * @param iTicks the tickcount. */ void SetTickcountAtRow( int iNoteRow, int iTicks ); /** * @brief Set the beat to have the new tickcount. * @param fBeat the beat to have the new tickcount. * @param iTicks the tickcount. */ void SetTickcountAtBeat( float fBeat, int iTicks ) { SetTickcountAtRow( BeatToNoteRow( fBeat ), iTicks ); } /** * @brief Retrieve the Combo at the given row. * @param iNoteRow the row in question. * @return the Combo. */ int GetComboAtRow( int iNoteRow ) const; /** * @brief Retrieve the Combo at the given beat. * @param fBeat the beat in question. * @return the Combo. */ int GetComboAtBeat( float fBeat ) const { return GetComboAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the Miss Combo at the given row. * @param iNoteRow the row in question. * @return the Miss Combo. */ int GetMissComboAtRow( int iNoteRow ) const; /** * @brief Retrieve the Miss Combo at the given beat. * @param fBeat the beat in question. * @return the Miss Combo. */ int GetMissComboAtBeat( float fBeat ) const { return GetMissComboAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Set the row to have the new Combo. * @param iNoteRow the row to have the new Combo. * @param iCombo the Combo. */ void SetComboAtRow( int iNoteRow, int iCombo ); /** * @brief Set the beat to have the new Combo. * @param fBeat the beat to have the new Combo. * @param iCombo the Combo. */ void SetComboAtBeat( float fBeat, int iCombo ) { SetComboAtRow( BeatToNoteRow( fBeat ), iCombo ); } /** * @brief Set the row to have the new Combo and Miss Combo. * @param iNoteRow the row to have the new Combo and Miss Combo. * @param iCombo the Combo. * @param iMiss the Miss Combo. */ void SetComboAtRow( int iNoteRow, int iCombo, int iMiss ); /** * @brief Set the beat to have the new Combo and Miss Combo. * @param fBeat the beat to have the new Combo and Miss Combo. * @param iCombo the Combo. * @param iMiss the Miss Combo. */ void SetComboAtBeat( float fBeat, int iCombo, int iMiss ) { SetComboAtRow( BeatToNoteRow( fBeat ), iCombo, iMiss ); } /** * @brief Set the row to have the new Combo. * @param iNoteRow the row to have the new Combo. * @param iCombo the Combo. */ void SetHitComboAtRow( int iNoteRow, int iCombo ); /** * @brief Set the beat to have the new Combo. * @param fBeat the beat to have the new Combo. * @param iCombo the Combo. */ void SetHitComboAtBeat( float fBeat, int iCombo ) { SetHitComboAtRow( BeatToNoteRow( fBeat ), iCombo ); } /** * @brief Set the row to have the new Miss Combo. * @param iNoteRow the row to have the new Miss Combo. * @param iCombo the Miss Combo. */ void SetMissComboAtRow( int iNoteRow, int iCombo ); /** * @brief Set the beat to have the new Miss Combo. * @param fBeat the beat to have the new Miss Combo. * @param iCombo the Miss Combo. */ void SetMissComboAtBeat( float fBeat, int iCombo ) { SetMissComboAtRow( BeatToNoteRow( fBeat ), iCombo ); } /** * @brief Retrieve the Label at the given row. * @param iNoteRow the row in question. * @return the Label. */ RString GetLabelAtRow( int iNoteRow ) const; /** * @brief Retrieve the Label at the given beat. * @param fBeat the beat in question. * @return the Label. */ RString GetLabelAtBeat( float fBeat ) const { return GetLabelAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Set the row to have the new Label. * @param iNoteRow the row to have the new Label. * @param sLabel the Label. */ void SetLabelAtRow( int iNoteRow, const RString sLabel ); /** * @brief Set the beat to have the new Label. * @param fBeat the beat to have the new Label. * @param sLabel the Label. */ void SetLabelAtBeat( float fBeat, const RString sLabel ) { SetLabelAtRow( BeatToNoteRow( fBeat ), sLabel ); } /** * @brief Determine if the requisite label already exists. * @param sLabel the label to check. * @return true if it exists, false otherwise. */ bool DoesLabelExist( RString sLabel ) const; /** * @brief Retrieve the Speed's percent at the given row. * @param iNoteRow the row in question. * @return the percent. */ float GetSpeedPercentAtRow( int iNoteRow ); /** * @brief Retrieve the Speed's percent at the given beat. * @param fBeat the beat in question. * @return the percent. */ float GetSpeedPercentAtBeat( float fBeat ) { return GetSpeedPercentAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the Speed's wait at the given row. * @param iNoteRow the row in question. * @return the wait. */ float GetSpeedWaitAtRow( int iNoteRow ); /** * @brief Retrieve the Speed's wait at the given beat. * @param fBeat the beat in question. * @return the wait. */ float GetSpeedWaitAtBeat( float fBeat ) { return GetSpeedWaitAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Retrieve the Speed's mode at the given row. * @param iNoteRow the row in question. * @return the mode. */ unsigned short GetSpeedModeAtRow( int iNoteRow ); /** * @brief Retrieve the Speed's mode at the given beat. * @param fBeat the beat in question. * @return the mode. */ unsigned short GetSpeedModeAtBeat( float fBeat ) { return GetSpeedModeAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Set the row to have the new Speed. * @param iNoteRow the row to have the new Speed. * @param fPercent the percent. * @param fWait the wait. * @param usMode the mode. */ void SetSpeedAtRow( int iNoteRow, float fPercent, float fWait, unsigned short usMode ); /** * @brief Set the beat to have the new Speed. * @param fBeat the beat to have the new Speed. * @param fPercent the percent. * @param fWait the wait. * @param usMode the mode. */ void SetSpeedAtBeat( float fBeat, float fPercent, float fWait, unsigned short usMode ) { SetSpeedAtRow( BeatToNoteRow(fBeat), fPercent, fWait, usMode ); } /** * @brief Set the row to have the new Speed percent. * @param iNoteRow the row to have the new Speed percent. * @param fPercent the percent. */ void SetSpeedPercentAtRow( int iNoteRow, float fPercent ); /** * @brief Set the beat to have the new Speed percent. * @param fBeat the beat to have the new Speed percent. * @param fPercent the percent. */ void SetSpeedPercentAtBeat( float fBeat, float fPercent ) { SetSpeedPercentAtRow( BeatToNoteRow(fBeat), fPercent); } /** * @brief Set the row to have the new Speed wait. * @param iNoteRow the row to have the new Speed wait. * @param fWait the wait. */ void SetSpeedWaitAtRow( int iNoteRow, float fWait ); /** * @brief Set the beat to have the new Speed wait. * @param fBeat the beat to have the new Speed wait. * @param fWait the wait. */ void SetSpeedWaitAtBeat( float fBeat, float fWait ) { SetSpeedWaitAtRow( BeatToNoteRow(fBeat), fWait); } /** * @brief Set the row to have the new Speed mode. * @param iNoteRow the row to have the new Speed mode. * @param usMode the mode. */ void SetSpeedModeAtRow( int iNoteRow, unsigned short usMode ); /** * @brief Set the beat to have the new Speed mode. * @param fBeat the beat to have the new Speed mode. * @param usMode the mode. */ void SetSpeedModeAtBeat( float fBeat, unsigned short usMode ) { SetSpeedModeAtRow( BeatToNoteRow(fBeat), usMode); } float GetDisplayedSpeedPercent( float fBeat, float fMusicSeconds ) const; /** * @brief Retrieve the scrolling factor at the given row. * @param iNoteRow the row in question. * @return the percent. */ float GetScrollAtRow( int iNoteRow ); /** * @brief Retrieve the scrolling factor at the given beat. * @param fBeat the beat in question. * @return the percent. */ float GetScrollAtBeat( float fBeat ) { return GetScrollAtRow( BeatToNoteRow(fBeat) ); } /** * @brief Set the row to have the new Scrolling factor. * @param iNoteRow the row to have the new Speed. * @param fPercent the scrolling factor. */ void SetScrollAtRow( int iNoteRow, float fPercent ); /** * @brief Set the row to have the new Scrolling factor. * @param iNoteRow the row to have the new Speed. * @param fPercent the scrolling factor. */ void SetScrollAtBeat( float fBeat, float fPercent ) { SetScrollAtRow( BeatToNoteRow(fBeat), fPercent ); } /** * @brief Determine when the fakes end. * @param iRow The row you start on. * @return the time when the fakes end. */ float GetFakeAtRow( int iRow ) const; /** * @brief Determine when the fakes end. * @param fBeat The beat you start on. * @return the time when the fakes end. */ float GetFakeAtBeat( float fBeat ) const { return GetFakeAtRow( BeatToNoteRow( fBeat ) ); } /** * @brief Set the beat to indicate when the FakeSegment ends. * @param iRow The row to start on. * @param fNew The destination beat. */ void SetFakeAtRow( int iRow, float fNew ); /** * @brief Set the beat to indicate when the FakeSegment ends. * @param fBeat The beat to start on. * @param fNew The destination beat. */ void SetFakeAtBeat( float fBeat, float fNew ) { SetFakeAtRow( BeatToNoteRow( fBeat ), fNew ); } /** * @brief Checks if the row is inside a fake. * @param iRow the row to focus on. * @return true if the row is inside a fake, false otherwise. */ bool IsFakeAtRow( int iRow ) const; /** * @brief Checks if the beat is inside a fake. * @param fBeat the beat to focus on. * @return true if the row is inside a fake, false otherwise. */ bool IsFakeAtBeat( float fBeat ) const { return IsFakeAtRow( BeatToNoteRow( fBeat ) ); } /** * @brief Determine if this notes on this row can be judged. * @param row the row to focus on. * @return true if the row can be judged, false otherwise. */ bool IsJudgableAtRow( int row ) const { return !(IsWarpAtRow(row) || IsFakeAtRow(row)); } /** * @brief Determine if this notes on this beat can be judged. * @param beat the beat to focus on. * @return true if the row can be judged, false otherwise. */ bool IsJudgableAtBeat( float beat ) const { return IsJudgableAtRow( BeatToNoteRow( beat ) ); } void MultiplyBPMInBeatRange( int iStartIndex, int iEndIndex, float fFactor ); void NoteRowToMeasureAndBeat( int iNoteRow, int &iMeasureIndexOut, int &iBeatIndexOut, int &iRowsRemainder ) const; void GetBeatAndBPSFromElapsedTime( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut, bool &bDelayOut, int &iWarpBeginOut, float &fWarpLengthOut ) const; float GetBeatFromElapsedTime( float fElapsedTime ) const // shortcut for places that care only about the beat { float fBeat, fThrowAway, fThrowAway2; bool bThrowAway, bThrowAway2; int iThrowAway; GetBeatAndBPSFromElapsedTime( fElapsedTime, fBeat, fThrowAway, bThrowAway, bThrowAway2, iThrowAway, fThrowAway2 ); return fBeat; } float GetElapsedTimeFromBeat( float fBeat ) const; void GetBeatAndBPSFromElapsedTimeNoOffset( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut, bool &bDelayOut, int &iWarpBeginOut, float &fWarpDestinationOut ) const; float GetBeatFromElapsedTimeNoOffset( float fElapsedTime ) const // shortcut for places that care only about the beat { float fBeat, fThrowAway, fThrowAway2; bool bThrowAway, bThrowAway2; int iThrowAway; GetBeatAndBPSFromElapsedTimeNoOffset( fElapsedTime, fBeat, fThrowAway, bThrowAway, bThrowAway2, iThrowAway, fThrowAway2 ); return fBeat; } float GetElapsedTimeFromBeatNoOffset( float fBeat ) const; float GetDisplayedBeat( float fBeat ) const; /** * @brief View the TimingData to see if a song changes its BPM at any point. * @return true if there is at least one change, false otherwise. */ bool HasBpmChanges() const; /** * @brief View the TimingData to see if there is at least one stop at any point. * @return true if there is at least one stop, false otherwise. */ bool HasStops() const; /** * @brief View the TimingData to see if there is at least one delay at any point. * @return true if there is at least one delay, false otherwise. */ bool HasDelays() const; /** * @brief View the TimingData to see if there is at least one warp at any point. * @return true if there is at least one warp, false otherwise. */ bool HasWarps() const; /** * @brief View the TimingData to see if there is at least one fake segment involved. * @return true if there is at least one fake segment, false otherwise. */ bool HasFakes() const; /** * @brief View the TimingData to see if a song changes its speed scrolling at any point. * @return true if there is at least one change, false otherwise. */ bool HasSpeedChanges() const; /** * @brief View the TimingData to see if a song changes its speed scrolling at any point. * @return true if there is at least one change, false otherwise. */ bool HasScrollChanges() const; /** * @brief Compare two sets of timing data to see if they are equal. * @param other the other TimingData. * @return the equality or lack thereof of the two TimingData. */ bool operator==( const TimingData &other ) { FOREACH_ENUM( TimingSegmentType, tst ) { const vector &us = m_avpTimingSegments[tst]; const vector &them = other.m_avpTimingSegments[tst]; // optimization: check vector sizes before contents if( us.size() != them.size() ) return false; if( !std::equal(us.begin(), us.end(), them.begin()) ) return false; } COMPARE( m_fBeat0OffsetInSeconds ); return true; } /** * @brief Compare two sets of timing data to see if they are not equal. * @param other the other TimingData. * @return the inequality or lack thereof of the two TimingData. */ bool operator!=( const TimingData &other ) { return !operator==(other); } void ScaleRegion( float fScale = 1, int iStartRow = 0, int iEndRow = MAX_NOTE_ROW, bool bAdjustBPM = false ); void InsertRows( int iStartRow, int iRowsToAdd ); void DeleteRows( int iStartRow, int iRowsToDelete ); /** * @brief Tidy up the timing data, e.g. provide default BPMs, labels, tickcounts. */ void TidyUpData(); // Lua void PushSelf( lua_State *L ); /** * @brief The file of the song/steps that use this TimingData. * * This is for informational purposes only. */ RString m_sFile; // All of the following vectors must be sorted before gameplay. vector m_avpTimingSegments[NUM_TimingSegmentType]; /** * @brief The initial offset of a song. */ float m_fBeat0OffsetInSeconds; vector ToVectorString(TimingSegmentType tst, int dec = 6) const; }; #undef COMPARE #endif /** * @file * @author Chris Danford, Glenn Maynard (c) 2001-2004 * @section LICENSE * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */