#ifndef Character_H #define Character_H /* ----------------------------------------------------------------------------- Class: Character Desc: An persona that defines attacks for use in battle Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "GameConstantsAndTypes.h" class Character { public: // Character(); bool Load( CString sCharDir ); // return true if success CString GetTakingABreakPath(); CString GetCardPath(); CString GetIconPath(); CString GetModelPath(); CString GetRestAnimationPath(); CString GetWarmUpAnimationPath(); CString GetDanceAnimationPath(); CString m_sCharDir; CString m_sName; // All the stuff below will be filled in if this character is playable in Rave mode bool m_bUsableInRave; CString m_sAttacks[NUM_ATTACK_LEVELS][NUM_ATTACKS_PER_LEVEL]; CString GetNormalHeadPath(); CString GetHappyHeadPath(); CString GetAngryHeadPath(); }; #endif