#ifndef SCORE_KEEPER_H #define SCORE_KEEPER_H #include "GameConstantsAndTypes.h" class NoteData; class Inventory; class Song; class Steps; class PlayerState; class PlayerStageStats; struct TapNote; struct AttackArray; /** * @brief Abstract class to handle scorekeeping, stat-taking, etc. * * Stat handling is in here because that can differ between games, too; for * example, some games count double taps as a single note in scoring and some * count per-tap. Results are injected directly into the PlayerStageStats. */ class ScoreKeeper { public: static ScoreKeeper* MakeScoreKeeper( RString sClassName, PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats ); protected: PlayerState *m_pPlayerState; PlayerStageStats *m_pPlayerStageStats; // Common toggles that this class handles directly: /* If true, doubles count as 2+ in stat counts; if false, doubles count as * only one. */ /* (not yet) */ // bool Stats_DoublesCount; public: ScoreKeeper( PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats ); virtual ~ScoreKeeper() { } virtual void Load( const vector &apSongs, const vector &apSteps, const vector &asModifiers ) { } virtual void DrawPrimitives() { } virtual void Update( float fDelta ) { } // Note that pNoteData will include any transformations due to modifiers. virtual void OnNextSong( int iSongInCourseIndex, const Steps* pSteps, const NoteData* pNoteData ) { }; // before a song plays (called multiple times if course) // HandleTap* is called before HandleTapRow* virtual void HandleTapScore( const TapNote &tn ) { } virtual void HandleTapRowScore( const NoteData &nd, int iRow ) { } virtual void HandleHoldScore( const TapNote &tn ) { } virtual void HandleHoldActiveSeconds( float fMusicSecondsHeld ) { } virtual void HandleHoldCheckpointScore( const NoteData &nd, int iRow, int iNumHoldsHeldThisRow, int iNumHoldsMissedThisRow ) { } virtual void HandleTapScoreNone() { } protected: void GetScoreOfLastTapInRow( const NoteData &nd, int iRow, TapNoteScore &tnsOut, int &iNumTapsInRowOut ); }; #endif /** * @file * @author Chris Danford, Glenn Maynard, Steve Checkoway (c) 2001-2006 * @section LICENSE * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */