/* PlayerNumber - A simple type representing a player. */ #ifndef PlayerNumber_H #define PlayerNumber_H #include "EnumHelper.h" // Player number stuff enum PlayerNumber { PLAYER_1 = 0, PLAYER_2, NUM_PlayerNumber, // leave this at the end PlayerNumber_Invalid }; const PlayerNumber NUM_PLAYERS = NUM_PlayerNumber; const PlayerNumber PLAYER_INVALID = PlayerNumber_Invalid; const RString& PlayerNumberToString( PlayerNumber pn ); const RString& PlayerNumberToLocalizedString( PlayerNumber pn ); LuaDeclareType( PlayerNumber ); /** @brief A foreach loop to handle the different players. */ #define FOREACH_PlayerNumber( pn ) FOREACH_ENUM( PlayerNumber, pn ) const PlayerNumber OPPOSITE_PLAYER[NUM_PLAYERS] = { PLAYER_2, PLAYER_1 }; enum MultiPlayer { MultiPlayer_P1 = 0, MultiPlayer_P2, MultiPlayer_P3, MultiPlayer_P4, MultiPlayer_P5, MultiPlayer_P6, MultiPlayer_P7, MultiPlayer_P8, MultiPlayer_P9, MultiPlayer_P10, MultiPlayer_P11, MultiPlayer_P12, MultiPlayer_P13, MultiPlayer_P14, MultiPlayer_P15, MultiPlayer_P16, MultiPlayer_P17, MultiPlayer_P18, MultiPlayer_P19, MultiPlayer_P20, MultiPlayer_P21, MultiPlayer_P22, MultiPlayer_P23, MultiPlayer_P24, MultiPlayer_P25, MultiPlayer_P26, MultiPlayer_P27, MultiPlayer_P28, MultiPlayer_P29, MultiPlayer_P30, MultiPlayer_P31, MultiPlayer_P32, NUM_MultiPlayer, // leave this at the end MultiPlayer_Invalid }; const RString& MultiPlayerToString( MultiPlayer mp ); const RString& MultiPlayerToLocalizedString( MultiPlayer mp ); LuaDeclareType( MultiPlayer ); /** @brief A foreach loop to handle the different Players in MultiPlayer. */ #define FOREACH_MultiPlayer( pn ) FOREACH_ENUM( MultiPlayer, pn ) #endif /* * (c) 2001-2004 Chris Danford, Chris Gomez * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */