--[[ command aliases ]] -- (this probably belongs in Sprite.lua) function Sprite:cropto(w,h) self:CropTo(w,h) end -- (this probably belongs in Actor.lua) function Actor:SetSize(w,h) self:setsize(w,h) end -- shorthand! this is tedious to type and makes things ugly so let's make it shorter. -- screen.w, screen.h, etc. _screen = { w = SCREEN_WIDTH, h = SCREEN_HEIGHT, cx = SCREEN_CENTER_X, cy = SCREEN_CENTER_Y } --[[ compatibility aliases ]] --[[ Actor ]] function Actor:hidden(bHide) Warn("hidden is deprecated, use visible instead. (used on ".. self:GetName() ..")") self:visible(not bHide) end --[[ ActorScroller: all of these got renamed, so alias the lowercase ones if themes are going to look for them. ]] ActorScroller.getsecondtodestination = ActorScroller.GetSecondsToDestination ActorScroller.setsecondsperitem = ActorScroller.SetSecondsPerItem ActorScroller.setnumsubdivisions = ActorScroller.SetNumSubdivisions ActorScroller.scrollthroughallitems = ActorScroller.ScrollThroughAllItems ActorScroller.scrollwithpadding = ActorScroller.ScrollWithPadding ActorScroller.setfastcatchup = ActorScroller.SetFastCatchup --[[ MenuTimer: just some case changes. ]] MenuTimer.setseconds = MenuTimer.SetSeconds --[[ GameState ]] --[[ Aliases for old GAMESTATE timing functions. These have been converted to SongPosition, but most themes still use these old functions. ]] function GameState:GetSongBeat() return self:GetSongPosition():GetSongBeat() end function GameState:GetSongBeatNoOffset() return self:GetSongPosition():GetSongBeatNoOffset() end function GameState:GetSongBPS() return self:GetSongPosition():GetCurBPS() end function GameState:GetSongDelay() return self:GetSongPosition():GetDelay() end function GameState:GetSongFreeze() return self:GetSongPosition():GetFreeze() end --[[ 3.9 Conditionals ]] Condition = { Hour = function() return Hour() end, IsDemonstration = function() return GAMESTATE:IsDemonstration() end, CurSong = function(sSongName) return GAMESTATE:GetCurrentSong():GetDisplayMainTitle() == sSongName end, DayOfMonth = function() return DayOfMonth() end, MonthOfYear = function() return MonthOfYear() end, UsingModifier = function(pnPlayer, sModifier) return GAMESTATE:PlayerIsUsingModifier( pnPlayer, sModifier ); end, }