StepMania 5 Changelog ________________________________________________________________________________ The StepMania 5 Changelog covers all post-sm-ssc changes. For a list of changes from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt. ________________________________________________________________________________ ================================================================================ StepMania 5.0 $NEXT | 20110xyy -------------------------------------------------------------------------------- 2011/05/20 ---------- * [CryptManager] Added SHA1File Lua binding. [AJ] 2011/05/19 ---------- * [BPMDisplay] Add CourseCycleSpeed metric. [AJ] 2011/05/17 ---------- * [NotesWriterSM] Write out OpenITG compatible SM files from here on out. This includes turning Warps into Negative Stops. For those that wanted negative BPMs specifically, my apologies, but stops are easier on math. [Wolfman2000] 2011/05/16 ---------- * [ProfileManager] Added ProfileWasLoadedFromMemoryCard(PlayerNumber) Lua binding. [AJ] * Added #FAKES to the SSC format. Similar to the fake arrows, these blocks prevent all judgments within the range. [Wolfman2000] * Changed the syntax of #WARPS slightly. Now the second value is the relative distance that is skipped, not the absolute value when you start hitting arrows again. [Wolfman2000] 2011/05/15 ---------- * [ScreenGameplay] Removed hardcoded commands for Debug (give up text) and replace them with DebugStartOnCommand, DebugBackOnCommand, and DebugTweenOffCommand. [AJ] * Added #SPEEDS to the SSC format. This multiplies your scrolling speed during gameplay, not replaces it (see mod attacks for replacing). [Wolfman2000] 2011/05/14 ---------- * [ModIcon] Added StopWords metric. [AJ] * [ScreenSelectMaster] Add "ScreenEmpty" param to MenuStartP# when the GameCommand doesn't set a screen. [AJ] * [StepsDisplay] Added MeterFormatString metric. [AJ] * [MusicWheel] Added ShowSectionsInBPMSort and ShowSectionsInLengthSort metrics. [AJ] * [ScreenEvaluation] Stop the Bonus bars from overflowing in course modes. [AJ] * [Banner] Added ScrollMode and ScrollSortOrder metrics. [AJ] 2011/05/11 ---------- * [GameSoundManager] Added PlayAnnouncer Lua binding. [AJ] * [AnnouncerManager] Add support for "gameplay combo #" for announcer. [AJ] 2011/05/10 ---------- * [Sprite] Added SetSecondsIntoAnimation Lua binding. [AJ] * [BPMDisplay] Added SetFromCourse Lua binding. [AJ] 2011/05/03 ---------- * [ScreenEdit] Allow changing the Beat 0 Offset, Music Sample Start, and Music Sample Length via Edit Song Info menu. [Wolfman2000] 2011/05/02 ---------- * [ScreenSelectMusic] Added NullScoreString metric. [AJ] 2011/04/17 -------- * Use lua for all primary score keeping. Course modes right now still use the old fashioned system. [TeruFSX, Wolfman2000] 2011/04/09 -------- * [Player] Force hold judgments to take place before setting the score. [theDtTvB] 2011/04/05 -------- * [NotesLoaderSSC, NotesWriterSSC] Add the #LABELS tag. This is meant for step editors to label different parts of their stepcharts. Use Control + , or . to jump to different labels made. [Wolfman2000]