local t = LoadFallbackB( "decorations" ); t[#t+1] = LoadActor( THEME:GetPathB('','_standard decoration required'), "StageFrame", "StageFrame" ); t[#t+1] = LoadActor("_warning") .. { InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y; vertalign,top; wag;effectmagnitude,0,0,10;effectperiod,2; ); OnCommand=cmd(diffusealpha,0); ShowDangerAllMessageCommand=cmd(stoptweening;accelerate,0.3;diffusealpha,1); HideDangerAllMessageCommand=cmd(stoptweening;accelerate,0.3;diffusealpha,0); }; t[#t+1] = LoadActor( THEME:GetPathB('','_standard decoration required'), "LifeFrame", "LifeFrame" ); t[#t+1] = LoadActor( THEME:GetPathB('','_standard decoration required'), "ScoreFrame", "ScoreFrame" ); t[#t+1] = LoadActor( THEME:GetPathB('','_standard decoration required'), "LeftFrame", "LeftFrame" ); t[#t+1] = LoadActor( THEME:GetPathB('','_standard decoration required'), "RightFrame", "RightFrame" ); t[#t+1] = Def.OptionIconRow { Condition=GAMESTATE:IsHumanPlayer(PLAYER_1); InitCommand=cmd(z,SCREEN_CENTER_X-200;y,SCREEN_CENTER_Y;Load,"OptionIconRowGameplay",PLAYER_1); OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1); OffCommand=cmd(linear,0.5;zoomy,0); }; t[#t+1] = Def.OptionIconRow { Condition=GAMESTATE:IsHumanPlayer(PLAYER_2); InitCommand=cmd(z,SCREEN_CENTER_X+200;y,SCREEN_CENTER_Y;Load,"OptionIconRowGameplay",PLAYER_2;); OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1); OffCommand=cmd(linear,0.5;zoomy,0); }; return t;