local t = Def.ActorFrame {}; if not GAMESTATE:IsCourseMode() then t[#t+1] = Def.ActorFrame { LoadActor(THEME:GetPathG("ScreenEvaluation", "StageDisplay")) .. { InitCommand=cmd(x,SCREEN_RIGHT-290;y,SCREEN_TOP+49); OffCommand=cmd(sleep,0.175;decelerate,0.4;addy,-105), } } else t[#t+1] = Def.ActorFrame { InitCommand=cmd(x,SCREEN_RIGHT-290;y,SCREEN_TOP+49); OffCommand=cmd(sleep,0.175;decelerate,0.4;addy,-105), LoadActor(THEME:GetPathG("", "_sortFrame")) .. { InitCommand=cmd(diffusealpha,0.9;zoom,1.5); BeginCommand=function(self) self:playcommand("Set") end; SetCommand=function(self) local curStage = GAMESTATE:GetCurrentStage(); self:diffuse(StageToColor(curStage)); end }; LoadFont("Common Italic Condensed") .. { InitCommand=cmd(y,-1;zoom,1;shadowlength,1;uppercase,true); BeginCommand=function(self) self:playcommand("Set") end; CurrentSongChangedMessageCommand= cmd(playcommand,"Set"), SetCommand=function(self) local curStage = GAMESTATE:GetCurrentStage(); local course = GAMESTATE:GetCurrentCourse() self:settext(string.upper(ToEnumShortString( course:GetCourseType() ))) -- StepMania is being stupid so we have to do this here; self:diffuse(StageToColor(curStage)):diffusetopedge(ColorLightTone(StageToColor(curStage))); self:diffusealpha(0):smooth(0.3):diffusealpha(1); end; }; } end; if GAMESTATE:HasEarnedExtraStage() then t[#t+1] = Def.ActorFrame { InitCommand=cmd(x,SCREEN_RIGHT-290;y,SCREEN_TOP+49); OffCommand=cmd(sleep,0.175;decelerate,0.4;addy,-105), LoadActor(THEME:GetPathG("", "_sortFrame")) .. { InitCommand=cmd(diffusealpha,0.9;zoom,1.5); BeginCommand=function(self) self:playcommand("Set") end; SetCommand=function(self) local curStage = GAMESTATE:GetCurrentStage(); self:diffuse(StageToColor(curStage)); end }; LoadActor(THEME:GetPathG("", "_sortFrame")) .. { InitCommand=cmd(diffusealpha,0.9;zoom,1.5;diffuse,color("#FFFFFF");blend,'add'); BeginCommand=cmd(diffuseshift;effectcolor2,color("1,1,1,0.3");effectcolor2,color("1,1,1,0");effectperiod,2); }; LoadFont("Common Italic Condensed") .. { InitCommand=cmd(y,-1;zoom,1;shadowlength,1;uppercase,true;maxwidth,220); BeginCommand=function(self) self:playcommand("Set") end; CurrentSongChangedMessageCommand= cmd(playcommand,"Set"), SetCommand=function(self) local curStage = GAMESTATE:GetCurrentStage(); local text = string.upper(THEME:GetString("ScreenEvaluation", "ExtraUnlocked")) self:settext(text) -- StepMania is being stupid so we have to do this here; self:diffuse(StageToColor(curStage)):diffusetopedge(ColorLightTone(StageToColor(curStage))); self:diffusealpha(0):smooth(0.3):diffusealpha(1); end; }; } end; return t;