#include "global.h" #include "MemoryCardManager.h" #include "arch/MemoryCard/MemoryCardDriver.h" // for UsbStorageDevice #include "ScreenManager.h" #include "ThemeManager.h" #include "PrefsManager.h" #include "RageLog.h" #include "ScreenManager.h" #include "ProfileManager.h" #include "Foreach.h" #include "GameState.h" MemoryCardManager* MEMCARDMAN = NULL; // global and accessable from anywhere in our program MemoryCardManager::MemoryCardManager() { m_pDriver = MakeMemoryCardDriver(); m_bCardsLocked = false; FOREACH_PlayerNumber( p ) { m_bTooLate[p] = false; } m_soundReady.Load( THEME->GetPathToS("MemoryCardManager ready") ); m_soundError.Load( THEME->GetPathToS("MemoryCardManager error") ); m_soundTooLate.Load( THEME->GetPathToS("MemoryCardManager too late") ); m_soundDisconnect.Load( THEME->GetPathToS("MemoryCardManager disconnect") ); } MemoryCardManager::~MemoryCardManager() { delete m_pDriver; } void MemoryCardManager::Update( float fDelta ) { if( m_pDriver->StorageDevicesChanged() ) { vector vOld = m_vStorageDevices; // copy m_pDriver->GetStorageDevices( m_vStorageDevices ); vector &vNew = m_vStorageDevices; vector vConnects; // fill these in below vector vDisconnects; // fill these in below // check for disconnects FOREACH( UsbStorageDevice, vOld, old ) { bool bFoundMatch = false; FOREACH( UsbStorageDevice, vNew, newd ) { if( old->IdsMatch(*newd) ) { bFoundMatch = true; break; } } if( !bFoundMatch ) { LOG->Trace( "Disconnected bus %d port %d device %d path %s", old->iBus, old->iPort, old->iLevel, old->sOsMountDir.c_str() ); vDisconnects.push_back( *old ); } } // check for connects FOREACH( UsbStorageDevice, vNew, newd ) { bool bFoundMatch = false; FOREACH( UsbStorageDevice, vOld, old ) { if( old->IdsMatch(*newd) ) { bFoundMatch = true; break; } } if( !bFoundMatch ) { LOG->Trace( "Connected bus %d port %d device %d path %s", newd->iBus, newd->iPort, newd->iLevel, newd->sOsMountDir.c_str() ); vDisconnects.push_back( *newd ); } } // unassign cards that were disconnected FOREACH_PlayerNumber( p ) { UsbStorageDevice &assigned_device = m_Device[p]; if( assigned_device.IsBlank() ) // not assigned a card continue; FOREACH( UsbStorageDevice, vDisconnects, disconnect ) { if( disconnect->IdsMatch(assigned_device) ) { m_pDriver->Unmount(&assigned_device, MEM_CARD_MOUNT_POINT[p]); assigned_device.MakeBlank(); m_soundDisconnect.Play(); if( PROFILEMAN->ProfileWasLoadedFromMemoryCard(p) ) PROFILEMAN->UnloadProfile( p ); } } } // Update the status of already-assigned cards. It may contain updated info // like WriteTest results and a new sName. FOREACH_PlayerNumber( p ) { UsbStorageDevice &assigned_device = m_Device[p]; if( assigned_device.IsBlank() ) // no card assigned to this player continue; FOREACH( UsbStorageDevice, m_vStorageDevices, d ) { if( d->IdsMatch(assigned_device) ) { // play write test error sound if write test failed since we last checked if( assigned_device.bNeedsWriteTest && !d->bNeedsWriteTest && !d->bWriteTestSucceeded ) m_soundError.Play(); assigned_device = *d; } } } // make a list of unassigned vector vUnassignedDevices = m_vStorageDevices; // copy // remove cards that are already assigned FOREACH_PlayerNumber( p ) { UsbStorageDevice &assigned_device = m_Device[p]; if( assigned_device.IsBlank() ) // no card assigned to this player continue; FOREACH( UsbStorageDevice, vUnassignedDevices, d ) { if( d->IdsMatch(assigned_device) ) { vUnassignedDevices.erase( d ); break; } } } // try to assign each device to a player FOREACH_PlayerNumber( p ) { LOG->Trace( "Looking for a card for Player %d", p+1 ); UsbStorageDevice &assigned_device = m_Device[p]; if( !assigned_device.IsBlank() ) // they already have an assigned card { LOG->Trace( "Player %d already has a card: '%s'", p+1, assigned_device.sOsMountDir.c_str() ); continue; // skip } FOREACH( UsbStorageDevice, vUnassignedDevices, d ) { // search for card dir match if( !PREFSMAN->m_sMemoryCardOsMountPoint[p].empty() && d->sOsMountDir.CompareNoCase(PREFSMAN->m_sMemoryCardOsMountPoint[p]) ) continue; // not a match // search for USB bus match if( PREFSMAN->m_iMemoryCardUsbBus[p] != -1 && PREFSMAN->m_iMemoryCardUsbBus[p] != d->iBus ) continue; // not a match if( PREFSMAN->m_iMemoryCardUsbPort[p] != -1 && PREFSMAN->m_iMemoryCardUsbPort[p] != d->iPort ) continue; // not a match if( PREFSMAN->m_iMemoryCardUsbLevel[p] != -1 && PREFSMAN->m_iMemoryCardUsbLevel[p] != d->iLevel ) continue; // not a match LOG->Trace( "device match: iScsiIndex: %d, iBus: %d, iLevel: %d, iPort: %d, sOsMountDir: %s", d->iScsiIndex, d->iBus, d->iLevel, d->iPort, d->sOsMountDir.c_str() ); assigned_device = *d; // save a copy vUnassignedDevices.erase( d ); // remove the device so we don't match it for another player m_bTooLate[p] = GAMESTATE->m_bPlayersFinalized; // the device is too late if inserted when cards were locked // play sound if( m_bTooLate[p] ) m_soundTooLate.Play(); else if( !d->bNeedsWriteTest && !d->bWriteTestSucceeded ) m_soundError.Play(); else m_soundReady.Play(); break; } } SCREENMAN->RefreshCreditsMessages(); } } MemoryCardState MemoryCardManager::GetCardState( PlayerNumber pn ) { UsbStorageDevice &d = m_Device[pn]; if( d.IsBlank() ) return MEMORY_CARD_STATE_NO_CARD; else if( m_bTooLate[pn] ) return MEMORY_CARD_STATE_TOO_LATE; else if( !d.bNeedsWriteTest && !d.bWriteTestSucceeded ) return MEMORY_CARD_STATE_WRITE_ERROR; else return MEMORY_CARD_STATE_READY; } void MemoryCardManager::LockCards( bool bLock ) { bool bWasLocked = m_bCardsLocked; m_bCardsLocked = bLock; if( !bLock ) { // clear too late flag FOREACH_PlayerNumber( p ) m_bTooLate[p] = false; } if( !bWasLocked && bLock ) { LOG->Trace( "do the final mount" ); FOREACH_EnabledPlayer( p ) { if( m_Device[p].IsBlank() ) // they don't have an assigned card continue; m_pDriver->MountAndTestWrite(&m_Device[p], MEM_CARD_MOUNT_POINT[p]); } } if( !bWasLocked && bLock ) m_pDriver->SetMountThreadState( MemoryCardDriver::detect_and_dont_mount ); else m_pDriver->SetMountThreadState( MemoryCardDriver::detect_and_mount ); } void MemoryCardManager::FlushAndReset() { FOREACH_PlayerNumber( p ) { UsbStorageDevice &d = m_Device[p]; if( d.IsBlank() ) // no card assigned continue; // skip if( (!d.bNeedsWriteTest && !d.bWriteTestSucceeded) || m_bTooLate[p] ) continue; // skip m_pDriver->Flush(&m_Device[p]); } m_pDriver->ResetUsbStorage(); // forces cards to be re-detected } bool MemoryCardManager::PathIsMemCard( CString sDir ) const { FOREACH_PlayerNumber( p ) if( !sDir.Left(MEM_CARD_MOUNT_POINT[p].size()).CompareNoCase( MEM_CARD_MOUNT_POINT[p] ) ) return true; return false; } CString MemoryCardManager::GetName( PlayerNumber pn ) const { return m_Device[pn].sName; } void MemoryCardManager::PauseMountingThread() { m_pDriver->SetMountThreadState( MemoryCardDriver::paused ); } void MemoryCardManager::UnPauseMountingThread() { m_pDriver->SetMountThreadState( m_bCardsLocked ? MemoryCardDriver::detect_and_dont_mount : MemoryCardDriver::detect_and_mount ); } bool IsAnyPlayerUsingMemoryCard() { FOREACH_HumanPlayer( pn ) if( MEMCARDMAN->GetCardState(pn) == MEMORY_CARD_STATE_READY ) return true; return false; } #include "LuaFunctions.h" LuaFunction_NoArgs( IsAnyPlayerUsingMemoryCard, IsAnyPlayerUsingMemoryCard() ) /* * (c) 2003-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */