return Def.ActorFrame { LoadActor( "_Tap Receptor", NOTESKIN:LoadActor(Var "Button", "Ready Receptor") ) .. { Frames = { { Frame = 2; Delay = 1; }; }; InitCommand=cmd(playcommand, "Set"); GameplayLeadInChangedMessageCommand=cmd(playcommand,"Set"); SetCommand=cmd(visible,GAMESTATE:GetGameplayLeadIn()); }; LoadActor( "_Tap Receptor", NOTESKIN:LoadActor(Var "Button", "Go Receptor") ) .. { Frames = { { Frame = 0; }; { Frame = 1; Delay = 0.8; }; { Frame = 2; }; }; InitCommand=cmd(playcommand, "Set"); GameplayLeadInChangedMessageCommand=cmd(playcommand,"Set"); SetCommand=cmd(visible,not GAMESTATE:GetGameplayLeadIn()); }; }