#ifndef PlayerAI_H #define PlayerAI_H /* ----------------------------------------------------------------------------- Class: PlayerAI Desc: . Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "GameConstantsAndTypes.h" const int NUM_SKILL_LEVELS = 11; // 0-10 class PlayerAI { public: static void InitFromDisk(); static TapNoteScore GetTapNoteScore( int iCpuSkill, int iSumOfAttackLevels ); }; #endif