#include "global.h" #include "WheelItemBase.h" #include "LuaManager.h" static const char *WheelItemDataTypeNames[] = { "Generic", "Section", "Song", "Roulette", "Random", "Portal", "Course", "Sort", "Custom", }; XToString( WheelItemDataType ); StringToX( WheelItemDataType ); LuaXType( WheelItemDataType ); WheelItemBaseData::WheelItemBaseData( WheelItemDataType type, RString sText, RageColor color ) { m_Type = type; m_sText = sText; m_color = color; } // begin WheelItemBase WheelItemBase::WheelItemBase( const WheelItemBase &cpy ): ActorFrame( cpy ), m_pData( cpy.m_pData ), m_bExpanded( cpy.m_bExpanded ) { // FIXME //if( cpy.m_pGrayBar == cpy.m_sprBar ) // m_pGrayBar = m_sprBar; } WheelItemBase::WheelItemBase(RString sType) { SetName( sType ); m_pData = nullptr; m_bExpanded = false; m_pGrayBar = nullptr; Load(sType); } void WheelItemBase::Load( RString sType ) { m_colorLocked = RageColor(0,0,0,0.25f); } void WheelItemBase::LoadFromWheelItemData( const WheelItemBaseData* pWID, int iIndex, bool bHasFocus, int iDrawIndex ) { ASSERT( pWID != nullptr ); m_pData = pWID; } void WheelItemBase::DrawGrayBar( Actor& bar ) { if( m_colorLocked.a == 0 ) return; RageColor glow = bar.GetGlow(); RageColor diffuse = bar.GetDiffuse(); bar.SetGlow( m_colorLocked ); bar.SetDiffuse( RageColor(0,0,0,0) ); bar.Draw(); bar.SetGlow( glow ); bar.SetDiffuse( diffuse ); } void WheelItemBase::DrawPrimitives() { ActorFrame::DrawPrimitives(); if( m_pGrayBar != nullptr ) DrawGrayBar( *m_pGrayBar ); } // lua start #include "LuaBinding.h" /** @brief Allow Lua to have access to the WheelItemBase. */ class LunaWheelItemBase: public Luna { public: #define IS_LOADED_CHECK \ if(!p->IsLoaded()) \ { \ luaL_error(L, "Wheel item is not loaded yet. Use WheelItem:IsLoaded() to check."); \ } static int GetColor(T* p, lua_State *L) { IS_LOADED_CHECK; LuaHelpers::Push(L, p->GetColor()); return 1; } static int GetText(T* p, lua_State *L) { IS_LOADED_CHECK; LuaHelpers::Push(L, p->GetText()); return 1; } static int GetType(T* p, lua_State *L) { IS_LOADED_CHECK; lua_pushnumber(L, p->GetType()); return 1; } static int IsLoaded(T* p, lua_State *L) { lua_pushboolean(L, p->IsLoaded()); return 1; } LunaWheelItemBase() { ADD_METHOD( GetColor ); ADD_METHOD( GetText ); ADD_METHOD( GetType ); ADD_METHOD( IsLoaded ); } }; LUA_REGISTER_DERIVED_CLASS( WheelItemBase, ActorFrame ) // lua end /* * (c) 2001-2004 Chris Danford, Chris Gomez, Glenn Maynard, Josh Allen * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */