#include "global.h" #include "Banner.h" #include "ImageCache.h" #include "SongManager.h" #include "RageUtil.h" #include "Song.h" #include "RageTextureManager.h" #include "Course.h" #include "Character.h" #include "ThemeMetric.h" #include "CharacterManager.h" #include "ActorUtil.h" #include "UnlockManager.h" #include "PrefsManager.h" REGISTER_ACTOR_CLASS( Banner ); ThemeMetric SCROLL_RANDOM ("Banner","ScrollRandom"); ThemeMetric SCROLL_ROULETTE ("Banner","ScrollRoulette"); ThemeMetric SCROLL_MODE ("Banner","ScrollMode"); ThemeMetric SCROLL_SORT_ORDER ("Banner","ScrollSortOrder"); ThemeMetric SCROLL_SPEED_DIVISOR ("Banner","ScrollSpeedDivisor"); Banner::Banner() { m_bScrolling = false; m_fPercentScrolling = 0; } // Ugly: if sIsBanner is false, we're actually loading something other than a banner. void Banner::Load( RageTextureID ID, bool bIsBanner ) { if( ID.filename == "" ) { LoadFallback(); return; } if( bIsBanner ) ID = SongBannerTexture(ID); m_fPercentScrolling = 0; m_bScrolling = false; TEXTUREMAN->DisableOddDimensionWarning(); Sprite::Load( ID ); TEXTUREMAN->EnableOddDimensionWarning(); }; void Banner::LoadFromCachedBanner( const RString &sPath ) { if( sPath.empty() ) { LoadFallback(); return; } RageTextureID ID; bool bLowRes = (PREFSMAN->m_ImageCache != IMGCACHE_FULL); if( !bLowRes ) { ID = Sprite::SongBannerTexture( sPath ); } else { // Try to load the low quality version. ID = IMAGECACHE->LoadCachedImage( "Banner", sPath ); } if( TEXTUREMAN->IsTextureRegistered(ID) ) Load( ID ); else if( IsAFile(sPath) ) Load( sPath ); else LoadFallback(); } void Banner::Update( float fDeltaTime ) { Sprite::Update( fDeltaTime ); if( m_bScrolling ) { m_fPercentScrolling += fDeltaTime/(float)SCROLL_SPEED_DIVISOR; m_fPercentScrolling -= (int)m_fPercentScrolling; const RectF *pTextureRect = GetCurrentTextureCoordRect(); float fTexCoords[8] = { 0+m_fPercentScrolling, pTextureRect->top, // top left 0+m_fPercentScrolling, pTextureRect->bottom, // bottom left 1+m_fPercentScrolling, pTextureRect->bottom, // bottom right 1+m_fPercentScrolling, pTextureRect->top, // top right }; Sprite::SetCustomTextureCoords( fTexCoords ); } } void Banner::SetScrolling( bool bScroll, float Percent) { m_bScrolling = bScroll; m_fPercentScrolling = Percent; // Set up the texture coord rects for the current state. Update(0); } void Banner::LoadFromSong( Song* pSong ) // nullptr means no song { if( pSong == nullptr ) LoadFallback(); else if( pSong->HasBanner() ) Load( pSong->GetBannerPath() ); else LoadFallback(); m_bScrolling = false; } void Banner::LoadMode() { Load( THEME->GetPathG("Banner","Mode") ); m_bScrolling = (bool)SCROLL_MODE; } void Banner::LoadFromSongGroup( RString sSongGroup ) { RString sGroupBannerPath = SONGMAN->GetSongGroupBannerPath( sSongGroup ); if( sGroupBannerPath != "" ) Load( sGroupBannerPath ); else LoadGroupFallback(); m_bScrolling = false; } void Banner::LoadFromCourse( const Course *pCourse ) // nullptr means no course { if( pCourse == nullptr ) LoadFallback(); else if( pCourse->GetBannerPath() != "" ) Load( pCourse->GetBannerPath() ); else LoadCourseFallback(); m_bScrolling = false; } void Banner::LoadCardFromCharacter( const Character *pCharacter ) { if( pCharacter == nullptr ) LoadFallback(); else if( pCharacter->GetCardPath() != "" ) Load( pCharacter->GetCardPath() ); else LoadFallback(); m_bScrolling = false; } void Banner::LoadIconFromCharacter( const Character *pCharacter ) { if( pCharacter == nullptr ) LoadFallbackCharacterIcon(); else if( pCharacter->GetIconPath() != "" ) Load( pCharacter->GetIconPath(), false ); else LoadFallbackCharacterIcon(); m_bScrolling = false; } void Banner::LoadBannerFromUnlockEntry( const UnlockEntry* pUE ) { if( pUE == nullptr ) LoadFallback(); else { RString sFile = pUE->GetBannerFile(); Load( sFile ); m_bScrolling = false; } } void Banner::LoadBackgroundFromUnlockEntry( const UnlockEntry* pUE ) { if( pUE == nullptr ) LoadFallback(); else { RString sFile = pUE->GetBackgroundFile(); Load( sFile ); m_bScrolling = false; } } void Banner::LoadFallback() { Load( THEME->GetPathG("Common","fallback banner") ); } void Banner::LoadFallbackBG() { Load( THEME->GetPathG("Common","fallback background") ); } void Banner::LoadGroupFallback() { Load( THEME->GetPathG("Banner","group fallback") ); } void Banner::LoadCourseFallback() { Load( THEME->GetPathG("Banner","course fallback") ); } void Banner::LoadFallbackCharacterIcon() { Character *pCharacter = CHARMAN->GetDefaultCharacter(); if( pCharacter && !pCharacter->GetIconPath().empty() ) Load( pCharacter->GetIconPath(), false ); else LoadFallback(); } void Banner::LoadRoulette() { Load( THEME->GetPathG("Banner","roulette") ); m_bScrolling = (bool)SCROLL_ROULETTE; } void Banner::LoadRandom() { Load( THEME->GetPathG("Banner","random") ); m_bScrolling = (bool)SCROLL_RANDOM; } void Banner::LoadFromSortOrder( SortOrder so ) { // TODO: See if the check for nullptr/PREFERRED(?) is needed. if( so == SortOrder_Invalid ) { LoadFallback(); } else { if( so != SORT_GROUP && so != SORT_RECENT ) Load( THEME->GetPathG("Banner",ssprintf("%s",SortOrderToString(so).c_str())) ); } m_bScrolling = (bool)SCROLL_SORT_ORDER; } // lua start #include "LuaBinding.h" /** @brief Allow Lua to have access to the Banner. */ class LunaBanner: public Luna { public: static int scaletoclipped( T* p, lua_State *L ) { p->ScaleToClipped(FArg(1),FArg(2)); COMMON_RETURN_SELF; } static int ScaleToClipped( T* p, lua_State *L ) { p->ScaleToClipped(FArg(1),FArg(2)); COMMON_RETURN_SELF; } static int LoadFromSong( T* p, lua_State *L ) { if( lua_isnil(L,1) ) { p->LoadFromSong(nullptr); } else { Song *pS = Luna::check(L,1); p->LoadFromSong( pS ); } COMMON_RETURN_SELF; } static int LoadFromCourse( T* p, lua_State *L ) { if( lua_isnil(L,1) ) { p->LoadFromCourse(nullptr); } else { Course *pC = Luna::check(L,1); p->LoadFromCourse( pC ); } COMMON_RETURN_SELF; } static int LoadFromCachedBanner( T* p, lua_State *L ) { p->LoadFromCachedBanner( SArg(1) ); COMMON_RETURN_SELF; } static int LoadIconFromCharacter( T* p, lua_State *L ) { if( lua_isnil(L,1) ) { p->LoadIconFromCharacter(nullptr); } else { Character *pC = Luna::check(L,1); p->LoadIconFromCharacter( pC ); } COMMON_RETURN_SELF; } static int LoadCardFromCharacter( T* p, lua_State *L ) { if( lua_isnil(L,1) ) { p->LoadIconFromCharacter(nullptr); } else { Character *pC = Luna::check(L,1); p->LoadIconFromCharacter( pC ); } COMMON_RETURN_SELF; } static int LoadBannerFromUnlockEntry( T* p, lua_State *L ) { if( lua_isnil(L,1) ) { p->LoadBannerFromUnlockEntry(nullptr); } else { UnlockEntry *pUE = Luna::check(L,1); p->LoadBannerFromUnlockEntry( pUE ); } COMMON_RETURN_SELF; } static int LoadBackgroundFromUnlockEntry( T* p, lua_State *L ) { if( lua_isnil(L,1) ) { p->LoadBackgroundFromUnlockEntry(nullptr); } else { UnlockEntry *pUE = Luna::check(L,1); p->LoadBackgroundFromUnlockEntry( pUE ); } COMMON_RETURN_SELF; } static int LoadFromSongGroup( T* p, lua_State *L ) { p->LoadFromSongGroup( SArg(1) ); COMMON_RETURN_SELF; } static int LoadFromSortOrder( T* p, lua_State *L ) { if( lua_isnil(L,1) ) { p->LoadFromSortOrder( SortOrder_Invalid ); } else { SortOrder so = Enum::Check(L, 1); p->LoadFromSortOrder( so ); } COMMON_RETURN_SELF; } static int GetScrolling( T* p, lua_State *L ){ lua_pushboolean( L, p->GetScrolling() ); return 1; } static int SetScrolling( T* p, lua_State *L ){ p->SetScrolling( BArg(1), FArg(2) ); COMMON_RETURN_SELF; } static int GetPercentScrolling( T* p, lua_State *L ){ lua_pushnumber( L, p->ScrollingPercent() ); return 1; } LunaBanner() { ADD_METHOD( scaletoclipped ); ADD_METHOD( ScaleToClipped ); ADD_METHOD( LoadFromSong ); ADD_METHOD( LoadFromCourse ); ADD_METHOD( LoadFromCachedBanner ); ADD_METHOD( LoadIconFromCharacter ); ADD_METHOD( LoadCardFromCharacter ); ADD_METHOD( LoadBannerFromUnlockEntry ); ADD_METHOD( LoadBackgroundFromUnlockEntry ); ADD_METHOD( LoadFromSongGroup ); ADD_METHOD( LoadFromSortOrder ); ADD_METHOD( GetScrolling ); ADD_METHOD( SetScrolling ); ADD_METHOD( GetPercentScrolling ); } }; LUA_REGISTER_DERIVED_CLASS( Banner, Sprite ) // lua end /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */