/* ----------------------------------------------------------------------------- Class: ScreenTestInput Desc: Where the player maps device input to instrument buttons. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "Screen.h" #include "Sprite.h" #include "BitmapText.h" #include "PrefsManager.h" #include "InputMapper.h" #include "MenuElements.h" #include "RageInputDevice.h" class ScreenTestInput : public Screen { public: ScreenTestInput( CString sName ); virtual ~ScreenTestInput(); virtual void DrawPrimitives(); virtual void Update( float fDelta ); virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI ); virtual void HandleScreenMessage( const ScreenMessage SM ); virtual void MenuStart( PlayerNumber pn ); virtual void MenuBack( PlayerNumber pn ); private: BitmapText m_textInputs; MenuElements m_Menu; };