#ifndef BANNER_CACHE_H #define BANNER_CACHE_H #include "IniFile.h" #include "RageTexture.h" class LoadingWindow; class BannerCache { IniFile BannerData; static CString GetBannerCachePath( CString BannerPath ); void UnloadAllBanners(); void CacheBannerInternal( CString BannerPath ); public: BannerCache(); ~BannerCache(); RageTextureID LoadCachedBanner( CString BannerPath ); void CacheBanner( CString BannerPath ); void UncacheBanner( CString BannerPath ); void LoadBanner( CString BannerPath ); void OutputStats() const; }; extern BannerCache *BANNERCACHE; // global and accessable from anywhere in our program #endif