/* ProfileManager - Interface to machine and memory card profiles. */ #ifndef ProfileManager_H #define ProfileManager_H #include "PlayerNumber.h" #include "GameConstantsAndTypes.h" #include "Profile.h" class Song; class Style; struct lua_State; class ProfileManager { public: ProfileManager(); ~ProfileManager(); void Init(); bool CreateLocalProfile( CString sName ); bool RenameLocalProfile( CString sProfileID, CString sNewName ); bool DeleteLocalProfile( CString sProfileID ); void GetLocalProfileIDs( vector &asProfileIDsOut ) const; void GetLocalProfileNames( vector &asNamesOut ) const; bool LoadFirstAvailableProfile( PlayerNumber pn ); // memory card or local profile bool LoadLocalProfileFromMachine( PlayerNumber pn ); bool LoadProfileFromMemoryCard( PlayerNumber pn ); bool FastLoadProfileNameFromMemoryCard( CString sRootDir, CString &sName ) const; void SaveAllProfiles() const; bool SaveProfile( PlayerNumber pn ) const; void UnloadProfile( PlayerNumber pn ); // // General data // void IncrementToastiesCount( PlayerNumber pn ); void AddStepTotals( PlayerNumber pn, int iNumTapsAndHolds, int iNumJumps, int iNumHolds, int iNumRolls, int iNumMines, int iNumHands, float fCaloriesBurned ); // // High scores // void LoadMachineProfile(); void SaveMachineProfile() const; bool IsPersistentProfile( PlayerNumber pn ) const { return !m_sProfileDir[pn].empty(); } bool IsPersistentProfile( ProfileSlot slot ) const; // return a profile even if !IsUsingProfile const Profile* GetProfile( PlayerNumber pn ) const; Profile* GetProfile( PlayerNumber pn ) { return (Profile*) ((const ProfileManager *) this)->GetProfile(pn); } const Profile* GetProfile( ProfileSlot slot ) const; Profile* GetProfile( ProfileSlot slot ) { return (Profile*) ((const ProfileManager *) this)->GetProfile(slot); } CString GetProfileDir( ProfileSlot slot ) const; CString GetProfileDirImportedFrom( ProfileSlot slot ) const; Profile* GetMachineProfile() { return &m_MachineProfile; } CString GetPlayerName( PlayerNumber pn ) const; bool ProfileWasLoadedFromMemoryCard( PlayerNumber pn ) const; bool LastLoadWasTamperedOrCorrupt( PlayerNumber pn ) const; bool LastLoadWasFromLastGood( PlayerNumber pn ) const; // // Song stats // int GetSongNumTimesPlayed( const Song* pSong, ProfileSlot card ) const; bool IsSongNew( const Song* pSong ) const { return GetSongNumTimesPlayed(pSong,PROFILE_SLOT_MACHINE)==0; } void AddStepsScore( const Song* pSong, const Steps* pSteps, PlayerNumber pn, HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut ); void IncrementStepsPlayCount( const Song* pSong, const Steps* pSteps, PlayerNumber pn ); HighScore GetHighScoreForDifficulty( const Song *s, const Style *st, ProfileSlot slot, Difficulty dc ) const; // // Course stats // void AddCourseScore( const Course* pCourse, const Trail* pTrail, PlayerNumber pn, HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut ); void IncrementCoursePlayCount( const Course* pCourse, const Trail* pTrail, PlayerNumber pn ); // // Category stats // void AddCategoryScore( StepsType st, RankingCategory rc, PlayerNumber pn, HighScore hs, int &iPersonalIndexOut, int &iMachineIndexOut ); void IncrementCategoryPlayCount( StepsType st, RankingCategory rc, PlayerNumber pn ); // Lua void PushSelf( lua_State *L ); private: Profile::LoadResult LoadProfile( PlayerNumber pn, CString sProfileDir, bool bIsMemCard ); void GetMemoryCardProfileDirectoriesToTry( vector &asDirsToTry ) const; // Directory that contains the profile. Either on local machine or // on a memory card. CString m_sProfileDir[NUM_PLAYERS]; // MemoryCardProfileImportSubdirs name, if the profile was imported. CString m_sProfileDirImportedFrom[NUM_PLAYERS]; bool m_bWasLoadedFromMemoryCard[NUM_PLAYERS]; bool m_bLastLoadWasTamperedOrCorrupt[NUM_PLAYERS]; // true if Stats.xml was present, but failed to load (probably because of a signature failure) bool m_bLastLoadWasFromLastGood[NUM_PLAYERS]; // if true, then m_bLastLoadWasTamperedOrCorrupt is also true // actual loaded profile data Profile m_Profile[NUM_PLAYERS]; Profile m_MachineProfile; }; extern ProfileManager* PROFILEMAN; // global and accessable from anywhere in our program #endif /* * (c) 2003-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */